CountDownLatch描述的是:一组在其他线程中的操作完成之前,它允许一个或多个线程一直等待。
在API中是这样描述的:用给定的计数初始化CountDownLatch,调用countDown()方法会使计数自减,当计数达到零之前,await()方法会一直受到阻塞,直到计数为零,await之后才开始执行。计数无法被重置,只能使用一次。例子如下:
package com.buerc.thread;
import java.time.Duration;
import java.time.Instant;
import java.util.concurrent.CountDownLatch;
public class TestCountDownLatch {
public static void main(String[] args) throws InterruptedException {
Instant start=Instant.now();
CountDownLatch countDownLatch =new CountDownLatch(10);
for (int i = 0; i < 10; i++) {
new Thread(new MyThreads(countDownLatch),"线程"+i+" : ").start();
}
countDownLatch.await();
Instant end=Instant.now();
System.out.println("花费时间为:"+Duration.between(start, end).toMillis());
}
}
class MyThreads implements Runnable{
private CountDownLatch countDownLatch;
public MyThreads(CountDownLatch countDownLatch) {
this.countDownLatch=countDownLatch;
}
@Override
public void run() {
int sum=0;
for (int i = 0; i <=10000; i++) {
sum+=i;
}
countDownLatch.countDown();
System.out.println(sum);
}
}
以上面为例,一个线程的操作(计算花费时间)必须在其他线程操作(计算总和)完成之后才再次执行,这样就可以计算出多个线程操作完成后花费了多长时间。在实际应用中如,等所有人都到齐后,老大才开始开会,或者赛跑比赛,等所有人都跑完了然后才开始计算名词之类似的