17.3 Constants

C#常量详解
本文详细介绍了C#中常量的概念及其使用方式,包括如何声明常量、常量的数据类型限制以及如何在程序中引用常量等内容。
A constant is a class member that represents a constant value: a value that
can be computed at compile-time. A
constant-declaration introduces one or more constants of a given type.
constant-declaration:
attributesopt constant-modifiersopt const type constant-declarators ;
constant-modifiers:
constant-modifier
constant-modifiers constant-modifier
constant-modifier:
new
public
protected
internal
private
constant-declarators:
constant-declarator
constant-declarators , constant-declarator
constant-declarator:
identifier = constant-expression
A constant-declaration may include a set of attributes (§24), a new
modifier (§17.2.2), and a valid combination
of the four access modifiers (§17.2.3). The attributes and modifiers apply
to all of the members declared by the
constant-declaration. Even though constants are considered static members,
a constant-declaration neither
requires nor allows a static modifier. It is an error for the same modifier
to appear multiple times in a constant
declaration.
The type of a constant-declaration specifies the type of the members
introduced by the declaration. The type is
followed by a list of constant-declarators, each of which introduces a new
member. A constant-declarator
consists of an identifier that names the member, followed by an ?=? token,
followed by a constant-expression
(§14.15) that gives the value of the member.
The type specified in a constant declaration must be sbyte, byte, short,
ushort, int, uint, long, ulong,
char, float, double, decimal, bool, string, an enum-type, or a
reference-type. Each constant-expression
must yield a value of the target type or of a type that can be converted to
the target type by an implicit conversion
(§13.1).
The type of a constant must be at least as accessible as the constant
itself (§10.5.4).
C# LANGUAGE SPECIFICATION
220
The value of a constant is obtained in an expression using a simple-name (§1
4.5.2) or a member-access (§14.5.4).
A constant can itself participate in a constant-expression. Thus, a
constant may be used in any construct that
requires a constant-expression. [Note: Examples of such constructs include
case labels, goto case statements,
enum member declarations, attributes, and other constant declarations. end
note]
[Note: As described in §14.15, a constant-expression is an expression that
can be fully evaluated at compile-time.
Since the only way to create a non-null value of a reference-type other
than string is to apply the new operator,
and since the new operator is not permitted in a constant-expression, the
only possible value for constants of
reference-types other than string is null. end note]
When a symbolic name for a constant value is desired, but when the type of
that value is not permitted in a
constant declaration, or when the value cannot be computed at compile-time
by a constant-expression, a
readonly field (§17.4.2) may be used instead. [Note: The versioning
semantics of const and readonly differ
(§17.4.2.2). end-note]
A constant declaration that declares multiple constants is equivalent to
multiple declarations of single constants
with the same attributes, modifiers, and type. [Example: For example
class A
{
public const double X = 1.0, Y = 2.0, Z = 3.0;
}
is equivalent to
class A
{
public const double X = 1.0;
public const double Y = 2.0;
public const double Z = 3.0;
}
end example]
Constants are permitted to depend on other constants within the same
program as long as the dependencies are
not of a circular nature. The compiler automatically arranges to evaluate
the constant declarations in the
appropriate order. [Example: In the example
class A
{
public const int X = B.Z + 1;
public const int Y = 10;
}
class B
{
public const int Z = A.Y + 1;
}
the compiler first evaluates A.Y, then evaluates B.Z, and finally evaluates
A.X, producing the values 10, 11,
and 12. end example] Constant declarations may depend on constants from
other programs, but such
dependencies are only possible in one direction. [Example: Referring to the
example above, if A and B were
declared in separate programs, it would be possible for A.X to depend on
B.Z, but B.Z could then not
simultaneously depend on A.Y. end example]
在软件开发和编程领域中,`CONSTANTS`(常量)通常用于定义不会更改的值。这些值在整个应用程序中被广泛使用,例如配置参数、数学常数、状态码等。使用常量可以提高代码的可读性和可维护性,同时减少硬编码带来的问题。 ### 用途 - **提高代码可读性**:通过使用有意义的名称代替直接的数值,使其他开发者更容易理解代码的目的。 - **增强代码可维护性**:如果需要更改某个值,只需修改常量定义处,而无需在整个代码库中搜索并替换该值。 - **避免硬编码**:减少代码中直接出现的具体数值或字符串,使得代码更加灵活和易于调整。 - **统一管理配置**:特别是在大型项目中,常量可以帮助集中管理各种配置信息,如API端点、超时时间等[^1]。 ### 使用场景 - **配置管理**:存储应用程序的配置信息,如数据库连接字符串、API密钥等。 - **状态码定义**:定义HTTP状态码、业务逻辑中的状态标识等。 - **数学计算**:存储数学常数,如圆周率π、自然对数的底e等。 - **UI相关配置**:如颜色值、字体大小等前端样式相关的常量。 - **权限控制**:定义权限级别或角色名称等。 ### 技术文档 在技术文档中,常量通常会在“配置”或“全局变量”部分被提及。文档会详细说明每个常量的意义、默认值以及推荐的使用方式。对于开发者来说,查阅这些文档有助于更好地理解和使用这些常量。 #### 示例代码 下面是一个简单的Python示例,展示如何定义和使用常量: ```python # 定义常量 MAX_CONNECTIONS = 100 TIMEOUT = 30 # 单位:秒 PI = 3.14159 # 使用常量 def connect_to_database(): print(f"Connecting to database with max connections: {MAX_CONNECTIONS} and timeout: {TIMEOUT}s") connect_to_database() ``` 在这个例子中,`MAX_CONNECTIONS`、`TIMEOUT` 和 `PI` 都是常量,它们分别代表了最大连接数、超时时间和圆周率。这些常量在函数`connect_to_database`中被用来设置数据库连接的参数[^1]。 ---
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