实现三子棋需要先将这个项目拆解成一个一个的模块,来确定要写哪些函数。首先,我们要设计一个菜单,显示两个选择,1.play和0.exit,然后接收这个数字,来判断游戏是否进行,如果选择1后,我们要设计一个game函数,即实现三子棋的函数,实现三子棋,我们首先需要一个棋盘,我们使用一个3*3的二维数组来创建棋盘,首先将这个二维数组初始化为空格,来方便接下来的操作,之后打印棋盘,此时最好将棋盘做一些分隔,使棋盘更美观,之后设计对局,对局是玩家输入数字,游戏将此处替换为玩家的符号,如*,然后判断输赢,再然后是电脑下棋,电脑下棋使用随机数函数:srand((unsigned int) time(NULL)),电脑下完后判断输赢,如此循环,直到出现结果。这就是大概思路,下面是具体代码。
test.c是主体
game.c是游戏内所需要的代码的实现
game.h是游戏内函数的声明,以便再game.c中实现
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void menu()
{
printf("*****************************\n");
printf("********** 1.play ********\n");
printf("********** 0.exit ********\n");
printf("*****************************\n");
}
void game()
{
char ret = 0;
//存放数据需要一个3*3的二维数组
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//显示棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
//打印棋盘
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret=IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
//打印棋盘
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if ('*' == ret)
{
printf("玩家赢\n");
}
else if ('#' == ret)
{
printf("电脑赢\n");
}
else if ('Q' == ret)
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 3
#define COL 3
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
//函数的声明
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
//memset(&board[0][0], ' ', row * col * sizeof(board[0][0]);
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:>\n");
while (1)
{
int x = 0;
int y = 0;
printf("请输入要下棋的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row&y>=1&y<=col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("坐标已被占用,请重新输入\n");
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] ==' ')
{
board[x][y] = '#';
break;
}
}
}
//判断输赢
//玩家赢-‘*’
//电脑赢-‘#’
//平局-‘Q'
//继续-‘C'
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][2] == board[i][1]&&board[i][0]!=' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[2][i] == board[1][i]&&board[1][i] !=' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1]&& board[1][1] == board[2][2]&& board[1][1] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1]&& board[1][1] == board[2][0]&& board[1][1]!=' ')
{
return board[0][2];
}
//判断是否平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
return 'C';
}