每日100!推箱子2.0!
推箱子2.0
Run.java
package com.honghong2;
public class Run {
public static void main(String[] arge){
GameFrame gameFrame = new GameFrame(“推箱子2.0”);
gameFrame.setVisible(true);
}
}
GameFream.java
package com.honghong2;
import javax.swing.;
import java.awt.;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class GameFrame extends JFrame{
//创建对象
private JPanel panel = null;
private JLabel worker = null;
private JLabel box = null;
private JLabel goal = null;
private JLabel walls[] = null;
//创建窗体
public GameFrame(String title){
super(title);//调用父类构造函数
setSize(2248+15,1248+38);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
initPanel();
initWalls();
this.goal = initLabel("goal4.png",17,6);
this.worker = initLabel("workerRight5.png",3,3);
this.box = initLabel("box5.png",8,9);
addEvent();
}
private void addEvent(){
super.addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
//System.out.println(“键盘每按一次,此方法被调用一次”);
/1 工人移动与图片改变/
int keyCode = e.getKeyCode();
String workerImgPath = “workerRight3.png”;
int x = 0, y = 0;
if (keyCode == KeyEvent.VK_A || keyCode == KeyEvent.VK_LEFT) {
x = -48;
workerImgPath = “workerLeft3.png”;
} else if(keyCode == KeyEvent.VK_W || keyCode == KeyEvent.VK_UP) {
y = -48;
workerImgPath = “workerUp3.png”;
} else if(keyCode == KeyEvent.VK_D || keyCode == KeyEvent.VK_RIGHT) {
x = 48;
} else if(keyCode == KeyEvent.VK_S || keyCode == KeyEvent.VK_DOWN) {
y = 48;
workerImgPath = “workerDown3.png”;
}
worker.setBounds(worker.getBounds().x + x, worker.getBounds().y + y, 48, 48);
ImageIcon img = new ImageIcon(“imgs/” + workerImgPath);
worker.setIcon(img);
/2 工人不能穿墙/
for (int i = 0; i < walls.length; i++) {
//如果工人的边界与某块围墙的边界有交集
if (worker.getBounds().intersects(walls[i].getBounds())) {
worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
break;
}
}
/3 工人推动箱子/
//如果工人的边界与箱子的边界有交集
if (worker.getBounds().intersects(box.getBounds())) {
box.setBounds(box.getBounds().x + x, box.getBounds().y + y, 48, 48);
}
/4 判断箱子是否穿墙/
for (int i = 0; i < walls.length; i++) {
//如果箱子的边界与某块围墙的边界有交集
if (box.getBounds().intersects(walls[i].getBounds())) {
//箱子退
box.setBounds(box.getBounds().x - x, box.getBounds().y - y, 48, 48);
//工人退
worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
break;
}
}
/5 判断输赢/
//如果箱子的边界与目的地的边界有交集
if (box.getBounds().intersects(goal.getBounds())) {
//弹个框
//静态方法: 用static关键字修饰的方法可以通过 代码: 类名.方法名访问
//普通方法 对象名.方法名 gameFrame.setSize()
JOptionPane.showMessageDialog(null, "恭喜你,赢了!");
System.exit(0);//退出系统(结束进程)
}
}
@Override
public void keyReleased(KeyEvent e) {
}
});
}
private JLabel initLabel(String imgPath ,int x,int y){
//根据图片路径 创建图片对象
ImageIcon img = new ImageIcon("imgs/"+imgPath);
//创建标签 并且把图片放入标签
JLabel label = new JLabel(img);
//把标签放入面板
panel.add(label);
label.setBounds(x*48,y*48,48,48);
return label;
}
private void initWalls(){
//不要声明为局部变量
this.walls = new JLabel[22*2 + 10*2 + 6 + 5 + 5];
ImageIcon wallImg = new ImageIcon("imgs/wall5.png");
for (int i = 0;i <= walls.length;i++){
walls[i] = new JLabel(wallImg);
}
//添加围墙
int insex = 0;
for (int i = 0;i <= walls.length;i++){
panel.add(walls[insex]);
walls[insex++].setBounds(i*48,0,48,48);
panel.add(walls[insex]);
walls[insex++].setBounds(i*48,11,48,48);
}
for (int i = 1;i <= walls.length;i++){
panel.add(walls[insex]);
walls[insex++].setBounds(0,i*48,48,48);
panel.add(walls[insex]);
walls[insex++].setBounds(21,i*48,48,48);
}
for(int i = 0;i < 5;i++){
panel.add(walls[insex]);
walls[insex++].setBounds(14*48,(4+i)*48,48,48);
}
for(int i = 0;i < 6;i++){
panel.add(walls[insex]);
walls[insex++].setBounds((6 + i)*48,3*48,48,48);
}
for(int i = 0;i < 5;i++){
panel.add(walls[insex]);
walls[insex++].setBounds((3 + i)*48,(4+i)*48,48,48);
}
}
private void initPanel(){
panel = new JPanel();
panel.setBackground(Color.orange);
panel.setLayout(null);
//设置面板与窗体关联
setContentPane(panel);
}
}
运行结果