主函数
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*******************************\n");
printf("********* 1.play *********\n");
printf("********* 0.exit *********\n");
printf("*******************************\n");
}
void game()
{
//mine数组是存放布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//show数组存放排查出雷的信息
char show[ROWS][COLS] = { 0 };
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
DisplayBoard(show, ROW, COL);
//布置雷
SetBoard(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine,show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
函数部分
unt + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
printf("该位置已被排查\n");
}
else
{
printf("输入错误,重新输入\n");
}
}
}
头文件
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetBoard(char mine[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS],int row, int col);