csp(201803-2)碰撞的小球
保证两个球位置重叠时的方向不同就行,可以用结构体存方向和序号
100分代码如下:
#include<bits/stdc++.h>
using namespace std;
int n,l,t;
struct ball{
int dire,dian,id;
}b[105];
bool cmp1(ball a,ball c){
return a.dian<c.dian;
}
bool cmp2(ball a,ball c){
return a.id<c.id;
}
int main(){
cin>>n>>l>>t;
for (int i = 1; i <= n; ++i) {
scanf("%d",&b[i].dian);
b[i].dire=1;b[i].id=i;
}
while(t--){
for (int i = 1; i <= n; ++i) {
if(b[i].dire==1){
if(b[i].dian<l)b[i].dian++;//向后移动
else b[i].dire=0,b[i].dian--;//在端点,改变方向
} else{
if(b[i].dian>0)b[i].dian--;
else b[i].dire=1,b[i].dian++;
}
}
sort(b+1,b+n+1,cmp1);//排序后方便查找位置相同的点
for (int i = 1; i < n; ++i) //改变方向
if(b[i].dian==b[i+1].dian)swap(b[i].dire,b[i+1].dire);
}
sort(b+1,b+1+n,cmp2);
for (int j = 1; j <= n; ++j)//按初始序号输出
printf("%d ",b[j].dian);
return 0;
}