using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MESHRENDER : MonoBehaviour {
//显示网格使用
public GameObject gaModelMain = null;
private Mesh mesh = null;
private Vector3[] vertices;
private int[] triangles;
private int[] indexBuffer;
private Vector3[] lines;
private int nBaseVers = 65000;
private GameObject gaTrigers;
private int nMaxTriger = 0;
private int nYuShu = 0;
private Transform[] tro;
// Use this for initialization
void Start () {
fnLineInit ();
}
// Update is called once per frame
void Update () {
}
#region 绘制点状网格初始化
void fnLineInit()
{
if (!gaModelMain)
return;
//获取该物体下面的子物体
int tempCountChild = gaModelMain.transform.childCount;
c# 点云效果
最新推荐文章于 2025-10-23 16:54:31 发布
这个C#脚本用于在Unity中创建点云效果。它遍历指定对象的所有子物体,为每个子物体生成一个包含点的网格,并组合成一个总对象。点云的生成基于原始网格的顶点和三角面,通过调整顶点数组和索引来实现。

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