透明度设置(1) Auto CAD .NET二次开发

本文介绍了一种通过调整材质透明度来控制三维实体显示效果的方法。该方法可通过设置不同比例的透明度来突出显示特定实体或实体组,适用于需要增强视觉效果的应用场景。

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这次来点儿重口味的。设置实体透明度的方法。通过本方法可以实现控制实体显示时的材质。也可以用来突出显示某一实体,或者某一组实体。

核心代码:

                                        MaterialOpacityComponent oc = new MaterialOpacityComponent(percentage, matMap);
                                        mat.Opacity = oc;

代码说明:

输入:透明度的比例0--100;材质名称:客户提供,或者因项目功能需求而定。

输出:无

调用时,示例代码如下:


                    AddMaterial(70, "wood");
                    ent.Material = "wood";

 

 

 /// <summary>
        /// 设置透明度
        /// </summary>
        /// <param name="percentage">透明度</param>
        /// <param name="name">材质名称</param>
        public void AddMaterial(Double percentage, string name)
        {
            using (DocumentLock docLock = Application.DocumentManager.MdiActiveDocument.LockDocument())
            {
            
                using (Database db = HostApplicationServices.WorkingDatabase)
                {
                 
                    using (Transaction trans = db.TransactionManager.StartTransaction())
                    {
                       
                        using (DBDictionary matDict = (DBDictionary)trans.GetObject(db.MaterialDictionaryId, OpenMode.ForWrite))
                        {
                         
                            using (Material mat = new Material())
                            {
                              
                                mat.Name = name;
                             
                                using (WoodTexture wdTexture = new WoodTexture())
                                {
                                    
                                    using (MaterialMap matMap = new MaterialMap(Source.Procedural, wdTexture, 0.5, null))
                                    {
                                       
                                        MaterialOpacityComponent oc = new MaterialOpacityComponent(percentage, matMap);
                                        mat.Opacity = oc;
                                     
                                        mat.Mode = Mode.Realistic;
                                      
                                        matDict.SetAt(name, mat);
                                       
                                        trans.AddNewlyCreatedDBObject(mat, true);
                                        
                                        trans.Commit();
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }

 

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