public float moveSpeed;//速度
public float turnSpeed;//
// Update is called once per frame
void Update ()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
if (v !=0)//移动
{
transform.position += transform.forward * Time.deltaTime * moveSpeed*v ;
}
if (h != 0)
{
transform.Rotate(transform .up * Time.deltaTime * turnSpeed*h);
}
}