Unity编辑器 - 鼠标悬停在控件上时改变鼠标样式
EditorGUIUtility.AddCursorRect
public static void AddCursorRect(Rect position, MouseCursor mouse);
public static void AddCursorRect(Rect ### position, MouseCursor mouse, int controlID);
Parameters
- position The rectangle the control should be shown within.
鼠标悬停的区域
PS:如果只做拖动控件时,这个范围应该大于控件范围,否则鼠标会因为先移出范围变回普通样式,造成鼠标样式一直在闪 - mouse The mouse cursor to use.
- controlID ID of a target control.
// Create a small window that has a color box in it.
// Hovering over it causes a Zoom mouse cursor to appear. (The window is not