<think>
我们来实现一个简单的258游戏(也称为2048游戏,但目标数字是258)。这个游戏在一个4x4的网格上进行,玩家可以通过上下左右滑动来移动数字,相同数字在移动时会合并,每次移动后随机在空白位置生成一个数字(通常是2或4)。游戏目标是将数字合并到258(或更高,但此处以258为目标)。
我们将使用Python和Pygame库来实现图形界面。
游戏规则:
1. 游戏在一个4x4的网格中进行。
2. 每次可以选择上下左右其中一个方向去滑动,每滑动一次,所有的数字方块都会往滑动的方向靠拢,相同数字的方块在靠拢相撞时会相加合并。
3. 每次滑动时,空白处会随机出现一个新的数字方块(2或4)。
4. 当出现258(或258以上)的数字时,游戏胜利(也可以继续玩下去直到无法移动)。
5. 当网格被填满且无法进行合并时,游戏失败。
实现步骤:
1. 初始化游戏窗口
2. 创建4x4的游戏网格,初始时有两个随机位置的数字(2或4)
3. 实现网格的绘制
4. 实现移动和合并逻辑(左、右、上、下)
5. 在移动后,在空白位置随机生成一个新的数字(2或4)
6. 检查游戏是否结束(没有空白并且没有相邻的相同数字)
7. 添加游戏胜利和失败的判断
我们将按照这个步骤来实现。
注意:由于258游戏是2048的变种,只是目标数字不同,因此基本逻辑相同。
代码结构:
- 初始化pygame
- 定义颜色、窗口大小等
- 创建游戏网格(4x4的二维数组)
- 在随机位置生成数字(2或4)
- 绘制网格和数字
- 处理移动(左、右、上、下)
- 合并相同数字并移动
- 判断游戏是否结束
- 主循环
由于代码较长,我们将分步骤实现。
注意:在移动时,需要按照方向先移除空格,然后合并相邻的相同数字,然后再次移除空格(因为合并后可能产生新的空格),最后在空白位置生成新数字。
我们将实现一个`move`函数,它接收一个方向参数,然后对网格进行变换。
另外,为了简化,我们可能会用到矩阵旋转,这样可以将上下移动转化为左右移动来处理。
开始编写代码:
</think>
# 258游戏(2048变体)实现
以下是一个258游戏的完整实现,这是2048游戏的变体,目标是将方块合并到258:
```python
import pygame
import sys
import random
import math
# 初始化pygame
pygame.init()
# 游戏常量
GRID_SIZE = 4
TILE_SIZE = 100
GRID_PADDING = 10
WINDOW_WIDTH = GRID_SIZE * (TILE_SIZE + GRID_PADDING) + GRID_PADDING + 300
WINDOW_HEIGHT = GRID_SIZE * (TILE_SIZE + GRID_PADDING) + GRID_PADDING
FPS = 60
# 颜色定义
BACKGROUND_COLOR = (250, 248, 239)
GRID_COLOR = (187, 173, 160)
EMPTY_CELL_COLOR = (205, 193, 180)
TEXT_COLOR = (119, 110, 101)
TEXT_COLOR_LIGHT = (249, 246, 242)
SCORE_BG_COLOR = (187, 173, 160)
BUTTON_COLOR = (143, 122, 102)
BUTTON_HOVER_COLOR = (170, 140, 120)
# 方块颜色(根据数字值)
TILE_COLORS = {
0: EMPTY_CELL_COLOR,
2: (238, 228, 218),
4: (237, 224, 200),
8: (242, 177, 121),
16: (245, 149, 99),
32: (246, 124, 95),
64: (246, 94, 59),
128: (237, 207, 114),
256: (237, 204, 97),
258: (237, 200, 80),
512: (237, 197, 63),
1024: (237, 194, 46),
2048: (237, 194, 30)
}
# 创建游戏窗口
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("258游戏")
clock = pygame.time.Clock()
# 字体
title_font = pygame.font.SysFont("simhei", 48, bold=True)
header_font = pygame.font.SysFont("simhei", 24)
tile_font = pygame.font.SysFont("Arial", 36, bold=True)
large_tile_font = pygame.font.SysFont("Arial", 30, bold=True)
small_font = pygame.font.SysFont("simhei", 18)
class Game258:
def __init__(self):
self.reset()
def reset(self):
"""重置游戏状态"""
self.grid = [[0 for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE)]
self.score = 0
self.high_score = 0
self.game_over = False
self.won = False
self.add_new_tile()
self.add_new_tile()
def add_new_tile(self):
"""在空位置添加新方块"""
empty_cells = [(i, j) for i in range(GRID_SIZE) for j in range(GRID_SIZE) if self.grid[i][j] == 0]
if empty_cells:
i, j = random.choice(empty_cells)
# 90%概率生成2,10%概率生成4
self.grid[i][j] = 2 if random.random() < 0.9 else 4
def move(self, direction):
"""移动方块
参数:
direction: 0-上, 1-右, 2-下, 3-左
"""
if self.game_over:
return False
moved = False
# 根据方向处理移动
if direction == 0: # 上
for j in range(GRID_SIZE):
# 合并相同数字
for i in range(1, GRID_SIZE):
if self.grid[i][j] != 0:
row = i
while row > 0 and self.grid[row-1][j] == 0:
self.grid[row-1][j] = self.grid[row][j]
self.grid[row][j] = 0
row -= 1
moved = True
if row > 0 and self.grid[row-1][j] == self.grid[row][j]:
self.grid[row-1][j] *= 2
self.score += self.grid[row-1][j]
if self.grid[row-1][j] == 258: # 达到目标
self.won = True
self.grid[row][j] = 0
moved = True
elif direction == 1: # 右
for i in range(GRID_SIZE):
for j in range(GRID_SIZE-2, -1, -1):
if self.grid[i][j] != 0:
col = j
while col < GRID_SIZE-1 and self.grid[i][col+1] == 0:
self.grid[i][col+1] = self.grid[i][col]
self.grid[i][col] = 0
col += 1
moved = True
if col < GRID_SIZE-1 and self.grid[i][col+1] == self.grid[i][col]:
self.grid[i][col+1] *= 2
self.score += self.grid[i][col+1]
if self.grid[i][col+1] == 258:
self.won = True
self.grid[i][col] = 0
moved = True
elif direction == 2: # 下
for j in range(GRID_SIZE):
for i in range(GRID_SIZE-2, -1, -1):
if self.grid[i][j] != 0:
row = i
while row < GRID_SIZE-1 and self.grid[row+1][j] == 0:
self.grid[row+1][j] = self.grid[row][j]
self.grid[row][j] = 0
row += 1
moved = True
if row < GRID_SIZE-1 and self.grid[row+1][j] == self.grid[row][j]:
self.grid[row+1][j] *= 2
self.score += self.grid[row+1][j]
if self.grid[row+1][j] == 258:
self.won = True
self.grid[row][j] = 0
moved = True
elif direction == 3: # 左
for i in range(GRID_SIZE):
for j in range(1, GRID_SIZE):
if self.grid[i][j] != 0:
col = j
while col > 0 and self.grid[i][col-1] == 0:
self.grid[i][col-1] = self.grid[i][col]
self.grid[i][col] = 0
col -= 1
moved = True
if col > 0 and self.grid[i][col-1] == self.grid[i][col]:
self.grid[i][col-1] *= 2
self.score += self.grid[i][col-1]
if self.grid[i][col-1] == 258:
self.won = True
self.grid[i][col] = 0
moved = True
if moved:
self.add_new_tile()
self.check_game_over()
return moved
def check_game_over(self):
"""检查游戏是否结束"""
# 检查是否有空位
for i in range(GRID_SIZE):
for j in range(GRID_SIZE):
if self.grid[i][j] == 0:
return
# 检查是否有可合并的相邻方块
for i in range(GRID_SIZE):
for j in range(GRID_SIZE):
# 检查右侧
if j < GRID_SIZE-1 and self.grid[i][j] == self.grid[i][j+1]:
return
# 检查下方
if i < GRID_SIZE-1 and self.grid[i][j] == self.grid[i+1][j]:
return
self.game_over = True
def draw(self, screen):
"""绘制游戏界面"""
# 绘制背景
screen.fill(BACKGROUND_COLOR)
# 绘制标题
title = title_font.render("258游戏", True, (118, 110, 102))
screen.blit(title, (50, 30))
# 绘制分数面板
pygame.draw.rect(screen, SCORE_BG_COLOR, (WINDOW_WIDTH - 250, 30, 200, 80), border_radius=10)
score_text = header_font.render(f"分数: {self.score}", True, TEXT_COLOR_LIGHT)
high_score_text = header_font.render(f"最高分: {self.high_score}", True, TEXT_COLOR_LIGHT)
screen.blit(score_text, (WINDOW_WIDTH - 240, 45))
screen.blit(high_score_text, (WINDOW_WIDTH - 240, 75))
# 绘制游戏网格
grid_rect = pygame.Rect(50, 150, GRID_SIZE * (TILE_SIZE + GRID_PADDING) + GRID_PADDING,
GRID_SIZE * (TILE_SIZE + GRID_PADDING) + GRID_PADDING)
pygame.draw.rect(screen, GRID_COLOR, grid_rect, border_radius=10)
# 绘制所有方块
for i in range(GRID_SIZE):
for j in range(GRID_SIZE):
# 计算方块位置
x = 50 + j * (TILE_SIZE + GRID_PADDING) + GRID_PADDING
y = 150 + i * (TILE_SIZE + GRID_PADDING) + GRID_PADDING
# 绘制方块背景
value = self.grid[i][j]
color = TILE_COLORS.get(value, (60, 58, 50)) # 默认颜色
pygame.draw.rect(screen, color, (x, y, TILE_SIZE, TILE_SIZE), border_radius=5)
# 如果有数字,绘制数字
if value != 0:
# 根据数字大小选择合适的字体
font = tile_font if value < 128 else large_tile_font
text_color = TEXT_COLOR if value < 8 else TEXT_COLOR_LIGHT
text = font.render(str(value), True, text_color)
text_rect = text.get_rect(center=(x + TILE_SIZE // 2, y + TILE_SIZE // 2))
screen.blit(text, text_rect)
# 绘制控制按钮
button_width = 200
button_height = 50
button_x = WINDOW_WIDTH - 250
button_y = 200
# 重置按钮
pygame.draw.rect(screen, BUTTON_COLOR, (button_x, button_y, button_width, button_height), border_radius=8)
reset_text = header_font.render("重新开始", True, TEXT_COLOR_LIGHT)
screen.blit(reset_text, (button_x + button_width//2 - reset_text.get_width()//2,
button_y + button_height//2 - reset_text.get_height()//2))
# 绘制游戏状态
if self.won:
overlay = pygame.Surface((WINDOW_WIDTH, WINDOW_HEIGHT), pygame.SRCALPHA)
overlay.fill((255, 255, 255, 180))
screen.blit(overlay, (0, 0))
win_text = title_font.render("恭喜获胜!", True, (118, 110, 102))
screen.blit(win_text, (WINDOW_WIDTH//2 - win_text.get_width()//2, HEIGHT//2 - 50))
continue_text = header_font.render("按任意键继续游戏", True, (118, 110, 102))
screen.blit(continue_text, (WINDOW_WIDTH//2 - continue_text.get_width()//2, HEIGHT//2 + 20))
elif self.game_over:
overlay = pygame.Surface((WINDOW_WIDTH, WINDOW_HEIGHT), pygame.SRCALPHA)
overlay.fill((0, 0, 0, 180))
screen.blit(overlay, (0, 0))
game_over_text = title_font.render("游戏结束!", True, (255, 100, 100))
screen.blit(game_over_text, (WINDOW_WIDTH//2 - game_over_text.get_width()//2, HEIGHT//2 - 50))
restart_text = header_font.render("点击重新开始按钮", True, TEXT_COLOR_LIGHT)
screen.blit(restart_text, (WINDOW_WIDTH//2 - restart_text.get_width()//2, HEIGHT//2 + 20))
# 绘制操作提示
controls_y = 400
controls = [
"游戏操作:",
"↑ - 向上移动",
"↓ - 向下移动",
"← - 向左移动",
"→ - 向右移动",
"",
"游戏目标:",
"合并方块直到获得258!"
]
for i, text in enumerate(controls):
control_text = small_font.render(text, True, (118, 110, 102))
screen.blit(control_text, (button_x, controls_y + i * 25))
def main():
game = Game258()
# 主游戏循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
game.move(0)
elif event.key == pygame.K_RIGHT:
game.move(1)
elif event.key == pygame.K_DOWN:
game.move(2)
elif event.key == pygame.K_LEFT:
game.move(3)
elif event.key == pygame.K_r:
game.reset()
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
# 检查是否点击了重新开始按钮
button_x = WINDOW_WIDTH - 250
button_y = 200
button_width = 200
button_height = 50
if (button_x <= mouse_pos[0] <= button_x + button_width and
button_y <= mouse_pos[1] <= button_y + button_height):
game.reset()
# 绘制游戏
game.draw(screen)
pygame.display.flip()
clock.tick(FPS)
if __name__ == "__main__":
main()
```
## 游戏说明
### 游戏目标
258游戏是2048的变体,目标是通过合并相同数字的方块,最终得到258或更高的数字。
### 游戏规则
1. 游戏在一个4×4的网格中进行
2. 每次移动所有方块会向指定方向滑动
3. 相同数字的方块碰撞时会合并为它们的和
4. 每次移动后会在空白位置随机生成一个新的方块(90%概率为2,10%概率为4)
5. 当网格被填满且无法移动时游戏结束
6. 当创建出258方块时获胜
### 游戏操作
- **方向键↑**:向上移动方块
- **方向键↓**:向下移动方块
- **方向键←**:向左移动方块
- **方向键→**:向右移动方块
- **R键**:重新开始游戏
- 点击"重新开始"按钮:重新开始游戏
### 游戏特性
1. 彩色方块系统:不同数字的方块有不同的颜色
2. 分数系统:合并方块获得分数
3. 最高分记录
4. 获胜和失败状态显示
5. 简洁明了的操作提示
### 技术实现
1. 使用二维数组表示游戏网格状态
2. 实现了四个方向的移动逻辑
3. 使用字典管理不同数字方块的颜色
4. 实现了游戏结束检测算法
5. 使用Pygame实现图形界面