onEnter与onExit方法在改变场景过程中的特定时刻被调用,这取决于是否使用CCTransitionScene。
onEnterTransitionDidFinish方法在替换结束时调用。
必须总是调用这些方法的超类实现来避免难输入问题和内存泄漏。
-(void) onEnter
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
// must call super here:
[super onEnter];
}
-(void) onEnterTransitionDidFinish
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
// must call super here:
[super onEnterTransitionDidFinish];
}
-(void) onExit
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
// must call super here:
[super onExit];
}
编写过渡场景:
LoadingScene充当一个中间场景的角色,它是cocos2d中的CCScene类的派生类,不必为每一次场景创建一个新的LoadingScene。
代码清单:LoadingScene.h
#import <Foundation/Foundation.h>
#import "cocos2d.h"
typedef enum
{
TargetSceneINVALID = 0,
TargetSceneFirstScene,
TargetSceneOtherScene,
TargetSceneMAX,
} TargetScenes;
@interface LoadingScene : CCScene {
TargetScenes targetScene_;
}
+(id) sceneWithTargetScene:(TargetScenes)targetScene;
-(id) initWithTargetScene:(TargetScenes)targetScene;
@end
使用enum给各个场景编个号,而且将enum的第一个值设为0,在Objective-c中变量的值会自动初始化为0.并在最后设了个MAX值。
代码清单:LoadingScene.m
#import "LoadingScene.h"
#import "MyFirstScene.h"
#import "OtherScene.h"
@interface LoadingScene (PrivateMethods)
-(void) update:(ccTime)delta;
@end
@implementation LoadingScene
+(id) sceneWithTargetScene:(TargetScenes)targetScene;
{
CCLOG(@"===========================================");
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
// This creates an autorelease object of self (the current class: LoadingScene)
return [[[self alloc] initWithTargetScene:targetScene] autorelease];
// Note: this does the exact same, it only replaced self with LoadingScene. The above is much more common.
//return [[[LoadingScene alloc] initWithTargetScene:targetScene] autorelease];
}
-(id) initWithTargetScene:(TargetScenes)targetScene
{
if ((self = [super init]))
{
targetScene_ = targetScene;
CCLabelTTF* label = [CCLabelTTF labelWithString:@"Loading ..." fontName:@"Marker Felt" fontSize:64];
CGSize size = [[CCDirector sharedDirector] winSize];
label.position = CGPointMake(size.width / 2, size.height / 2);
[self addChild:label];
// Must wait one frame before loading the target scene!
// Two reasons: first, it would crash if not. Second, the Loading label wouldn't be displayed.
[self scheduleUpdate];
}
return self;
}
-(void) update:(ccTime)delta
{
// It's not strictly necessary, as we're changing the scene anyway. But just to be safe.
[self unscheduleAllSelectors];
// Decide which scene to load based on the TargetScenes enum.
// You could also use TargetScene to load the same with using a variety of transitions.
switch (targetScene_)
{
case TargetSceneFirstScene:
[[CCDirector sharedDirector] replaceScene:[MyFirstScene scene]];
break;
case TargetSceneOtherScene:
[[CCDirector sharedDirector] replaceScene:[OtherScene scene]];
break;
default:
// Always warn if an unspecified enum value was used. It's a reminder for yourself to update the switch
// whenever you add more enum values.
NSAssert2(nil, @"%@: unsupported TargetScene %i", NSStringFromSelector(_cmd), targetScene_);
break;
}
// Tip: example usage of the INVALID and MAX enum values to iterate over all enum values
for (TargetScenes i = TargetSceneINVALID + 1; i < TargetSceneMAX; i++)
{
}
}
-(void) dealloc
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
// don't forget to call "super dealloc"
[super dealloc];
}
@end
由于LoadingScene类由CCScene派生出来,所以不需要调用[CCScene node],sceneWithTargetScene方法先为self分配空间,然后调用initWithTargetScene初始化。
在MyFirstScene中调用LoadingScene:
CCScene *newScene = [LoadingScene sceneWithTargetScene:TargetSceneOtherScene];
[[CCDirector sharedDirector] replaceScene:newScene];
在OtherScene中调用基本类似,请读者自行实践。
2012-10-06 13:50:03.404 MutiScene[1884:1be03] ===========================================
2012-10-06 13:50:03.405 MutiScene[1884:1be03] scene: MyFirstScene
2012-10-06 13:50:03.406 MutiScene[1884:1be03] init : <MyFirstScene = 0x94e2540 | Tag = -1>
2012-10-06 13:50:08.610 MutiScene[1884:1be03] cocos2d: animation started with frame interval: 60.00
2012-10-06 13:50:08.613 MutiScene[1884:1be03] cocos2d: surface size: 480x320
2012-10-06 13:50:08.614 MutiScene[1884:1be03] onEnter: <MyFirstScene = 0x94e2540 | Tag = -1>
2012-10-06 13:50:08.615 MutiScene[1884:1be03] onEnterTransitionDidFinish: <MyFirstScene = 0x94e2540 | Tag = -1>
2012-10-06 13:50:11.844 MutiScene[1884:1be03] ===========================================
2012-10-06 13:50:11.845 MutiScene[1884:1be03] scene: OtherScene
2012-10-06 13:50:11.846 MutiScene[1884:1be03] init: <OtherScene = 0x9418280 | Tag = -1>
2012-10-06 13:50:16.907 MutiScene[1884:1be03] onEnter: <OtherScene = 0x9418280 | Tag = -1>
2012-10-06 13:50:19.944 MutiScene[1884:1be03] onExit: <MyFirstScene = 0x94e2540 | Tag = -1>
2012-10-06 13:50:19.945 MutiScene[1884:1be03] onEnterTransitionDidFinish: <OtherScene = 0x9418280 | Tag = -1>
2012-10-06 13:50:19.947 MutiScene[1884:1be03] dealloc : <MyFirstScene = 0x94e2540 | Tag = -1>
2012-10-06 13:50:29.953 MutiScene[1884:1be03] ===========================================
2012-10-06 13:50:29.954 MutiScene[1884:1be03] sceneWithTargetScene:: LoadingScene
2012-10-06 13:50:29.961 MutiScene[1884:1be03] onExit: <OtherScene = 0x9418280 | Tag = -1>
2012-10-06 13:50:29.962 MutiScene[1884:1be03] dealloc: <OtherScene = 0x9418280 | Tag = -1>
2012-10-06 13:50:29.977 MutiScene[1884:1be03] ===========================================
2012-10-06 13:50:29.979 MutiScene[1884:1be03] scene: MyFirstScene
2012-10-06 13:50:29.980 MutiScene[1884:1be03] init : <MyFirstScene = 0x9418280 | Tag = -1>
2012-10-06 13:50:35.031 MutiScene[1884:1be03] dealloc: <LoadingScene = 0x11a59950 | Tag = -1>
2012-10-06 13:50:35.032 MutiScene[1884:1be03] onEnter: <MyFirstScene = 0x9418280 | Tag = -1>
2012-10-06 13:50:35.032 MutiScene[1884:1be03] onEnterTransitionDidFinish: <MyFirstScene = 0x9418280 | Tag = -1>