windows+cocos2dx+vs 移植到 eclipse+android+ndk+第三方库iconv

本文详细介绍了使用Cocos2d-x框架结合Android SDK进行游戏开发的全过程,包括环境搭建、工程配置、NDK整合及关键代码段解析。重点展示了如何将Cocos2d-x游戏引擎与Android平台无缝集成,实现高性能跨平台游戏开发。

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1.首先要配置java开发环境

2.下载eclipse, adt

3.下载安卓sdk,要注意api版本,在后边都要对应

4.下载ndk


5.在eclipse中新建工程,导入已存在代码,一个是导入F:\cocos2d-x-3.2rc0\cocos\platform\android\java;

另一个就是你的工程F:\test\poem\proj.android;


6.在eclipse中配置好ndk路径


7.android.mk

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/extensions)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp \
					../../Classes/AppDelegate.cpp \
					../../Classes/ShiciTiaozhanScene.cpp \
					../../Classes/Poetry.cpp \
					../../Classes/myutils/MyUtils.cpp \
					../../Classes/HomePage.cpp \
					../../Classes/GalleryLayer.cpp \
					../../Classes/FengJing.cpp \              

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \

<span style="color:#ff6666;">LOCAL_C_INCLUDES += \
$(LOCAL_PATH)/../../../iconv/include \
$(LOCAL_PATH)/../../../iconv/libcharset \
$(LOCAL_PATH)/../../../iconv/lib \
$(LOCAL_PATH)/../../../iconv/libcharset/include \
$(LOCAL_PATH)/../../../iconv/srclib \
$(LOCAL_PATH)/../../../iconv</span>


LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
<span style="color:#ff6666;">LOCAL_WHOLE_STATIC_LIBRARIES += iconv_static</span>

# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static


include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)
$(call import-module,audio/android)
$(call import-module,extensions)
<span style="color:#ff6666;">$(call import-module,iconv)</span>

# $(call import-module,Box2D)
# $(call import-module,editor-support/cocosbuilder)
# $(call import-module,editor-support/spine)
# $(call import-module,editor-support/cocostudio)
# $(call import-module,network)
# $(call import-module,extensions)

8.application.mk

APP_STL := c++_static
NDK_TOOLCHAIN_VERSION=clang

APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char
APP_LDFLAGS := -latomic

<span style="color:#ff6666;">APP_PLATFORM := android-19</span>
APP_DEBUG := $(strip $(NDK_DEBUG))
ifeq ($(APP_DEBUG),1)
  APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
  APP_OPTIM := debug
else
  APP_CPPFLAGS += -DNDEBUG
  APP_OPTIM := release
endif

9.iconv库的android.mk

LOCAL_PATH:= $(call my-dir)
#libiconv.so
include $(CLEAR_VARS)

LOCAL_MODULE := iconv_static

LOCAL_MODULE_FILENAME := libiconv

LOCAL_CFLAGS := \
  -Wno-multichar \
  -DAndroid \
  -DLIBDIR="c" \
  -DBUILDING_LIBICONV \
  -DIN_LIBRARY

LOCAL_SRC_FILES := \
  libcharset/lib/localcharset.c \
  lib/iconv.c \
  lib/relocatable.c

LOCAL_C_INCLUDES += \
  $(LOCAL_PATH)/include \
  $(LOCAL_PATH)/libcharset \
  $(LOCAL_PATH)/lib \
  $(LOCAL_PATH)/libcharset/include \
  $(LOCAL_PATH)/srclib
include $(BUILD_STATIC_LIBRARY)

10.androidmanifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="poem.com"
      android:versionCode="1"
      android:versionName="1.0"
      android:installLocation="auto">

    <uses-sdk android:minSdkVersion="<span style="color:#ff6666;">19</span>"/>
    <uses-feature android:glEsVersion="0x00020000" />

    <application android:label="@string/app_name"
                 android:icon="@drawable/icon">
					 
        <!-- Tell Cocos2dxActivity the name of our .so -->
        <meta-data android:name="android.app.lib_name"
	              android:value="cocos2dcpp" />

        <activity android:name="org.cocos2dx.cpp.AppActivity"
                  android:label="@string/app_name"
                  <span style="color:#ff6666;">android:screenOrientation="portrait"</span>
                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                  android:configChanges="orientation">

            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

    <supports-screens android:anyDensity="true"
                      android:smallScreens="true"
                      android:normalScreens="true"
                      android:largeScreens="true"
                      android:xlargeScreens="true"/>

    <uses-permission android:name="android.permission.INTERNET"/>
</manifest> 




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