Hero
There are two key attributes for the heroes in the game, health point (HP) and damage per shot (DPS). Your hero has almost infinite HP, but only 1 DPS.
To simplify the problem, we assume the game is turn-based, but not real-time. In each round, you can choose one enemy hero to attack, and his HP will decrease by 1. While at the same time, all the lived enemy heroes will attack you, and your HP will decrease by the sum of their DPS. If one hero's HP fall equal to (or below) zero, he will die after this round, and cannot attack you in the following rounds.
Although your hero is undefeated, you want to choose best strategy to kill all the enemy heroes with minimum HP loss.
1 10 2 2 100 1 1 100
20 201
先把攻击高的血少的,先打死,就是按攻击与血的比值排序!
#include<cstdio>
#include<cstring>
#include<algorithm>
using namespace std;
struct node
{
int hp,dps;
}s[50];
bool cmp(node x,node y)
{
return (1.0*x.dps/x.hp)>(1.0*y.dps/y.hp);
}
int main()
{
int a,b,m,n,i,j;
while(scanf("%d",&n)!=EOF)
{
int sumdps=0;
for(i=0;i<n;i++)
{
scanf("%d%d",&s[i].dps,&s[i].hp);
sumdps+=s[i].dps;
}
int sum=0;
sort(s,s+n,cmp);
for(i=0;i<n;i++)
{
for(j=0;j<s[i].hp;j++)
sum+=sumdps;
sumdps-=s[i].dps;
}
printf("%d\n",sum);
}
return 0;
}
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