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HGE tutorial 02 学习笔记及摘录
Tutorial 02 - Using input, sound and renderingTo render something we will need a hgeQuad structure. Quad is the basic primitive in HGE used for rendering graphics. Quad contains 4 vertices, nu原创 2012-04-16 23:15:18 · 756 阅读 · 0 评论 -
HGE tutorial 03 学习笔记及摘录
Tutorial 03 - Using helper classesIn this tutorial we will learn how to use some of HGE helper classes. First, we include all the needed headers and declare the global pointer to the HGEinterface原创 2012-04-17 20:49:38 · 846 阅读 · 0 评论 -
HGE tutorial 04 学习笔记及摘录
Tutorial 04 - Rendering to textureIn this tutorial we will learn how to use render targets. First, we declare the variables to handle the render target and the sprite that we will associat原创 2012-04-21 20:06:51 · 878 阅读 · 0 评论