Android 消息机制Handler

本文深入解析了Android消息机制,重点介绍了Handler、MessageQueue和Looper的工作原理。通过具体实例阐述了消息如何在不同线程间传递及处理流程。

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Android的消息机制主要是指Handler的运行机制以及Handler所附带的MessageQueue和Looper的工作过程。Handler的主要作用是将一个任务切换到某个指定的线程中去执行,常用来更新UI。

Handler的简单使用

public class MainActivity extends Activity {

    private Handler handler;
    private int i = 1;
    private TextView textView;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        textView = (TextView) findViewById(R.id.tv_process_id);
        handler = new Handler() {

            @Override
            public void handleMessage(Message message) {
                Log.e("id -->", message.arg1+"");
                textView.setText(message.arg1+"");
            }

        };

        findViewById(R.id.bt_add_process).setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                send(i);
                i++;
            }
        });
    }

    //在新的线程中可以执行如下载之类的耗时任务,然后把结果发送给Handler,在Handler中更新UI
    private void send(final int id) {
        new Thread(new Runnable() {
            @Override
            public void run() {
                try {
                    Log.e("thread id is:" ,Thread.currentThread().getId()+"");
                    Message message = new Message();
                    message.arg1 = id;
                    handler.sendMessage(message);
                } catch (Exception e) {
                    e.printStackTrace();
                }
            }
        }).start();
    }
}

原理分析

Handler的发送消息

  • 消息发送通过post的一系列方法以及send的一些列方法实现,post的一系列方法最终是通过send的一系列方法实现。
public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
  • 由以上的源码可以发现,Handler发送消息的过程仅仅只是向消息队列(也就是MessageQueue)插入一条消息

MessageQueue插入消息

boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }
  • MessageQueue的enqueueMessage主要操作是单链表的插入操作

MessageQueue的next()方法从消息队列中取出一条消息并从消息列表中删除

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }
  • 从上面next()的方法中可以看出,next()是一个无限循环的方法,如果消息队列中没有消息,next()方法就会一直阻塞在这里

MessageQueue的quit()方法退出消息队列

void quit(boolean safe) {
        if (!mQuitAllowed) {
            throw new IllegalStateException("Main thread not allowed to quit.");
        }

        synchronized (this) {
            if (mQuitting) {
                return;
            }
            mQuitting = true;

            if (safe) {
                removeAllFutureMessagesLocked();
            } else {
                removeAllMessagesLocked();
            }

            // We can assume mPtr != 0 because mQuitting was previously false.
            nativeWake(mPtr);
        }
    }

Looper的工作过程

  • Looper会不停地从MessageQueue中查看是否有新消息,如果有新消息就立即处理,否则一直阻塞在那里
  • Looper在构造方法中会创建一个MessageQueue
private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }
  • Looper主要有2个方法,Looper.prepare()方法主要是为当前线程创建Looper,Looper.loop()开启消息循环,只有调用了loop()方法后,消息循环系统才开始起作用
 public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            if (traceTag != 0) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            try {
                msg.target.dispatchMessage(msg);
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }
  • 从上面的源码可以看出,loop方法是一个死循环,一直不停查看MessageQueue中是否有消息,唯一跳出循环的条件是MessageQueue的next()方法返回null。
  • 从MessageQueue的next()获得消息后,调用msg.target.dispatchMessage(msg)处理消息,msg.target就是发送消息的Handler对象,可以看出Handler的dispatchMessage()方法是在Looper线程中执行。
  • Looper的停止
public void quit() {
        mQueue.quit(false);
    }

public void quitSafely() {
        mQueue.quit(true);
    }
  • Looper的quit和quitSafely调用的是MessageQueue的quit方法,不同之处在于,quit()方法直接退出Looper,quitSafely()只是设定 一个退出标记,把消息队列的已有消息处理完毕后才安全退出。MessageQueue的quit方法被调用后,next()方法就会返回null,loop方法就退出阻塞状态,所以Looper必须退出。

消息的处理

 public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
  • 处理的优先级是Message的callback,然后是mCallback ,最后再是Handler的handleMessage,也就是我们需要重写的处理消息的逻辑。

简要分析一下开篇例子中的处理过程

  • 首先当主线程中需要执行耗时任务时,开启新的子线程执行任务
  • 子线程执行完任务后通过handler将处理的结果通过消息发送给主线程
  • 主线程的MessageQueue收到消息,Looper(主线程中自带Looper)获取消息并通过msg.target.dispatchMessage方法调用handler的handleMessage方法执行我们的逻辑,比如更新UI
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