codeforce 66C. Petya and File System(MAP)

本文探讨了如何通过解析文件路径来计算文件夹中的子文件夹最大数量和文件最大数量,涉及路径结构、盘符使用及文件命名规则。

C. Petya and File System
time limit per test
3 seconds
memory limit per test
256 megabytes
input
standard input
output
standard output

Recently, on a programming lesson little Petya showed how quickly he can create files and folders on the computer. But he got soon fed up with this activity, and he decided to do a much more useful thing. He decided to calculate what folder contains most subfolders (including nested folders, nested folders of nested folders, and so on) and what folder contains most files (including the files in the subfolders).

More formally, the subfolders of the folder are all its directly nested folders and the subfolders of these nested folders. The given folder is not considered the subfolder of itself. A file is regarded as lying in a folder, if and only if it either lies directly in this folder, or lies in some subfolder of the folder.

For a better understanding of how to count subfolders and files for calculating the answer, see notes and answers to the samples.

You are given a few files that Petya has managed to create. The path to each file looks as follows:

diskName:\folder1\folder2\...\ foldern\fileName

    • diskName is single capital letter from the set {C,D,E,F,G}.

    • folder1, ..., foldern are folder names. Each folder name is nonempty sequence of lowercase Latin letters and digits from 0 to 9. (n ≥ 1)

    • fileName is a file name in the form of name.extension, where the name and the extension are nonempty sequences of lowercase Latin letters and digits from 0 to 9.

      It is also known that there is no file whose path looks like diskName:\fileName. That is, each file is stored in some folder, but there are no files directly in the root. Also let us assume that the disk root is not a folder.

      Help Petya to find the largest number of subfolders, which can be in some folder, and the largest number of files that can be in some folder, counting all its subfolders.

    Input

    Each line of input data contains the description of one file path. The length of each line does not exceed 100, and overall there are no more than 100 lines. It is guaranteed, that all the paths are correct and meet the above rules. It is also guaranteed, that there are no two completely equal lines. That is, each file is described exactly once.

    There is at least one line in the input data.

    Output

    Print two space-separated numbers. The first one is the maximal number of possible subfolders in a folder (including nested folders, nested folders of nested folders, and so on). The second one is the maximal number of files in a folder (including nested files in subfolders). Note that the disks are not regarded as folders.

    Sample test(s)
    input
    C:\folder1\file1.txt
    output
    0 1
    input
    C:\folder1\folder2\folder3\file1.txt
    C:\folder1\folder2\folder4\file1.txt
    D:\folder1\file1.txt
    
    output
    3 2
    input
    C:\file\file\file\file\file.txt
    C:\file\file\file\file2\file.txt
    output
    4 2
    Note

    In the first sample we have one folder on the "C" disk. It has no subfolders, which is why the first number in the answer is0. But this folder contains one file, so the second number of the answer is 1.

    In the second sample we have several different folders. Consider the "folder1" folder on the "C" disk. This folder directly contains one folder, "folder2". The "folder2" folder contains two more folders — "folder3" and "folder4". Thus, the "folder1" folder on the "C" drive has exactly 3 subfolders. Also this folder contains two files, even though they do not lie directly in the folder, but they are located in subfolders of "folder1".

    In the third example we see that the names of some folders and some subfolders are identical. Consider the "file" folder, which lies directly on the "C" disk. That folder contains another "file" folder, which in turn contains another "file" folder, which contains two more folders, "file" and "file2". Thus, the "file" folder, which lies directly on the "C" disk, contains 4 subfolders.


    思路:挨个切包,用MAP记录。


    #include<iostream>
    #include<string>
    #include<map>
    #include<algorithm>
    using namespace std;
    string s;
    map<string,int>fi,bag;
    map<string,int>::iterator it;
    int main()
    {fi.clear();bag.clear();
      while(cin>>s)
      { int v=0;
        while(1)
        {
          int pos=s.find_last_of('\\');
          if(pos==2)break;
          s.erase(s.begin()+pos,s.end());
          bool flag=fi[s]==0&&bag[s]==0;
          bag[s]+=v;
          if(flag)++v;
          ++fi[s];
        }
      }
      int x=0,y=0;
        for(it=bag.begin();it!=bag.end();++it)
          x=max(x,it->second);
        for(it=fi.begin();it!=fi.end();++it)
          y=max(y,it->second);
        cout<<x<<" "<<y<<"\n";
    }






    ### 回答1: #include <stdio.h> int main(){ //定义一个3*3的数组用来存储棋盘 int board[3][3]={0}; int x,y,turn=1; while (1){ //打印棋盘 printf("当前棋盘:\n"); for (x=0;x<3;x++){ for (y=0;y<3;y++){ printf("%d ",board[x][y]); } printf("\n"); } //根据turn的值来判断谁轮到落子 if (turn==1){ printf("轮到X落子,请输入落子的位置(x y):"); }else { printf("轮到O落子,请输入落子的位置(x y):"); } scanf("%d %d",&x,&y); //将落子位置的值设置为对应的值 board[x][y] = turn; //改变轮到谁落子 turn = -turn; //判断谁赢了 if (board[0][0]==board[1][1] && board[1][1]==board[2][2] && board[2][2]!=0){ printf("游戏结束,获胜者是%c\n",board[0][0]==1?'X':'O'); break; } if (board[2][0]==board[1][1] && board[1][1]==board[0][2] && board[0][2]!=0){ printf("游戏结束,获胜者是%c\n",board[2][0]==1?'X':'O'); break; } for (x=0;x<3;x++){ if (board[x][0]==board[x][1] && board[x][1]==board[x][2] && board[x][2]!=0){ printf("游戏结束,获胜者是%c\n", board[x][0] == 1 ? 'X' : 'O'); break; } if (board[0][x]==board[1][x] && board[1][x]==board[2][x] && board[2][x]!=0){ printf("游戏结束,获胜者是%c\n", board[0][x] == 1 ? 'X' : 'O'); break; } } } return 0; } ### 回答2: 为了回答这个问题,需要提供题目的具体要求和规则。由于提供的信息不够具体,无法为您提供准确的代码。但是,我可以给您一个简单的Tic-tac-toe游戏的示例代码,供您参考: ```c #include <stdio.h> #include <stdbool.h> // 判断游戏是否结束 bool isGameOver(char board[][3]) { // 判断每行是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[i][0] != '.' && board[i][0] == board[i][1] && board[i][0] == board[i][2]) { return true; } } // 判断每列是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[0][i] != '.' && board[0][i] == board[1][i] && board[0][i] == board[2][i]) { return true; } } // 判断对角线是否有3个相同的棋子 if(board[0][0] != '.' && board[0][0] == board[1][1] && board[0][0] == board[2][2]) { return true; } if(board[0][2] != '.' && board[0][2] == board[1][1] && board[0][2] == board[2][0]) { return true; } return false; } // 输出棋盘 void printBoard(char board[][3]) { for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int main() { char board[3][3]; // 初始化棋盘 for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { board[i][j] = '.'; } } int player = 1; // 玩家1先下 int row, col; while(true) { printf("Player %d's turn:\n", player); printf("Row: "); scanf("%d", &row); printf("Column: "); scanf("%d", &col); // 判断输入是否合法 if(row < 0 || row >= 3 || col < 0 || col >= 3 || board[row][col] != '.') { printf("Invalid move. Try again.\n"); continue; } // 下棋 board[row][col] = (player == 1) ? 'X' : 'O'; // 输出棋盘 printBoard(board); // 判断游戏是否结束 if(isGameOver(board)) { printf("Player %d wins!\n", player); break; } // 切换玩家 player = (player == 1) ? 2 : 1; } return 0; } ``` 这段代码实现了一个简单的命令行下的Tic-tac-toe游戏。玩家1使用'X'棋子,玩家2使用'O'棋子。玩家依次输入行和列,下棋后更新棋盘,并判断游戏是否结束。当游戏结束时,会输出获胜者并结束游戏。 ### 回答3: 题目要求实现一个井字棋游戏的判断胜负函数。给定一个3x3的井字棋棋盘,用C语言编写一个函数,判断当前是否存在某个玩家获胜或者平局。 题目要求代码中定义一个3x3的字符数组board来表示棋盘,其中 'X' 表示玩家1在该位置放置了一个棋子, 'O' 表示玩家2在该位置放置了一个棋子, '.' 表示该位置没有棋子。 下面是实现此题的C语言代码: ```c #include <stdio.h> #include <stdbool.h> // 用于使用bool类型 bool checkWin(char board[3][3]) { // 检查每一行是否有获胜的情况 for (int row = 0; row < 3; row++) { if (board[row][0] == board[row][1] && board[row][1] == board[row][2] && board[row][0] != '.') { return true; } } // 检查每一列是否有获胜的情况 for (int col = 0; col < 3; col++) { if (board[0][col] == board[1][col] && board[1][col] == board[2][col] && board[0][col] != '.') { return true; } } // 检查对角线是否有获胜的情况 if ((board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != '.') || (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != '.')) { return true; } return false; // 没有获胜的情况 } int main() { char board[3][3]; // 存储棋盘状态 // 读取棋盘状态 for (int i = 0; i < 3; i++) { scanf("%s", board[i]); } // 调用检查胜负的函数,并输出结果 if (checkWin(board)) { printf("YES\n"); } else { printf("NO\n"); } return 0; } ``` 这个程序中定义了一个函数checkWin,用于检查是否有玩家获胜。遍历棋盘的每一行、每一列和对角线,判断是否有连续相同的字符且不为'.',如果有,则返回true;否则返回false。 在主函数main中,首先定义一个3x3的字符数组board,然后通过循环从标准输入中读取棋盘状态。接着调用checkWin函数进行胜负判断,并根据结果输出"YES"或者"NO"。最后返回0表示程序正常结束。 请注意,该代码只包含了检查胜负的功能,并没有包含其他如用户输入、判断平局等功能。如果需要完整的游戏代码,请告知具体要求。
    评论
    添加红包

    请填写红包祝福语或标题

    红包个数最小为10个

    红包金额最低5元

    当前余额3.43前往充值 >
    需支付:10.00
    成就一亿技术人!
    领取后你会自动成为博主和红包主的粉丝 规则
    hope_wisdom
    发出的红包
    实付
    使用余额支付
    点击重新获取
    扫码支付
    钱包余额 0

    抵扣说明:

    1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
    2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

    余额充值