Learning the Java Language (1.4)

本文介绍了对象通过暴露的方法与其外部世界交互的概念,并详细解释了接口的定义及其在类中的实现方式。通过自行车的例子展示了如何创建和实现接口。

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As you've already learned, objects define their interaction with the outside world through the methods that they expose. Methods form the object's interface with the outside world; the buttons on the front of your television set, for example, are the interface between you and the electrical wiring on the other side of its plastic casing. You press the "power" button to turn the television on and off.

In its most common form, an interface is a group of related methods with empty bodies. A bicycle's behavior, if specified as an interface, might appear as follows:

interface Bicycle {

       void changeCadence(int newValue);

       void changeGear(int newValue);

       void speedUp(int increment);

       void applyBrakes(int decrement);
}

To implement this interface, the name of your class would change (to ACMEBicycle, for example), and you'd use the implements keyword in the class declaration:

class ACMEBicycle implements Bicycle {

   // remainder of this class implemented as before

}

Implementing an interface allows a class to become more formal about the behavior it promises to provide. Interfaces form a contract between the class and the outside world, and this contract is enforced at build time by the compiler. If your class claims to implement an interface, all methods defined by that interface must appear in its source code before the class will successfully compile.

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