procedure TfrmDlg2.btnTimeToRender(Sender: TObject);
var
T : Integer;
begin
btnTimeTo.DoRender; //HGEwindow首先得画自己-->为底,然后再画其倒计时
T:=(GetTickCount - PlayScene.m_BanlanStartTick) div 1000;
if T>30 then T:=10; //30
T:=10-T;//30 10秒倒计时
frmDlg.NumWriter.Printf(PlayScene.BalancePos[3].X + 195,PlayScene.BalancePos[3].Y +100,PlayScene.TimerNumID,Format('%.2d',[T]));
end;
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btnTimeTo.LoadFromIni(iniSection, '结算时间底');