概述
- 赋值操作符函数模仿内置类型的赋值操作
- 赋值操作符函数只是赋值操作符重载的一个特殊版本,其形参列表为[const] classname &,当实例对象赋值操作时调用
辅助类
class CAnimal
{
public:
CAnimal() : mGroup(0)
{
cout << "CAnimal()" << endl;
}
CAnimal(int group) : mGroup(group)
{
cout << "CAnimal(" << group << ")" << endl;
}
CAnimal(const CAnimal &other) : mGroup(other.mGroup)
{
cout << "CAnimal(const CAnimal &other)" << endl;
}
~CAnimal()
{
cout << "~CAnimal()" << endl;
}
public:
CAnimal& operator=(const CAnimal &other)
{
mGroup = other.mGroup;
cout << "CAnimal operator=" << endl;
return *this;
}
private:
int mGroup;
};
class CDog : public CAnimal
{
public:
CDog() : mLoyal(10)
{
cout << "CDog()" << endl;
}
CDog(int loyal) : CAnimal(1), mLoyal(loyal)
{
cout << "CDog(" << loyal << ")" << endl;
}
CDog(const CDog &other) : CAnimal(other), mLoyal(other.mLoyal)
{
cout << "CDog(const CDog &other)" << endl;
}
~CDog()
{
cout << "~CDog()" << endl;
}
public:
CDog& operator=(const CDog &other)
{
CAnimal::operator=(other);
mLoyal = other.mLoyal;
cout << "CDog operator=" << endl;
return *this;
}
private:
int mLoyal;
};
class CCat : public CAnimal
{
public:
CCat() : mCute(20)
{
cout << "CCat()" << endl;
}
CCat(int cute) : CAnimal(2), mCute(cute)
{
cout << "CCat(" << cute << ")" << endl;
}
CCat(const CCat &other) : CAnimal(other), mCute(other.mCute)
{
cout << "CCat(const CCat &other)" << endl;
}
~CCat()
{
cout << "~CCat()" << endl;
}
public:
CCat& operator=(const CCat &other)
{
CAnimal::operator=(other);
mCute = other.mCute;
cout << "CCat operator=" << endl;
return *this;
}
private:
int mCute;
};
class CPig : public CAnimal
{
public:
CPig() : mWeight(30)
{
cout << "CPig()" << endl;
}
CPig(int weight) : CAnimal(3), mWeight(weight)
{
cout << "CPig(" << weight << ")" << endl;
}
CPig(const CPig &other) : CAnimal(other), mWeight(other.mWeight)
{
cout << "CPig(const CPig &other)" << endl;
}
~CPig()
{
cout << "~CPig()" << endl;
}
public:
CPig& operator=(const CPig &other)
{
CAnimal::operator=(other);
mWeight = other.mWeight;
cout << "CPig operator=" << endl;
return *this;
}
private:
int mWeight;
};
class CDonkey : public CAnimal
{
public:
CDonkey() : mStrength(40)
{
cout << "CDonkey()" << endl;
}
CDonkey(int strength) : CAnimal(4), mStrength(strength)
{
cout << "CDonkey(" << strength << ")" << endl;
}
CDonkey(const CDonkey &other) : CAnimal(other), mStrength(other.mStrength)
{
cout << "CDonkey(const CDonkey &other)" << endl;
}
~CDonkey()
{
cout << "~CDonkey()" << endl;
}
public:
CDonkey& operator=(const CDonkey &other)
{
CAnimal::operator=(other);
mStrength = other.mStrength;
cout << "CDonkey operator=" << endl;
return *this;
}
private:
int mStrength;
};
class CHorse : public CAnimal
{
public:
CHorse() : mSpeed(50)
{
cout << "CHorse()" << endl;
}
CHorse(int speed) : CAnimal(5), mSpeed(speed)
{
cout << "CHorse(" << speed << ")" << endl;
}
CHorse(const CHorse &other) : CAnimal(other), mSpeed(other.mSpeed)
{
cout << "CHorse(const CHorse &other)" << endl;
}
~CHorse()
{
cout << "~CHorse()" << endl;
}
public:
CHorse& operator=(const CHorse &other)
{
CAnimal::operator=(other);
mSpeed = other.mSpeed;
cout << "CHorse operator=" << endl;
return *this;
}
private:
int mSpeed;
};
class CFarmLand
{
public:
CFarmLand() : mArea(5000)
{
cout << "CFarmLand()" << endl;
}
CFarmLand(int area) : mArea(area)
{
cout << "CFarmLand(" << area << ")" << endl;
}
CFarmLand(const CFarmLand &other) : mArea(other.mArea)
{
cout << "CFarmLand(const CFarmLand &other)" << endl;
}
~CFarmLand()
{
cout << "~CFarmLand()" << endl;
}
public:
CFarmLand& operator=(const CFarmLand &other)
{
mArea = other.mArea;
cout << "CFarmLand operator=" << endl;
return *this;
}
private:
int mArea;
};
class CFarm : public CFarmLand
{
public:
CFarm() : mCapacity(1000)
{
cout << "CFarm()" << endl;
}
CFarm(int capacity) : mCapacity(capacity), mDog(20), mCat(30), mPig(40), CFarmLand(8000)
{
cout << "CFarm(" << capacity << ")" << endl;
}
CFarm(const CFarm &other) : mCapacity(other.mCapacity), mDog(other.mDog), mCat(other.mCat), mPig(other.mPig), CFarmLand(other)
{
cout << "CFarm(const CFarm &other)" << endl;
}
~CFarm()
{
cout << "~CFarm()" << endl;
}
CFarm& operator=(const CFarm &other)
{
CFarmLand::operator=(other);
mCapacity = other.mCapacity;
mPig = other.mPig;
mDog = other.mDog;
mCat = other.mCat;
cout << "CFarm operator=" << endl;
return *this;
}
private:
int mCapacity;
private:
CPig mPig;
CDog mDog;
CCat mCat;
};
赋值操作符函数
void assign()
{
cout << "-----construct-----" << endl;
CFarm farm1;
cout << "-----construct-----" << endl;
CFarm farm2(80);
cout << "-----assign-----" << endl;
farm1 = farm2;
}
output:
-----construct-----
CFarmLand()
CAnimal()
CPig()
CAnimal()
CDog()
CAnimal()
CCat()
CFarm()
-----construct-----
CFarmLand(8000)
CAnimal(3)
CPig(40)
CAnimal(1)
CDog(20)
CAnimal(2)
CCat(30)
CFarm(80)
-----assign-----
CFarmLand operator=
CAnimal operator=
CPig operator=
CAnimal operator=
CDog operator=
CAnimal operator=
CCat operator=
CFarm operator=
~CFarm()
~CCat()
~CAnimal()
~CDog()
~CAnimal()
~CPig()
~CAnimal()
~CFarmLand()
~CFarm()
~CCat()
~CAnimal()
~CDog()
~CAnimal()
~CPig()
~CAnimal()
~CFarmLand()
结论:
- 赋值操作符函数与一般赋值操作符重载无本质区别,只是赋值操作符重载的一个特殊版本而已,其形参列表为[const] classname &,当实例对象赋值操作时调用
合成赋值操作符函数
如果没有显式定义赋值操作符函数,编译器会合成赋值操作符函数,一旦显式定义了赋值操作符函数(即使没有实现),编译器不再合成赋值操作符函数,编译器认为开发者知道怎么赋值对象,不再需要编译器的帮助
合成赋值操作符函数形参列表为const classname &,父类调用赋值操作符函数,类类型成员调用赋值操作符函数,非类类型成员赋值,赋值顺序为父类(父类调用赋值操作符函数)->数据成员(类类型成员调用赋值操作符函数,非类类型成员赋值,赋值顺序与数据成员在类中定义顺序一致)
class CAdvanceFarm : public CFarm
{
private:
CHorse mHorse;
CDonkey mDonkey;
};
CAdvanceFarm没有显式定义赋值操作符函数,编译器会合成赋值操作符函数,合成赋值操作符函数为:
CAdvanceFarm& operator=(const CAdvanceFarm &other)
{
CFarm::operator=(other);
mHorse = other.mHorse;
mDonkey = other.mDonkey;
return *this;
}
void assign()
{
cout << "-----construct-----" << endl;
CAdvanceFarm farm1;
cout << "-----construct-----" << endl;
CAdvanceFarm farm2;
cout << "-----assign-----" << endl;
farm1 = farm2;
}
output:
-----construct-----
CFarmLand()
CAnimal()
CPig()
CAnimal()
CDog()
CAnimal()
CCat()
CFarm()
CAnimal()
CHorse()
CAnimal()
CDonkey()
-----construct-----
CFarmLand()
CAnimal()
CPig()
CAnimal()
CDog()
CAnimal()
CCat()
CFarm()
CAnimal()
CHorse()
CAnimal()
CDonkey()
-----assign-----
CFarmLand operator=
CAnimal operator=
CPig operator=
CAnimal operator=
CDog operator=
CAnimal operator=
CCat operator=
CFarm operator=
CAnimal operator=
CHorse operator=
CAnimal operator=
CDonkey operator=
~CDonkey()
~CAnimal()
~CHorse()
~CAnimal()
~CFarm()
~CCat()
~CAnimal()
~CDog()
~CAnimal()
~CPig()
~CAnimal()
~CFarmLand()
~CDonkey()
~CAnimal()
~CHorse()
~CAnimal()
~CFarm()
~CCat()
~CAnimal()
~CDog()
~CAnimal()
~CPig()
~CAnimal()
~CFarmLand()
注:对于合成赋值操作符函数,必须确保父类和类类型成员能调用赋值操作符函数,否则编译错误,因为对象的部分数据得不到合适的赋值
赋值操作符函数形参的const修饰
class CAnimal
{
public:
CAnimal() : mGroup(0)
{
cout << "CAnimal()" << endl;
}
CAnimal(int group) : mGroup(group)
{
cout << "CAnimal(" << group << ")" << endl;
}
CAnimal(CAnimal &other) : mGroup(other.mGroup)
{
cout << "CAnimal(const CAnimal &other)" << endl;
}
public:
CAnimal& operator=(CAnimal &other)
{
mGroup = other.mGroup;
cout << "CAnimal operator=" << endl;
return *this;
}
private:
int mGroup;
};
void assign()
{
cout << "-----construct-----" << endl;
CAnimal farm1;
cout << "-----construct-----" << endl;
const CAnimal farm2(1);
cout << "-----assign-----" << endl;
//farm1 = farm2;
}
自定义赋值操作符函数的形参不带const修饰时,编译器不再合成const版本的赋值操作符函数,编译器认为开发者知道怎么赋值对象,不再需要编译器的帮助
赋值操作符函数总结:
- 赋值操作符函数与一般赋值操作符重载无本质区别,只是赋值操作符重载的一个特殊版本而已,其形参列表为[const] classname &,当实例对象赋值操作时调用
- 合成赋值操作符函数的形参列表为const classname &
- 合成赋值操作符函数赋值顺序为父类(父类调用赋值操作符函数)->数据成员(类类型成员调用赋值操作符函数,非类类型成员赋值,赋值顺序与数据成员在类中定义顺序一致)
- 显式赋值操作符函数如果形参列表声明为classname &,编译器不再合成赋值操作符函数,编译器认为开发者知道怎么赋值对象,不再需要编译器的帮助
复制构造函数VS赋值操作符函数
相同点:
- 复制构造函数和赋值操作符函数都有编译器合成版本,当没有显式定义复制构造函数和赋值操作符函数时,编译器会合成复制构造函数和赋值操作符函数
- 复制构造函数和赋值操作符函数的合成版本形参列表为const classname &
- 复制构造函数和赋值操作符函数的合成版本值复制(浅复制)和值赋值(浅赋值)
- 复制构造函数和赋值操作符函数的合成版本复制和赋值顺序一致,复制和赋值顺序为父类(父类调用复制构造函数和赋值操作符函数)->数据成员(类类型成员调用复制构造函数和赋值操作符函数,非类类型成员复制初始化和赋值,数据成员复制和赋值顺序与数据成员在类中定义顺序一致)
- 如果显式复制构造函数和显式赋值操作符函数形参列表声明为classname &,编译器不再合成复制构造函数和赋值操作符函数,编译器认为开发者知道怎么复制和赋值对象,不再需要编译器的帮助
不同点:
- 复制构造函数模仿内置类型复制初始化,赋值操作符函数模仿内置类型赋值操作,这就决定了复制构造函数和赋值操作符函数的本质区别:复制构造函数是初始化行为,因此复制构造函数至多调用一次,对象生成(定义)时调用,赋值操作符函数是赋值行为,因此赋值操作符函数可调用多次,实例对象生成(定义)后调用