游戏展示
下面给出项目的部分代码,想要该游戏完整代码和配套资源的小伙伴私信我领取哦
游戏精灵定义
弹珠精灵
class Marble(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = random.sample(images['marble'],1)[0]
self.rect = self.image.get_rect()
self.x_vel = 5
self.y_vel = 5
self.rect.x=random.randint(20, 300)
self.rect.y=random.randint(20,300)
def move(self):
self.rect.x += self.x_vel
self.rect.y += self.y_vel
if self.rect.x <= 0 or self.rect.x >= 560:
self.x_vel = -self.x_vel
audios['clash'].play()
if self.rect.y <= 20:
self.y_vel = -self.y_vel
audios['clash'].play()
玩家操纵板精灵定义
class Controler(pygame.sprite.Sprite):
def __init__(self,x,y):
super().__init__()
self.image = images['control']
self.rect = self.image.get_rect()
self.rect.x=x
self.rect.y=y
def move(self,mouse_x):
self.rect.x=mouse_x
其他功能函数
资源加载函数
def get_sprite():
images = {}
images['marble']=[
pygame.image.load('../assets/sprites/1.png'),
pygame.image.load('../assets/sprites/2.png'),
pygame.image.load('../assets/sprites/3.png'),
pygame.image.load('../assets/sprites/4.png')
]
images['bgs']=[
pygame.image.load('../assets/sprites/bg2.png'),
pygame.image.load('../assets/sprites/bg1.png')
]
images['control'] = pygame.image.load('../assets/sprites/control.png')
return images
audio加载函数
def get_audio():
audios = {}
audios['score'] = pygame.mixer.Sound('../assets/audio/score.mp3')
audios['bgm'] = pygame.mixer.Sound('../assets/audio/bgm.mp3')
audios['clash'] = pygame.mixer.Sound('../assets/audio/clash.wav')
return audios
碰撞检测函数
def is_crash(sprite1, sprite2):
return pygame.sprite.collide_rect(sprite1,sprite2)
游戏面板类定义
class GameState:
def __init__(self):
self.score = 0
self.marble = Marble()
self.control = Controler(30, 490)
self.bg_image = random.sample(images['bgs'], 1)[0]
self.acc = 1
def startgame(self):
audios['bgm'].play()
while True:
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
self.marble.move()
mouse_x, mouse_y = pygame.mouse.get_pos()
self.control.move(mouse_x)
if is_crash(self.marble, self.control):
self.marble.y_vel = -self.marble.y_vel
self.score += 1
audios['score'].play()
if self.marble.rect.y > 500:
return
screen.blit(self.bg_image, (0, 0))
screen.blit(self.marble.image, self.marble.rect)
render = font.render(f'score:{self.score}', False, (255, 255, 0))
screen.blit(self.control.image, self.control.rect)
screen.blit(render, (20, 30))
pygame.display.update()
clock.tick(FPS)
游戏开始及主函数
def main():
game = GameState()
game.startgame()
if __name__ == '__main__':
main()