//数组类型栈
typedef int STDataType;
typedef struct Stack
{
STDataType* a;
int top;//栈顶
int capacity;//容量
}Stack;
// 初始化栈
void StackInit(Stack* ps);
// 入栈
void StackPush(Stack* ps, STDataType data);
// 出栈
void StackPop(Stack* ps);
// 获取栈顶元素
STDataType StackTop(Stack* ps);
// 获取栈中有效元素个数
int StackSize(Stack* ps);
// 检测栈是否为空,如果为空返回false,如果不为空true
bool StackEmpty(Stack* ps);
// 销毁栈
void StackDestroy(Stack* ps);
// 初始化栈
void StackInit(Stack* ps)
{
assert(ps);
ps->a = NULL;
//ps->top = -1;//top栈顶初始化为-1最后会指向栈顶元素
ps->top = 0;//top栈顶初始化为0最后会指向栈顶元素的下一个位置
ps->capacity = 0;
}
// 入栈
void StackPush(Stack* ps, STDataType data)
{
assert(ps);
if (ps->capacity == ps->top)
{
int num = ps->capacity == 0 ? 4 : ps->capacity * 2;
STDataType* tmp = (STDataType*)realloc(ps->a, sizeof(STDataType) * num);
if (tmp == NULL)
{
perror("realloc fail:");
return;
}
ps->a = tmp;
ps->capacity = num;
}
ps->a[ps->top] = data;
ps->top++;
}
// 出栈
void StackPop(Stack* ps)
{
assert(ps);
assert(!StackEmpty(ps));
ps->top--;
}
// 获取栈顶元素
STDataType StackTop(Stack* ps)
{
assert(ps);
assert(!StackEmpty(ps));
return ps->a[ps->top - 1];
}
// 检测栈是否为空,如果为空返回非零结果,如果不为空返回0
bool StackEmpty(Stack* ps)
{
assert(ps);
return ps->top == 0;
}
// 获取栈中有效元素个数
int StackSize(Stack* ps)
{
assert(ps);
return ps->top;
}
// 销毁栈
void StackDestroy(Stack* ps)
{
assert(ps);
free(ps->a);
ps->a = NULL;
ps->capacity = ps->top = 0;
}
typedef struct {
Stack push;
Stack pop;
} MyQueue;
MyQueue* myQueueCreate() {
MyQueue* obj = (MyQueue*)malloc(sizeof(MyQueue));
if(obj == NULL)
{
perror("malloc fail:");
return;
}
StackInit(&obj->push);
StackInit(&obj->pop);
return obj;
}
void myQueuePush(MyQueue* obj, int x) {
StackPush(&obj->push,x);
}
int myQueuePop(MyQueue* obj) {
int front = myQueuePeek(obj);
StackPop(&obj->pop);
return front;
}
int myQueuePeek(MyQueue* obj) {
//导数据
if(StackEmpty(&obj->pop))
{
while(!StackEmpty(&obj->push))
{
StackPush(&obj->pop,StackTop(&obj->push));
StackPop(&obj->push);
}
}
return StackTop(&obj->pop);
}
bool myQueueEmpty(MyQueue* obj) {
return StackEmpty(&obj->push)
&& StackEmpty(&obj->pop);
}
void myQueueFree(MyQueue* obj) {
StackDestroy(&obj->push);
StackDestroy(&obj->pop);
free(obj);
}