1. Meeting System ( Detail Design ) 2/2
Q:What is output stream here ?
Q:Advantanges and Disadvantages:基本不知所云?
Q:我们把RTP协议包按自己的方式封在TP payload里,为什么要这样做?可以复用RTP协议栈的很多代码?
Q:Cache Manager不知所云
Q:server crashing
if top server crash, current conference will be CLOSED and new conference will be started ?
if sub server crash, current conference will continue, and the infected user will re-join the conference once again.
Q:resources ID and channel
in conference, all Resource have a global uniquely ID which named CHANNEL-ID, what does this mean ???
node-id, user-id, channel-id, what are these IDs ?
Q:Channel不是一种port?在这里,port的对应物似乎是SvrMcsSend?
IDEAS:
* 一个人写的游戏server架构文章:http://software.intel.com/zh-cn/blogs/2012/03/22/400010056/?cid=sw:prccsdn2203
音视频系统设计与挑战
本文探讨了音视频系统设计中的关键概念和技术挑战,包括输出流定义、RTP协议使用方式、缓存管理机制、服务器稳定性及资源标识等问题,并提供了一个游戏服务器架构的设计思路。
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