。。
PhysicalSocketServer::Wait
|
AsyncUDPSocket::OnReadEvent //windows 通过信号槽的方式发送
|
AllocationSequence::OnReadPacket //win 接收槽
|
UDPPort::HandleIncomingPacket
|
UDPPort::OnReadPacket //udp 接收到数据 分给对应的connection(dtls-srtp),是根据ip-port对应
|
Connection::OnReadPacket //win 通过信号槽方式
|
P2PTransportChannel::OnReadPacket //槽
|
DtlsTransport::OnReadPacket // win 通过信号槽方式,
| 判断是rtp传递给
RtpTransport::OnReadPacket
| OnRtcpPacketReceived
| OnRtpPacketReceived //区分是rtp 还是rtcp
|
SrtpTransport::OnRtpPacketReceived //srtp 解密
|
RtpTransport::DemuxPacket
|
RtpDemuxer::OnRtpPacket //把解密后的rtp分发到媒体通道
|
BaseChannel::OnRtpPacket
|
WebRtcVideoChannel::OnPacketReceived
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