stop();
function go(){
loading=Math.round(getBytesLoaded()/getBytesTotal()*100)
if(loading==100){
gotoAndPlay(1);
clearInterval(fps);
}
}
fps=setInterval(go,1);
stop();
function go(){
loading=Math.round(getBytesLoaded()/getBytesTotal()*100)
if(loading==100){
gotoAndPlay(1);
clearInterval(fps);
}
}
fps=setInterval(go,1);