一个类中定义如下事件:
public delegate void AfterDrawPointEvent(object sender,double x,double y);
private AfterDrawPointEvent pAfterDrawPointEvent;
/// <summary>
/// 插入要素事件
/// </summary>
public event AfterDrawPointEvent AfterDrawpoint
{
add
{
pAfterDrawPointEvent += value;
}
remove
{
pAfterDrawPointEvent -= value;
}
}
private void RaiseAfterDrawPointEvent(object sender, double x,double y)
{
if (pAfterDrawPointEvent != null)
{
pAfterDrawPointEvent(sender,x,y);
}
}
然后定义实现的响应方法,注意要先去掉旧的响应方法,否则可能出现部分变量的状态无法更新。代码如下:
m_pDrawCustomPoint.AfterDrawpoint-= new DrawCustomPoint.AfterDrawPointEvent(m_pDrawCustomPoint_AfterDrawpoint);
m_pDrawCustomPoint.AfterDrawpoint += new DrawCustomPoint.AfterDrawPointEvent(m_pDrawCustomPoint_AfterDrawpoint);