移动子窗口,一般会引起父窗口重绘,如果多个子窗口单个移动就会导致父窗口多次重绘效率较低,Win32中提供了一种一次移动多个窗口的一组API:
HDWP BeginDeferWindowPos(int nNumWindows /* 指定带移动的窗口数 */);
HDWP DeferWindowPos(
HDWP hWinPosInfo,
HWND hWnd, /* 待移动的窗口 */
HWND hWndInsertAfter,
int x,
int y,
int cx,
int cy,
UNIT uFlags
);
BOOL EndDeferWindowPos(HDWP hWinPosInfo);
例如:
HDWP defer_window_pos_info =::BeginDeferWindowPos(static_cast<int>(childs_window_.size()));
if (!defer_window_pos_info)
return;
for (size_t i = 0; i < childs_window_.size(); ++i) {
const WindowMoveInfo& move = childs_window_[i];
defer_window_pos_info = ::DeferWindowPos(defer_window_pos_info,
move.window, NULL,
move.window_rect.x(),
move.window_rect.y(),
move.window_rect.width(),
move.window_rect.height(), move.flag);
if (!defer_window_pos_info)
return;
}
::EndDeferWindowPos(defer_window_pos_info);
注意:
1.此组API可以设置窗口的Z序、可见性、是否激活而不仅仅是移动窗口;
2.功能和SetWindowPos区别是可以调整多个窗口的属性;
转帖:http://blog.youkuaiyun.com/zengwh/archive/2009/03/03/3952985.aspx