杭电-4310Hero(贪心)

Hero

Time Limit: 6000/3000 MS (Java/Others)    Memory Limit: 65536/65536 K (Java/Others)
Total Submission(s): 3375    Accepted Submission(s): 1513


Problem Description
When playing DotA with god-like rivals and pig-like team members, you have to face an embarrassing situation: All your teammates are killed, and you have to fight 1vN.

There are two key attributes for the heroes in the game, health point (HP) and damage per shot (DPS). Your hero has almost infinite HP, but only 1 DPS.

To simplify the problem, we assume the game is turn-based, but not real-time. In each round, you can choose one enemy hero to attack, and his HP will decrease by 1. While at the same time, all the lived enemy heroes will attack you, and your HP will decrease by the sum of their DPS. If one hero's HP fall equal to (or below) zero, he will die after this round, and cannot attack you in the following rounds.

Although your hero is undefeated, you want to choose best strategy to kill all the enemy heroes with minimum HP loss.
 

Input
The first line of each test case contains the number of enemy heroes N (1 <= N <= 20). Then N lines followed, each contains two integers DPSi and HPi, which are the DPS and HP for each hero. (1 <= DPSi, HPi <= 1000)
 

Output
Output one line for each test, indicates the minimum HP loss.
 

Sample Input
1 10 2 2 100 1 1 100
 

Sample Output
20 201
 



先把攻击高的血少的,先打死,就是按攻击与血的比值排序!



#include<cstdio>
#include<cstring>
#include<algorithm>
using namespace std;
struct node
{
	int hp,dps;
}s[50];
bool cmp(node x,node y)
{
	return (1.0*x.dps/x.hp)>(1.0*y.dps/y.hp);
}
int main()
{
	int a,b,m,n,i,j;
	while(scanf("%d",&n)!=EOF)
	{
		int sumdps=0;
		for(i=0;i<n;i++)
		{
			scanf("%d%d",&s[i].dps,&s[i].hp);
			sumdps+=s[i].dps;
		}
		int sum=0;
		sort(s,s+n,cmp);
		for(i=0;i<n;i++)
		{
			for(j=0;j<s[i].hp;j++)
				sum+=sumdps;
			sumdps-=s[i].dps;
		}
		printf("%d\n",sum);
	}
	return 0;
 }



好的!下面是我对“Java类与对象——Hero类”的介绍: 在Java中,`类`是一个模板或蓝图,用于创建具有相似属性和行为的对象。而`对象`则是类的一个实例。我们可以根据需求设计各种各样的类,并通过它们生成具体的对象。 假设我们在包头师范学院需要设计一个游戏相关的系统,其中有一个英雄角色 (`Hero`) ,那么可以按照以下步骤构建 `Hero` 类: ### 定义 Hero 类 ```java public class Hero { // 属性 (字段) private String name; // 英雄名称 private int level; // 等级 private double health; // 生命值 // 构造函数 public Hero(String name, int level, double health) { this.name = name; this.level = level; this.health = health; } // Getter 和 Setter 方法 public String getName() { return name; } public void setName(String name) { this.name = name; } public int getLevel() { return level; } public void setLevel(int level) { this.level = level; } public double getHealth() { return health; } public void setHealth(double health) { this.health = health; } // 行为 (方法) public void attack() { System.out.println(name + " 发起了攻击!"); } public void upgrade() { level++; System.out.println(name + " 升级了! 当前等级:" + level); } } ``` ### 使用示例 接下来我们可以在主程序中使用这个 `Hero` 类并操作它的对象: ```java public class Main { public static void main(String[] args) { // 创建一个名为 "孙悟空" 的英雄 Hero hero = new Hero("孙悟空", 1, 100.0); // 输出基本信息 System.out.println("英雄名字:" + hero.getName()); System.out.println("当前等级:" + hero.getLevel()); // 让英雄发起攻击、升级等动作 hero.attack(); hero.upgrade(); // 修改生命值 hero.setHealth(95.6); System.out.println("当前生命值:" + hero.getHealth()); } } ``` 运行上述代码将会看到类似这样的输出结果: ``` 英雄名字:孙悟空 当前等级:1 孙悟空 发起了攻击! 孙悟空 升级了! 当前等级:2 当前生命值:95.6 ``` 在这个例子中,“Hero” 类作为描述游戏中英雄的基本结构模型存在,包含了三个重要部分 - **数据成员**(如姓名、级别和健康状态)、构造器以及一些特定的行为(例如攻击或提升等级)。每个实际的游戏角色都是基于此类创建出来的具体实体即“对象”。 ---
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