绘制分子模型
#include <GL/glut.h>
// 初始化函数
void Initial() {
glEnable(GL_DEPTH_TEST);
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
}
// 窗口大小改变时的回调函数
void ChangeSize(int w, int h) {
if (h == 0) {
h = 1;
}
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
GLfloat fAspect = (float)w / (float)h;
gluPerspective(45.0, fAspect, 1.0, 500.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
// 显示回调函数
void Display(void) {
static float fElect1 = 0.0f;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -250.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glutSolidSphere(12.0f, 15, 15);
glColor3f(0.0f, 0.0f, 0.0f);
glPushMatrix();
glRotatef(fElect1, 0.0f, 1.0f, 0.0f);
glTranslatef(90.0f, 0.0f, 0.0f);
glColor3f(1.0f, 1.0f, 0.0f);
glutSolidSphere(6.0f, 15, 15);
glPopMatrix();
glPushMatrix();
glColor3f(1.0f, 1.0f, 0.0f);
glRotatef(45.0f, 0.0f, 0.0f, 1.0f);
glRotatef(fElect1, 0.0f, 1.0f, 0.0f);
glTranslatef(-70.0f, 0.0f, 0.0f);
glutSolidSphere(6.0f, 15, 15);
glPopMatrix();
glPushMatrix();
glColor3f(1.0f, 1.0f, 0.0f);
glRotatef(-45.0f, 0.0f, 0.0f, 1.0f);
glRotatef(fElect1, 0.0f, 1.0f, 0.0f);
glTranslatef(0.0f, 0.0f, 60.0f);
glColor3f(1.0f, 1.0f, 0.0f);
glutSolidSphere(6.0f, 15, 15);
glPopMatrix();
fElect1 += 10.0f;
if (fElect1 > 360.0f) {
fElect1 -= 360.0f; // 修改为减去360.0f,以便循环
}
glutSwapBuffers();
}
// 定时器回调函数
void TimerFunc(int value) {
glutPostRedisplay();
glutTimerFunc(100, TimerFunc, 1);
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("分子动画示例"); // 修改引号为英文引号
glutReshapeFunc(ChangeSize);
glutDisplayFunc(Display);
glutTimerFunc(500, TimerFunc, 1);
Initial();
glutMainLoop();
return 0;
}