import pygame
# 初始化 Pygame
pygame.init()
# 设置窗口大小
width, height = 800, 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Path Trailing")
# 创建虚拟表面
trail_surface = pygame.Surface((width, height), pygame.SRCALPHA)
# 人物初始位置
player_x = width // 2
player_y = height // 2
# 人物大小
player_size = 20
# 人物移动速度
speed = 5
# 游戏主循环
running = True
clock = pygame.time.Clock()
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 获取按键状态
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and player_x > 0:
player_x -= speed
if keys[pygame.K_RIGHT] and player_x < width - player_size:
player_x += speed
if keys[pygame.K_UP] and player_y > 0:
player_y -= speed
if keys[pygame.K_DOWN] and player_y < height - player_size:
player_y += speed
# 在虚拟表面上绘制路径
pygame.draw.circle(trail_surface, (255, 0, 0), (player_x + player_size // 2, player_y + player_size // 2), 2)
# 填充屏幕背景色
screen.fill((255, 255, 255))
# 将虚拟表面绘制到屏幕上
screen.blit(trail_surface, (0, 0))
# 绘制人物
pygame.draw.rect(screen, (0, 0, 255), (player_x, player_y, player_size, player_size))
# 更新显示
pygame.display.flip()
# 控制帧率
clock.tick(60)
# 退出 Pygame
pygame.quit()