http://bbs.9ria.com/thread-199317-1-1.html
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bool HelloWorld::init()
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{
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//////////////////////////////
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// 1. super init first
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if ( !CCLayer::init() )
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{
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return false;
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}
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CCLabelTTF * label = CCLabelTTF::create("为选中文字", "MarkerFelt",25);
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CCControlButton * button = CCControlButton ::create(label,CCScale9Sprite::create("button.png"));
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button->setPosition(ccp(240, 170));
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// 按钮选中后背景图响应的状态
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button->setTitleColorForState(ccc3(255, 0, 0), CCControlStateHighlighted);
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// 按钮选中后文字响应的状态
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button->setTitleForState(CCString::create("选中文字"), CCControlStateHighlighted);
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addChild(button);
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// 按下按钮事件回调
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button->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchDownAction), CCControlEventTouchDown);
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// 按钮在其内部拾起事件回调
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button->addTargetWithActionForControlEvents(this
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, cccontrol_selector( HelloWorld::touchUpInsideAction), CCControlEventTouchDragEnter);
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// 按钮在其外部拾起事件回调
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button->addTargetWithActionForControlEvents(this,cccontrol_selector(HelloWorld::touchUpOutsideAction), CCControlEventTouchDragOutside);
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// 用于显示按钮的状态
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CCLabelTTF * la = CCLabelTTF ::create(" ", "MarkerFelt",20);
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la->setColor(ccc3(255, 0, 0));
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la->setPosition(ccp(240, 220));
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addChild(la,0,923);
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return true;
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}
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// 按下按钮事件回调
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void HelloWorld:: touchDownAction(CCObject * sender , CCControlEvent * controlEvent)
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{
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CCLabelTTF * label = (CCLabelTTF*) this ->getChildByTag(923);
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label->setString(CCString::createWithFormat("按下")->getCString());
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}
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// 按钮在其内部抬起事件回调
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void HelloWorld::touchUpInsideAction(CCObject * sender , CCControlEvent * controlEvent)
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{
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CCLabelTTF * label = (CCLabelTTF*) this ->getChildByTag(923);
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label->setString(CCString::createWithFormat("内部抬起")->getCString());
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}
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// 按钮在其外部抬起事件回调
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void HelloWorld::touchUpOutsideAction(CCObject * sender , CCControlEvent * controlEvent)
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{
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CCLabelTTF * label = (CCLabelTTF*) this ->getChildByTag(923);
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label->setString(CCString::createWithFormat("外部抬起")->getCString());
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- }
。cpp要声明的
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#include "cocos2d.h"
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#include "cocos-ext.h"
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using namespace cocos2d;
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using namespace extension;
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class HelloWorld : public cocos2d::CCLayer
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{
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public:
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// Method 'init' in cocos2d-x returns bool, instead of 'id' in cocos2d-iphone (an object pointer)
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virtual bool init();
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// there's no 'id' in cpp, so we recommend to return the class instance pointer
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static cocos2d::CCScene* scene();
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// a selector callback
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void menuCloseCallback(CCObject* pSender);
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// preprocessor macro for "static create()" constructor ( node() deprecated )
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CREATE_FUNC(HelloWorld);
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// 按下按钮事件回调
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void touchDownAction(CCObject * sender , CCControlEvent * controlEvent);
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// 按钮在其内部拾起事件回调
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void touchUpInsideAction(CCObject * sender , CCControlEvent * controlEvent);
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// 按钮在其外部拾起事件回调
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void touchUpOutsideAction(CCObject * sender , CCControlEvent * controlEvent);
- };