按照惯例 首先先看一下运行之后的结果图
按相应的键值,发射出子弹,实现打字游戏!
上代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Media;
namespace sss
{
public partial class sssss : Form
{
public sssss()
{
InitializeComponent();
}
SoundPlayer mp = new SoundPlayer("BLAM.WAV");
SoundPlayer bz = new SoundPlayer("GRAY2WEA.WAV");
static int flag2 = 0; //错误数
private void panel1_Paint(object sender, PaintEventArgs e)
{
this.timer1.Start();//表示开启移动的时间事件
this.timer2.Start();//开启随即造字的时间事件
}
//bool isShowBullet = true;
private void timer1_Tick(object sender, EventArgs e)
{
foreach (Control o in this.panel1.Controls)
{
if (o.GetType().Name == "Label")//判断是否是对应的控件
{
if ( o.Tag.ToString()=="over" || o.Tag.ToString()=="NoBiu") //判断是否向字母发射子弹
{
o.Top += 3;
}
else if (o.Tag.ToString() ==