C# 异步 TCP 服务器完整实现

本文介绍了C#的TCP异步Socket模型,其通过Begin - End模式实现,如BeginConnect等。还给出了异步TCP服务器的完整实现,包含启动、停止、接收和发送等功能。最后提供了使用示例,展示如何创建、启动服务器并处理客户端连接、断开和数据收发。

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本文转载连接: https://www.cnblogs.com/gaochundong/archive/2013/04/14/csharp_async_tcp_server.html

 

 

TCP异步Socket模型

C#的TCP异步Socket模型是通过Begin-End模式实现的。例如提供 BeginConnect、BeginAccept、BeginSend 和 BeginReceive等。

IAsyncResult BeginAccept(AsyncCallback callback, object state);

AsyncCallback 回调在函数执行完毕后执行。state 对象被用于在执行函数和回调函数间传输信息。

Socket socket = new Socket(
                  AddressFamily.InterNetwork, 
                  SocketType.Stream, 
                  ProtocolType.Tcp);
IPEndPoint iep = new IPEndPoint(IPAddress.Any, 8888);
socket.Bind(iep);
socket.Listen(5);
socket.BeginAccept (new AsyncCallback(CallbackAccept), socket);

private void CallbackAccept(IAsyncResult iar)
{
  Socket server = (Socket)iar.AsyncState;
  Socket client = server.EndAccept(iar);
}

则在Accept一个TcpClient,需要维护TcpClient列表。

private List<TcpClientState> clients;

异步TCP服务器完整实现

/// <summary>
  /// 异步TCP服务器
  /// </summary>
  public class AsyncTcpServer : IDisposable
  {
    #region Fields

    private TcpListener listener;
    private List<TcpClientState> clients;
    private bool disposed = false;

    #endregion

    #region Ctors

    /// <summary>
    /// 异步TCP服务器
    /// </summary>
    /// <param name="listenPort">监听的端口</param>
    public AsyncTcpServer(int listenPort)
      : this(IPAddress.Any, listenPort)
    {
    }

    /// <summary>
    /// 异步TCP服务器
    /// </summary>
    /// <param name="localEP">监听的终结点</param>
    public AsyncTcpServer(IPEndPoint localEP)
      : this(localEP.Address, localEP.Port)
    {
    }

    /// <summary>
    /// 异步TCP服务器
    /// </summary>
    /// <param name="localIPAddress">监听的IP地址</param>
    /// <param name="listenPort">监听的端口</param>
    public AsyncTcpServer(IPAddress localIPAddress, int listenPort)
    {
      Address = localIPAddress;
      Port = listenPort;
      this.Encoding = Encoding.Default;

      clients = new List<TcpClientState>();

      listener = new TcpListener(Address, Port);
      listener.AllowNatTraversal(true);
    }

    #endregion

    #region Properties

    /// <summary>
    /// 服务器是否正在运行
    /// </summary>
    public bool IsRunning { get; private set; }
    /// <summary>
    /// 监听的IP地址
    /// </summary>
    public IPAddress Address { get; private set; }
    /// <summary>
    /// 监听的端口
    /// </summary>
    public int Port { get; private set; }
    /// <summary>
    /// 通信使用的编码
    /// </summary>
    public Encoding Encoding { get; set; }

    #endregion

    #region Server

    /// <summary>
    /// 启动服务器
    /// </summary>
    /// <returns>异步TCP服务器</returns>
    public AsyncTcpServer Start()
    {
      if (!IsRunning)
      {
        IsRunning = true;
        listener.Start();
        listener.BeginAcceptTcpClient(
          new AsyncCallback(HandleTcpClientAccepted), listener);
      }
      return this;
    }

    /// <summary>
    /// 启动服务器
    /// </summary>
    /// <param name="backlog">
    /// 服务器所允许的挂起连接序列的最大长度
    /// </param>
    /// <returns>异步TCP服务器</returns>
    public AsyncTcpServer Start(int backlog)
    {
      if (!IsRunning)
      {
        IsRunning = true;
        listener.Start(backlog);
        listener.BeginAcceptTcpClient(
          new AsyncCallback(HandleTcpClientAccepted), listener);
      }
      return this;
    }

    /// <summary>
    /// 停止服务器
    /// </summary>
    /// <returns>异步TCP服务器</returns>
    public AsyncTcpServer Stop()
    {
      if (IsRunning)
      {
        IsRunning = false;
        listener.Stop();

        lock (this.clients)
        {
          for (int i = 0; i < this.clients.Count; i++)
          {
            this.clients[i].TcpClient.Client.Disconnect(false);
          }
          this.clients.Clear();
        }

      }
      return this;
    }

    #endregion

    #region Receive

    private void HandleTcpClientAccepted(IAsyncResult ar)
    {
      if (IsRunning)
      {
        TcpListener tcpListener = (TcpListener)ar.AsyncState;

        TcpClient tcpClient = tcpListener.EndAcceptTcpClient(ar);
        byte[] buffer = new byte[tcpClient.ReceiveBufferSize];

        TcpClientState internalClient 
          = new TcpClientState(tcpClient, buffer);
        lock (this.clients)
        {
          this.clients.Add(internalClient);
          RaiseClientConnected(tcpClient);
        }

        NetworkStream networkStream = internalClient.NetworkStream;
        networkStream.BeginRead(
          internalClient.Buffer, 
          0, 
          internalClient.Buffer.Length, 
          HandleDatagramReceived, 
          internalClient);

        tcpListener.BeginAcceptTcpClient(
          new AsyncCallback(HandleTcpClientAccepted), ar.AsyncState);
      }
    }

    private void HandleDatagramReceived(IAsyncResult ar)
    {
      if (IsRunning)
      {
        TcpClientState internalClient = (TcpClientState)ar.AsyncState;
        NetworkStream networkStream = internalClient.NetworkStream;

        int numberOfReadBytes = 0;
        try
        {
          numberOfReadBytes = networkStream.EndRead(ar);
        }
        catch
        {
          numberOfReadBytes = 0;
        }

        if (numberOfReadBytes == 0)
        {
          // connection has been closed
          lock (this.clients)
          {
            this.clients.Remove(internalClient);
            RaiseClientDisconnected(internalClient.TcpClient);
            return;
          }
        }

        // received byte and trigger event notification
        byte[] receivedBytes = new byte[numberOfReadBytes];
        Buffer.BlockCopy(
          internalClient.Buffer, 0, 
          receivedBytes, 0, numberOfReadBytes);
        RaiseDatagramReceived(internalClient.TcpClient, receivedBytes);
        RaisePlaintextReceived(internalClient.TcpClient, receivedBytes);

        // continue listening for tcp datagram packets
        networkStream.BeginRead(
          internalClient.Buffer, 
          0, 
          internalClient.Buffer.Length, 
          HandleDatagramReceived, 
          internalClient);
      }
    }

    #endregion

    #region Events

    /// <summary>
    /// 接收到数据报文事件
    /// </summary>
    public event EventHandler<TcpDatagramReceivedEventArgs<byte[]>> DatagramReceived;
    /// <summary>
    /// 接收到数据报文明文事件
    /// </summary>
    public event EventHandler<TcpDatagramReceivedEventArgs<string>> PlaintextReceived;

    private void RaiseDatagramReceived(TcpClient sender, byte[] datagram)
    {
      if (DatagramReceived != null)
      {
        DatagramReceived(this, new TcpDatagramReceivedEventArgs<byte[]>(sender, datagram));
      }
    }

    private void RaisePlaintextReceived(TcpClient sender, byte[] datagram)
    {
      if (PlaintextReceived != null)
      {
        PlaintextReceived(this, new TcpDatagramReceivedEventArgs<string>(
          sender, this.Encoding.GetString(datagram, 0, datagram.Length)));
      }
    }

    /// <summary>
    /// 与客户端的连接已建立事件
    /// </summary>
    public event EventHandler<TcpClientConnectedEventArgs> ClientConnected;
    /// <summary>
    /// 与客户端的连接已断开事件
    /// </summary>
    public event EventHandler<TcpClientDisconnectedEventArgs> ClientDisconnected;

    private void RaiseClientConnected(TcpClient tcpClient)
    {
      if (ClientConnected != null)
      {
        ClientConnected(this, new TcpClientConnectedEventArgs(tcpClient));
      }
    }

    private void RaiseClientDisconnected(TcpClient tcpClient)
    {
      if (ClientDisconnected != null)
      {
        ClientDisconnected(this, new TcpClientDisconnectedEventArgs(tcpClient));
      }
    }

    #endregion

    #region Send

    /// <summary>
    /// 发送报文至指定的客户端
    /// </summary>
    /// <param name="tcpClient">客户端</param>
    /// <param name="datagram">报文</param>
    public void Send(TcpClient tcpClient, byte[] datagram)
    {
      if (!IsRunning)
        throw new InvalidProgramException("This TCP server has not been started.");

      if (tcpClient == null)
        throw new ArgumentNullException("tcpClient");

      if (datagram == null)
        throw new ArgumentNullException("datagram");

      tcpClient.GetStream().BeginWrite(
        datagram, 0, datagram.Length, HandleDatagramWritten, tcpClient);
    }

    private void HandleDatagramWritten(IAsyncResult ar)
    {
      ((TcpClient)ar.AsyncState).GetStream().EndWrite(ar);
    }

    /// <summary>
    /// 发送报文至指定的客户端
    /// </summary>
    /// <param name="tcpClient">客户端</param>
    /// <param name="datagram">报文</param>
    public void Send(TcpClient tcpClient, string datagram)
    {
      Send(tcpClient, this.Encoding.GetBytes(datagram));
    }

    /// <summary>
    /// 发送报文至所有客户端
    /// </summary>
    /// <param name="datagram">报文</param>
    public void SendAll(byte[] datagram)
    {
      if (!IsRunning)
        throw new InvalidProgramException("This TCP server has not been started.");

      for (int i = 0; i < this.clients.Count; i++)
      {
        Send(this.clients[i].TcpClient, datagram);
      }
    }

    /// <summary>
    /// 发送报文至所有客户端
    /// </summary>
    /// <param name="datagram">报文</param>
    public void SendAll(string datagram)
    {
      if (!IsRunning)
        throw new InvalidProgramException("This TCP server has not been started.");

      SendAll(this.Encoding.GetBytes(datagram));
    }

    #endregion

    #region IDisposable Members

    /// <summary>
    /// Performs application-defined tasks associated with freeing, 
    /// releasing, or resetting unmanaged resources.
    /// </summary>
    public void Dispose()
    {
      Dispose(true);
      GC.SuppressFinalize(this);
    }

    /// <summary>
    /// Releases unmanaged and - optionally - managed resources
    /// </summary>
    /// <param name="disposing"><c>true</c> to release 
    /// both managed and unmanaged resources; <c>false</c> 
    /// to release only unmanaged resources.</param>
    protected virtual void Dispose(bool disposing)
    {
      if (!this.disposed)
      {
        if (disposing)
        {
          try
          {
            Stop();

            if (listener != null)
            {
              listener = null;
            }
          }
          catch (SocketException ex)
          {
            ExceptionHandler.Handle(ex);
          }
        }

        disposed = true;
      }
    }

    #endregion
  }

使用举例

class Program
  {
    static AsyncTcpServer server;

    static void Main(string[] args)
    {
      LogFactory.Assign(new ConsoleLogFactory());

      server = new AsyncTcpServer(9999);
      server.Encoding = Encoding.UTF8;
      server.ClientConnected += 
        new EventHandler<TcpClientConnectedEventArgs>(server_ClientConnected);
      server.ClientDisconnected += 
        new EventHandler<TcpClientDisconnectedEventArgs>(server_ClientDisconnected);
      server.PlaintextReceived += 
        new EventHandler<TcpDatagramReceivedEventArgs<string>>(server_PlaintextReceived);
      server.Start();

      Console.WriteLine("TCP server has been started.");
      Console.WriteLine("Type something to send to client...");
      while (true)
      {
        string text = Console.ReadLine();
        server.SendAll(text);
      }
    }

    static void server_ClientConnected(object sender, TcpClientConnectedEventArgs e)
    {
      Logger.Debug(string.Format(CultureInfo.InvariantCulture, 
        "TCP client {0} has connected.", 
        e.TcpClient.Client.RemoteEndPoint.ToString()));
    }

    static void server_ClientDisconnected(object sender, TcpClientDisconnectedEventArgs e)
    {
      Logger.Debug(string.Format(CultureInfo.InvariantCulture, 
        "TCP client {0} has disconnected.", 
        e.TcpClient.Client.RemoteEndPoint.ToString()));
    }

    static void server_PlaintextReceived(object sender, TcpDatagramReceivedEventArgs<string> e)
    {
      if (e.Datagram != "Received")
      {
        Console.Write(string.Format("Client : {0} --> ", 
          e.TcpClient.Client.RemoteEndPoint.ToString()));
        Console.WriteLine(string.Format("{0}", e.Datagram));
        server.Send(e.TcpClient, "Server has received you text : " + e.Datagram);
      }
    }
  }

 

using System.Net.Sockets;

 

 

    public class TcpClientState

    {

        public byte[] Buffer { get; set; }

        public TcpClient TcpClient { get; set; }

        public NetworkStream NetworkStream { get; set; }

        public TcpClientState(TcpClient tcpClient, byte[] buffer)

        {

            this.TcpClient = tcpClient;

            this.Buffer = buffer;

            this.NetworkStream = tcpClient.GetStream();

        }

    }

 

 

public class TcpDatagramReceivedEventArgs<T> : EventArgs

{

    public TcpClient TcpClient { set; get; }

    public T Datagram{set;get;}

    public TcpDatagramReceivedEventArgs(TcpClient tcpClient,T datagram)

    {

        this.TcpClient = tcpClient;

        this.Datagram = datagram;

    }

}

public class TcpClientConnectedEventArgs : EventArgs

{

    public TcpClient TcpClient { get; set; }

    public TcpClientConnectedEventArgs(TcpClient tcp)

    {

        TcpClient = tcp;

    }

}

 

public class TcpClientDisconnectedEventArgs : EventArgs

{

    public TcpClient TcpClient { get; set; }

    public TcpClientDisconnectedEventArgs(TcpClient tcp)

    {

        TcpClient = tcp;

    }

}

 

 

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