The Art of Agile Development (2007)
很经典的Agile教程,2007版的
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
Part I. Getting Started
1. Why Agile? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Understanding Success 4
Beyond Deadlines 4
The Importance of Organizational Success 5
Enter Agility 6
2. How to Be Agile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Agile Methods 9
Don’t Make Your Own Method 10
The Road to Mastery 11
Find a Mentor 12
3. Understanding XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
The XP Lifecycle 18
The XP Team 27
XP Concepts 39
4. Adopting XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Is XP Right for Us? 43
Go! 51
Assess Your Agility 62
Part II. Practicing XP
5. Thinking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Pair Programming 71
Energized Work 79
Informative Workspace 83
IX
Root-Cause Analysis 88
Retrospectives 91
6. Collaborating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Trust 102
Sit Together 112
Real Customer Involvement 120
Ubiquitous Language 124
Stand-Up Meetings 129
Coding Standards 133
Iteration Demo 138
Reporting 144
7. Releasing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
“Done Done” 156
No Bugs 160
Version Control 169
Ten-Minute Build 177
Continuous Integration 183
Collective Code Ownership 191
Documentation 195
8. Planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Vision 201
Release Planning 206
The Planning Game 219
Risk Management 224
Iteration Planning 233
Slack 246
Stories 253
Estimating 260
9. Developing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Incremental Requirements 273
Customer Tests 278
Test-Driven Development 285
Refactoring 303
Simple Design 314
Incremental Design and Architecture 321
Spike Solutions 331
Performance Optimization 335
Exploratory Testing 341
X T A B L E O F C O N T E N T S
Part III. Mastering Agility
10. Values and Principles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
Commonalities 353
About Values, Principles, and Practices 354
Further Reading 354
11. Improve the Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
Understand Your Project 357
Tune and Adapt 358
Break the Rules 359
12. Rely on People . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
Build Effective Relationships 361
Let the Right People Do the Right Things 363
Build the Process for the People 364
13. Eliminate Waste . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Work in Small, Reversible Steps 367
Fail Fast 369
Maximize Work Not Done 370
Pursue Throughput 371
14. Deliver Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
Exploit Your Agility 375
Only Releasable Code Has Value 376
Deliver Business Results 378
Deliver Frequently 379
15. Seek Technical Excellence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Software Doesn’t Exist 381
Design Is for Understanding 382
Design Trade-offs 383
Quality with a Name 383
Great Design 383
Universal Design Principles 384
Principles in Practice 387
Pursue Mastery 388
References
Testking SCJP V12 注解版
testking V12的题库,大家都知道有些答案有问题的,这个注解版更正了一些答案错误以及拼写错误