【Builder模式定义】:
将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。
Builder模式中的角色:
- Produt产品类
- Builder: 抽象Builder
- ConcreteBuilder:具体Builder
- Director:统一组装过程
以上是经典的Builder模式中的角色。然而,我在项目中常见的用法简化 了Builder模式的设计:通常是一类中包含一个名为Builder的静态内部类, 这个静态内部类包含一个外部类的成员、一堆设置参数的方法、和一个用于产生外部类build()方法。这样,外部类和内部类分别负责表示和建造。
实战
public class StreamConfiguration {
public static final int INVALID_APP_ID = 0;
public static final int STREAM_CFG_LOCAL = 0;
public static final int STREAM_CFG_REMOTE = 1;
public static final int STREAM_CFG_AUTO = 2;
private static final int CHANNEL_COUNT_STEREO = 2;
private static final int CHANNEL_COUNT_5_1 = 6;
private static final int CHANNEL_MASK_STEREO = 0x3;
private static final int CHANNEL_MASK_5_1 = 0xFC;
private NvApp app;
private int width, height;
private int refreshRate;
private int clientRefreshRateX100;
private int bitrate;
private boolean sops;
private boolean enableAdaptiveResolution;
private boolean playLocalAudio;
private int maxPacketSize;
private int remote;
private int audioChannelMask;
private int audioChannelCount;
private int audioConfiguration;
private boolean supportsHevc;
private int hevcBitratePercentageMultiplier;
private boolean enableHdr;
private int attachedGamepadMask;
public static class Builder {
private StreamConfiguration config = new StreamConfiguration();
public StreamConfiguration.Builder setApp(NvApp app) {
config.app = app;
return this;
}
public StreamConfiguration.Builder setRemoteConfiguration(int remote) {
config.remote = remote;
return this;
}
public StreamConfiguration.Builder setResolution(int width, int height) {
config.width = width;
config.height = height;
return this;
}
public StreamConfiguration.Builder setRefreshRate(int refreshRate) {
config.refreshRate = refreshRate;
return this;
}
public StreamConfiguration.Builder setBitrate(int bitrate) {
config.bitrate = bitrate;
return this;
}
public StreamConfiguration.Builder setEnableSops(boolean enable) {
config.sops = enable;
return this;
}
public StreamConfiguration.Builder enableAdaptiveResolution(boolean enable) {
config.enableAdaptiveResolution = enable;
return this;
}
public StreamConfiguration.Builder enableLocalAudioPlayback(boolean enable) {
config.playLocalAudio = enable;
return this;
}
public StreamConfiguration.Builder setMaxPacketSize(int maxPacketSize) {
config.maxPacketSize = maxPacketSize;
return this;
}
public StreamConfiguration.Builder setHevcBitratePercentageMultiplier(int multiplier) {
config.hevcBitratePercentageMultiplier = multiplier;
return this;
}
public StreamConfiguration.Builder setEnableHdr(boolean enableHdr) {
config.enableHdr = enableHdr;
return this;
}
public StreamConfiguration.Builder setAttachedGamepadMask(int attachedGamepadMask) {
config.attachedGamepadMask = attachedGamepadMask;
return this;
}
public StreamConfiguration.Builder setAttachedGamepadMaskByCount(int gamepadCount) {
config.attachedGamepadMask = 0;
for (int i = 0; i < 4; i++) {
if (gamepadCount > i) {
config.attachedGamepadMask |= 1 << i;
}
}
return this;
}
public StreamConfiguration.Builder setClientRefreshRateX100(int refreshRateX100) {
config.clientRefreshRateX100 = refreshRateX100;
return this;
}
public StreamConfiguration.Builder setAudioConfiguration(int audioConfig) {
if (audioConfig == MoonBridge.AUDIO_CONFIGURATION_STEREO) {
config.audioChannelCount = CHANNEL_COUNT_STEREO;
config.audioChannelMask = CHANNEL_MASK_STEREO;
}
else if (audioConfig == MoonBridge.AUDIO_CONFIGURATION_51_SURROUND) {
config.audioChannelCount = CHANNEL_COUNT_5_1;
config.audioChannelMask = CHANNEL_MASK_5_1;
}
else {
throw new IllegalArgumentException("Invalid audio configuration");
}
config.audioConfiguration = audioConfig;
return this;
}
public StreamConfiguration.Builder setHevcSupported(boolean supportsHevc) {
config.supportsHevc = supportsHevc;
return this;
}
public StreamConfiguration build() {
return config;
}
}
private StreamConfiguration() {
// Set default attributes
this.app = new NvApp("Steam");
this.width = 1280;
this.height = 720;
this.refreshRate = 60;
this.bitrate = 10000;
this.maxPacketSize = 1024;
this.remote = STREAM_CFG_AUTO;
this.sops = true;
this.enableAdaptiveResolution = false;
this.audioChannelCount = CHANNEL_COUNT_STEREO;
this.audioChannelMask = CHANNEL_MASK_STEREO;
this.supportsHevc = false;
this.enableHdr = false;
this.attachedGamepadMask = 0;
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public int getRefreshRate() {
return refreshRate;
}
public int getBitrate() {
return bitrate;
}
public int getMaxPacketSize() {
return maxPacketSize;
}
public NvApp getApp() {
return app;
}
public boolean getSops() {
return sops;
}
public boolean getAdaptiveResolutionEnabled() {
return enableAdaptiveResolution;
}
public boolean getPlayLocalAudio() {
return playLocalAudio;
}
public int getRemote() {
return remote;
}
public int getAudioChannelCount() {
return audioChannelCount;
}
public int getAudioChannelMask() {
return audioChannelMask;
}
public int getAudioConfiguration() {
return audioConfiguration;
}
public boolean getHevcSupported() {
return supportsHevc;
}
public int getHevcBitratePercentageMultiplier() {
return hevcBitratePercentageMultiplier;
}
public boolean getEnableHdr() {
return enableHdr;
}
public int getAttachedGamepadMask() {
return attachedGamepadMask;
}
public int getClientRefreshRateX100() {
return clientRefreshRateX100;
}
}
- StreamConfiguration 是一个配置类,有一堆参数,可以通过其实例进行访问,但不能通过实例修改参数
- StreamConfiguration.builder是建造者,负责设置参数
- 这样设计的意义在于不想对StreamConfiguration 实例暴露修改参数的方法
本文介绍Builder模式在配置类StreamConfiguration中的实现,通过静态内部类Builder来设置复杂的对象属性,实现对象构建与表示的分离,提高代码的可读性和可维护性。
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