动画

bool GameMain::init()
{
    if( !Layer::init())
        return false;
    Size visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    bg = Sprite::create("battle.png");
    bg->setPosition(visibleSize.width/2, visibleSize.height/2);
    addChild(bg);

    auto batchNode = SpriteBatchNode::create("huangfeihu.png",100);
    SpriteFrameCache::getInstance()->addSpriteFramesWithFile("huangfeihu.plist");
    
    Vector<SpriteFrame*> hfhFrames(24);
    char str[18] = {0};
    for( int i = 0; i < 24; i++ )
    {
        sprintf(str, "huangfeihu%d.png",i);
        auto frame = SpriteFrameCache::getInstance()->spriteFrameByName(str);
        if( frame != NULL )
            hfhFrames.pushBack(frame);
    }

    for( int j = 0; j < 1000; j++ )
    {
        auto hfh = Sprite::createWithSpriteFrameName("huangfeihu0.png");
        auto anim = Animation::createWithSpriteFrames( hfhFrames,0.05f );
        hfh->runAction(RepeatForever::create( Animate::create(anim)));
        hfh->setPosition(visibleSize.width*rand()/RAND_MAX, visibleSize.height*rand()/RAND_MAX);
        batchNode->addChild(hfh);
        
    }
    this->addChild(batchNode);
    return true;
}



http://www.cnblogs.com/adoontheway/p/3804090.html

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