/****************************例 **********************************/
LRESULT CVoltaProjDlg::OnServerMessage(WPARAM wParam, LPARAM lParam)
{
SOCKET socket;
int length,i;
ID_CARD_INFO serverdata;
switch(lParam)
{
case FD_ACCEPT:
socket= accept(m_server.m_hSocket,NULL,NULL);
m_server.m_connectionList.AddHead(socket);
return 0;
case FD_READ://接收到客户端信息
length=m_server.m_connectionList.GetCount();
for(i=0;i<length;i++)//循环寻找向服务器发送数据的客户端
{
socket=m_server.m_connectionList.GetAt(m_server.m_connectionList.FindIndex(i));
if(socket==wParam)//找到客户端
{
recv(socket,(char*)&serverdata,DATASIZE,0);//服务器接收客户端发送的数据--s
if((cmd.num!=serverdata.num) || (cmd.on!= serverdata.on))
{
cmd.num=serverdata.num;
cmd.on= serverdata.on;
}
return 0;
}
}
return 0;
case FD_WRITE:
return 0;
case FD_CLOSE:
AfxMessageBox("主机连接异常关闭!请重新启动主机程序,再启动客户机程序!");
return 0;
default:
return 0;
}
}
/**************************** Socket.h ***********************************/ #include <math.h> #include "atlbase.h" #include <afxtempl.h> #include "winsock.h" #include "afxsock.h" #include <winnetwk.h> #pragma comment(lib, "mpr.lib") #pragma comment(lib, "wsock32.lib") typedef CList <SOCKET,SOCKET&> SOCKET_ARRAY; typedef struct cardinfo { int num; BOOL on; BOOL bShutFlag; }ID_CARD_INFO,*ID_CARD_INFO_PTR; #define DATASIZE sizeof(ID_CARD_INFO) #define SER_MESSAGE WM_USER + 100 // 自定义消息 #define CLI_MESSAGE WM_USER + 101 // 在对话框上加上自定义消息响应 // ON_MESSAGE(SER_MESSAGE,OnServerMessage) // // class CServer { public: public: CServer(); virtual ~CServer(); private: void ServerInit(); public: BOOL InitAndListen(HWND hwnd,UINT port); static int GetLocalHostName(CString &sHostName); //获得本地计算机名称 static int GetIpAddress(const CString &sHostName, CString &sIpAddress);//获得本地IP static int GetIpAddress(const CString &sHostName, BYTE &f0,BYTE &f1,BYTE &f2,BYTE &f3);//获得本地IP BOOL CreateServer(HWND hwnd,UINT port); public: SOCKET m_hSocket; sockaddr_in m_addr; UINT m_uPort; HWND m_hWnd; SOCKET_ARRAY m_connectionList;//客户机IP地址的第四个值及连接成功标志结构 }; // // class CClient { public: CClient(); virtual ~CClient(); private: void ClientInit(); public: BOOL InitAndConnet(HWND hwnd,UINT port,CString strIP); static int GetLocalHostName(CString &sHostName); //获得本地计算机名称 static int GetIpAddress(const CString &sHostName, CString &sIpAddress);//获得本地IP static int GetIpAddress(const CString &sHostName, BYTE &f0,BYTE &f1,BYTE &f2,BYTE &f3);//获得本地IP BOOL Enumerate(LPNETRESOURCE lpNetRC_p,int depth); BOOL ConnectServer(HWND hwnd ,UINT port,CString strIP); public: void SendData(ID_CARD_INFO &commdata); void RevData(ID_CARD_INFO commdata); void GetString(CString & str); void SendString(CString a); SOCKET m_hSocket; sockaddr_in m_addr; UINT m_uPort; HWND m_hWnd; CStringList m_List; CStringList m_NeighborList; CString computer[50]; int computer_count; int count; };
/**************************** Socket.Cpp **********************/ CServer::CServer() // 初始化版本库 { m_hSocket=NULL; WSADATA wsaData; WORD version = MAKEWORD(2, 0); int ret = WSAStartup(version, &wsaData); if(ret != 0) { TRACE("Initilize Error!/n"); //初始化失败网络 AfxMessageBox("Failed in initial socket"); } m_connectionList.RemoveAll(); ASSERT(m_connectionList.GetCount()==0); } void CServer::ServerInit() // 设置为非堵塞 套接字 // SER_MESSAGE 为自定义消息,指定接收到以下事件时发送// 自定义消息 { if(WSAAsyncSelect(m_hSocket, m_hWnd, SER_MESSAGE, FD_ACCEPT|FD_READ|FD_WRITE|FD_CLOSE)>0) AfxMessageBox("error select"); } BOOL CServer::InitAndListen(HWND hwnd,UINT port) { m_uPort=port; m_hWnd=hwnd; if(m_hSocket != NULL) { //如果已经创建了套接字先关闭原来的 closesocket(m_hSocket); m_hSocket = NULL; } if(m_hSocket == NULL) { //创建新的套接字,这里是创建的流类型的套接字 m_hSocket = socket(AF_INET, SOCK_STREAM,0); ASSERT(m_hSocket != NULL); ServerInit(); } m_addr.sin_family = AF_INET; m_addr.sin_addr.S_un.S_addr = INADDR_ANY; m_addr.sin_port = htons(m_uPort); int ret = 0; int error = 0; //绑定一个套接字到本机的地址 ret = bind(m_hSocket, (LPSOCKADDR)&m_addr, sizeof(m_addr)); if(ret == SOCKET_ERROR) { //绑定错误 AfxMessageBox("Binding Error"); return FALSE; } //开始一个侦听过程,等待客户的连接 ret = listen(m_hSocket, 10); //这里的第二个参数表示最多支持的客户连接数 if(ret == SOCKET_ERROR) { //listen失败 AfxMessageBox("Listen Error"); return FALSE; } return TRUE; } BOOL CServer::CreateServer(HWND hwnd,UINT port) { if(InitAndListen(hwnd,port)==FALSE) { return FALSE; } else//把本机设为服务器 { return TRUE; } }