procedure TGameProcessTable.SendGetCard;
begin
m_StartPlayer.Cards[m_StartPlayer.nCard] := m_GetCard;
end;
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TGameTable = class
m_StartPlayer : TGamePlayer;
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TGamePlayer = class(TPlayer)
public
nCard: ShortInt;
Cards: array[0..79] of TCard;
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TGameProcessTable=class(TGameTable)
m_GetCard : TCard;