175.Animation

本文深入探讨了Flutter中实现动画的三个核心要素:Ticker、AnimationController和AnAnimationValue。通过具体示例,如CurvedAnimation和ColorTween的使用,展示了如何创建平滑过渡的动画效果。了解这些基本概念对于掌握Flutter动画机制至关重要。

Animation三要素

  1. Ticker
  2. Animation Controller
  3. An Animation Value

1.CurvedAnimation

animation = CurvedAnimation(parent: controller, curve: Curves.easeIn);
parent用controller获取存在的动画

2.ColorTween

 animation =
        ColorTween(begin: Colors.red, end: Colors.blue).animate(controller);
    controller.forward();
    controller.addListener(() {
      setState(() {});
      print(animation.value);
    });

begin end 两个属性,记得.animate(controller)返回Animation对象

import tkinter as tk import ttkbootstrap as ttk from ttkbootstrap.constants import * import math import random class CornerMarkModule: def __init__(self, parent, width, height, module_id, label_text): self.parent = parent self.width = width self.height = height self.module_id = module_id self.label_text = label_text self.line_ids = [] self.animation_id = None # 创建画布 self.canvas = tk.Canvas( parent, width=width, height=height, bg="#121212", highlightthickness=0, bd=0, relief="flat" ) self.canvas.pack(fill=tk.BOTH, expand=True) # 计算中心位置 self.square_size = 80 self.start_x = width // 2 - self.square_size // 2 self.start_y = height // 2 - self.square_size // 2 - 10 # 创建蓝色圆角矩形 self.square = self.create_round_rect( self.start_x, self.start_y, self.start_x + self.square_size, self.start_y + self.square_size, radius=15, fill="#325b74", outline="#5a9bc0", width=2 ) # 添加标签文本 self.label_id = self.canvas.create_text( width // 2, height // 2 - 10, text=label_text, fill="#e0e0e0", font=("Microsoft YaHei", 11, "bold"), width=self.square_size - 10, justify="center" ) # 添加模块编号标签 self.canvas.create_text( width // 2, height - 30, text=f"模块 {module_id}", fill="#7a7a7a", font=("Microsoft YaHei", 9) ) # 添加装饰线条 self.decor_line = self.canvas.create_line( width//2 - 40, height - 25, width//2 + 40, height - 25, fill="#3a6b8c", width=1, dash=(4, 2) ) # 初始参数 self.base_gap = 12 self.base_length = 30 self.create_all_lines() # 动画计数器 self.counter = 0 # 绑定悬停效果 self.canvas.bind("<Enter>", self.on_enter) self.canvas.bind("<Leave>", self.on_leave) def on_enter(self, event): """鼠标悬停效果""" self.canvas.itemconfig(self.square, fill="#5a9bc0") for line_id in self.line_ids: self.canvas.itemconfig(line_id, fill="#5a9bc0") self.canvas.itemconfig(self.decor_line, fill="#5a9bc0") def on_leave(self, event): """鼠标离开效果""" self.canvas.itemconfig(self.square, fill="#325b74") for line_id in self.line_ids: self.canvas.itemconfig(line_id, fill="#3a6b8c") self.canvas.itemconfig(self.decor_line, fill="#3a6b8c") def create_round_rect(self, x1, y1, x2, y2, radius=25, **kwargs): """创建圆角矩形""" points = [] # 左上角 points.append(x1 + radius) points.append(y1) points.append(x2 - radius) points.append(y1) points.append(x2) points.append(y1) points.append(x2) points.append(y1 + radius) # 右上角 points.append(x2) points.append(y2 - radius) points.append(x2) points.append(y2) points.append(x2 - radius) points.append(y2) # 右下角 points.append(x1 + radius) points.append(y2) points.append(x1) points.append(y2) points.append(x1) points.append(y2 - radius) # 左下角 points.append(x1) points.append(y1 + radius) points.append(x1) points.append(y1) points.append(x1 + radius) points.append(y1) return self.canvas.create_polygon(points, **kwargs, smooth=True) def create_all_lines(self): line_color = "#3a6b8c" # 左上角标记 self.line_ids.append(self.canvas.create_line( self.start_x - self.base_gap, self.start_y - self.base_gap, self.start_x - self.base_gap + self.base_length, self.start_y - self.base_gap, width=2, fill=line_color )) self.line_ids.append(self.canvas.create_line( self.start_x - self.base_gap, self.start_y - self.base_gap, self.start_x - self.base_gap, self.start_y - self.base_gap + self.base_length, width=2, fill=line_color )) # 右上角标记 self.line_ids.append(self.canvas.create_line( self.start_x + self.square_size + self.base_gap, self.start_y - self.base_gap, self.start_x + self.square_size + self.base_gap - self.base_length, self.start_y - self.base_gap, width=2, fill=line_color )) self.line_ids.append(self.canvas.create_line( self.start_x + self.square_size + self.base_gap, self.start_y - self.base_gap, self.start_x + self.square_size + self.base_gap, self.start_y - self.base_gap + self.base_length, width=2, fill=line_color )) # 左下角标记 self.line_ids.append(self.canvas.create_line( self.start_x - self.base_gap, self.start_y + self.square_size + self.base_gap, self.start_x - self.base_gap + self.base_length, self.start_y + self.square_size + self.base_gap, width=2, fill=line_color )) self.line_ids.append(self.canvas.create_line( self.start_x - self.base_gap, self.start_y + self.square_size + self.base_gap, self.start_x - self.base_gap, self.start_y + self.square_size + self.base_gap - self.base_length, width=2, fill=line_color )) # 右下角标记 self.line_ids.append(self.canvas.create_line( self.start_x + self.square_size + self.base_gap, self.start_y + self.square_size + self.base_gap, self.start_x + self.square_size + self.base_gap - self.base_length, self.start_y + self.square_size + self.base_gap, width=2, fill=line_color )) self.line_ids.append(self.canvas.create_line( self.start_x + self.square_size + self.base_gap, self.start_y + self.square_size + self.base_gap, self.start_x + self.square_size + self.base_gap, self.start_y + self.square_size + self.base_gap - self.base_length, width=2, fill=line_color )) def update_animation(self): # 使用正弦函数创建平滑的距离变化 phase = self.counter * 0.08 self.counter += 1 # 每个模块有不同的相位偏移 phase_offset = self.module_id * 0.5 distance_factor = 0.5 * math.sin(phase + phase_offset) + 0.5 # 计算当前间距和线长 current_gap = 5 + distance_factor * 20 current_length = 25 + distance_factor * 15 # 更新所有线条位置和长度 self.update_lines(current_gap, current_length) # 继续动画循环并保存ID self.animation_id = self.parent.after(50, self.update_animation) def pause_animation(self): """暂停动画""" if self.animation_id: self.parent.after_cancel(self.animation_id) self.animation_id = None def resume_animation(self): """恢复动画""" if not self.animation_id: self.update_animation() def reset_counter(self): """重置计数器""" self.counter = 0 def update_lines(self, gap, length): # 更新左上角水平线 self.canvas.coords( self.line_ids[0], self.start_x - gap, self.start_y - gap, self.start_x - gap + length, self.start_y - gap ) # 更新左上角垂直线 self.canvas.coords( self.line_ids[1], self.start_x - gap, self.start_y - gap, self.start_x - gap, self.start_y - gap + length ) # 更新右上角水平线 self.canvas.coords( self.line_ids[2], self.start_x + self.square_size + gap, self.start_y - gap, self.start_x + self.square_size + gap - length, self.start_y - gap ) # 更新右上角垂直线 self.canvas.coords( self.line_ids[3], self.start_x + self.square_size + gap, self.start_y - gap, self.start_x + self.square_size + gap, self.start_y - gap + length ) # 更新左下角水平线 self.canvas.coords( self.line_ids[4], self.start_x - gap, self.start_y + self.square_size + gap, self.start_x - gap + length, self.start_y + self.square_size + gap ) # 更新左下角垂直线 self.canvas.coords( self.line_ids[5], self.start_x - gap, self.start_y + self.square_size + gap, self.start_x - gap, self.start_y + self.square_size + gap - length ) # 更新右下角水平线 self.canvas.coords( self.line_ids[6], self.start_x + self.square_size + gap, self.start_y + self.square_size + gap, self.start_x + self.square_size + gap - length, self.start_y + self.square_size + gap ) # 更新右下角垂直线 self.canvas.coords( self.line_ids[7], self.start_x + self.square_size + gap, self.start_y + self.square_size + gap, self.start_x + self.square_size + gap, self.start_y + self.square_size + gap - length ) def create_corner_marks(): # 创建主窗口 root = ttk.Window(title="动态模块系统", themename="superhero") root.configure(bg="#121212") # 设置窗口大小并居中 window_width = 1400 window_height = 800 screen_width = root.winfo_screenwidth() screen_height = root.winfo_screenheight() center_x = int(screen_width/2 - window_width/2) center_y = int(screen_height/2 - window_height/2) root.geometry(f"{window_width}x{window_height}+{center_x}+{center_y}") # 创建主容器框架 main_container = ttk.Frame(root, padding=(30, 20, 30, 10)) main_container.pack(fill=tk.BOTH, expand=True) # 创建标题 header_frame = ttk.Frame(main_container) header_frame.pack(fill=tk.X, pady=(0, 20)) title_label = ttk.Label( header_frame, text="动态模块系统", font=("Microsoft YaHei", 18, "bold"), bootstyle="inverse-primary" ) title_label.pack(side=tk.LEFT) # 添加副标题 subtitle = ttk.Label( header_frame, text="实时监控与响应系统", font=("Microsoft YaHei", 12), bootstyle="secondary" ) subtitle.pack(side=tk.LEFT, padx=(15, 0), pady=(5, 0)) # 添加控制按钮 control_frame = ttk.Frame(header_frame) control_frame.pack(side=tk.RIGHT) # 创建网格容器 grid_container = ttk.Frame(main_container) grid_container.pack(fill=tk.BOTH, expand=True) # 配置网格行和列权重 grid_container.grid_rowconfigure(0, weight=1) # 第1行 grid_container.grid_rowconfigure(1, weight=1) # 第2行 grid_container.grid_rowconfigure(2, weight=1) # 第3行 grid_container.grid_columnconfigure(0, weight=1) # 第1列 grid_container.grid_columnconfigure(1, weight=1) # 第2列 grid_container.grid_columnconfigure(2, weight=1) # 第3列 grid_container.grid_columnconfigure(3, weight=1) # 第4列 # 定义6个模块的标签文本 labels = ["干扰", "威胁分析", "抗干扰中", "知识库", "推理引擎", "决策输出"] # 创建模块容器 modules = [] # 抗干扰中 - 第1行第2列 (行0, 列1) cell0 = ttk.Frame(grid_container) cell0.grid(row=0, column=1, padx=15, pady=15, sticky="nsew") module0 = CornerMarkModule( cell0, width=220, height=280, module_id=3, label_text=labels[2] ) modules.append(module0) # 知识库 - 第3行第2列 (行2, 列1) cell1 = ttk.Frame(grid_container) cell1.grid(row=2, column=1, padx=15, pady=15, sticky="nsew") module1 = CornerMarkModule( cell1, width=220, height=280, module_id=4, label_text=labels[3] ) modules.append(module1) # 干扰 - 第2行第1列 (行1, 列0) cell2 = ttk.Frame(grid_container) cell2.grid(row=1, column=0, padx=15, pady=15, sticky="nsew") module2 = CornerMarkModule( cell2, width=220, height=280, module_id=1, label_text=labels[0] ) modules.append(module2) # 威胁分析 - 第2行第2列 (行1, 列1) cell3 = ttk.Frame(grid_container) cell3.grid(row=1, column=1, padx=15, pady=15, sticky="nsew") module3 = CornerMarkModule( cell3, width=220, height=280, module_id=2, label_text=labels[1] ) modules.append(module3) # 推理引擎 - 第2行第3列 (行1, 列2) cell4 = ttk.Frame(grid_container) cell4.grid(row=1, column=2, padx=15, pady=15, sticky="nsew") module4 = CornerMarkModule( cell4, width=220, height=280, module_id=5, label_text=labels[4] ) modules.append(module4) # 决策输出 - 第2行第4列 (行1, 列3) cell5 = ttk.Frame(grid_container) cell5.grid(row=1, column=3, padx=15, pady=15, sticky="nsew") module5 = CornerMarkModule( cell5, width=220, height=280, module_id=6, label_text=labels[5] ) modules.append(module5) # 启动所有模块的动画 for module in modules: module.update_animation() root.mainloop() if __name__ == "__main__": create_corner_marks() 该代码容器中的模块是独立的画布,那扩大画布,使模块都放在一个画布中是否就可以绘制灰色线条了?
07-10
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