1.概述。
Handler消息处理机制对于初学者来说,应该算是一块心病,几乎每次面试都会被问到,今天我抽时间从源码的角度总结一下相关知识点。先看一下我们平时是怎么用的,如下代码实例:
public class MainActivity extends AppCompatActivity {
private TextView text;
private Handler mHandler;
int i=0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
text = (TextView) findViewById(R.id.text);
mHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
text.setText("变为:"+msg.what);
}
};
}
public void sendMes(View view){
mHandler.sendEmptyMessage(i);
i++;
}
}
很简单,onCreat()方法中实例化了一个Handler实例,实现其handlerMessage(Message msg)方法,在方法中改变TextView的显示内容,在布局文件中放了一个Button设置其android:onClick="sendMes",看一下效果:
相信每一个开发Android的人都会使用Handler更新页面,但是我们还要知道它是如何实现的,下面我们就剖析一下它的源码吧。
2.源码解析
我们都知道Handler机制涉及到了几个类,他们分别是Handler、Message、MessageQueue、Looper,先来了解一下这几个类的作用:
1.Message:个人认为可以看成是我们要传递消息的载体,我们可以将信息设置到它的what属性,arg属性等。
2.MessageQueue:统一存储Message的类,我们发出的每一个消息都将保存到MessageQueue中,我们可以从里边取消息进行处理。
3.Looper:统一管理message,循环取出MessageQueue中存储的消息进行处理的类。
4.Handler:发送Message,处理Message的类。
下面我们先看一下Looper这个类,这个类有两个方法非常重要:prepare()、loop(),瞅瞅prepare()方法的实现:
public static void prepare() {
prepare(true);
}
调用了单参数的重载方法,传的是true,接着向下看:
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
在这里用到了ThreadLocal类,这个类为每一个用到它的线程提供一个副本,每一个线程只能访问自己的数据。判断不为空保证了我们这个方法只能被调用一次,创建了Looper实例,并将我们的true继续传递,那么我们看一下Looper的构造函数:
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
在Looper中创建了MessageQueue对象,并传递true,大家也行会问这个true是干嘛的,它是后续用来判断消息循环是否可以终止的,系统在UI线程里边调用时传递的false,后边会介绍到,再看看他的MessageQueue中又做了什么呢
MessageQueue(boolean quitAllowed) {
mQuitAllowed = quitAllowed;
mPtr = nativeInit();
}
保存了传递进来的boolean值。这样我们就看完了Looper的prepare()方法的实现流程,总结一下:
创建了当前线程对应的Looper对象并保存的mThreadLocal对象中,同时创建了与之对应的MessageQueue对象。
下边看一下Looper.loop()方法实现:
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
这个方法稍微长一点,但是并不难,首先调用myLooper()方法从mThreadLocal对象中获取保存的Looper对象,并从Looper中拿到对应的MessageQueue对象,一个for循环获取queue中的每一个Message,最终调用了msg.target.dispatchMessage(msg);嗯?这个target是什么?其实就是我们实例化的mHandler对象,这里先记住,后边会说到,去Handler类中找一下dispatchMessage()方法:
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
看到没,系统在这里调用了handlerMessage(msg)方法,看一下:
public void handleMessage(Message msg) {
}
咦,是个空实现,没错,因为我们在实例化Handler的时候重写了handlerMessage(Message msg)方法,所以会执行到我们更新页面UI的代码。到这,我们Looper.loop()方法也介绍完了,总结一下:
通过myLooper()方法获取当前线程对应的Looper对象,并取到对应的MessageQueue,创建一个for()的无限循环,去取MessageQueue中的Message,取到message中保存的Handler对象调用其dispatchMessage()方法,最终执行到我们的handlerMessage(Message msg)方法更新UI。看到这里,你是不是稍微明白了一点,没事,接着往下看,看完了你就明白了,
上述的这两个方法只是做了一些前期准备,那么下面我们就看一下当我们实例化一个handler时系统做了些什么。
public Handler() {
this(null, false);
}
调用了重载方法:
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
参数通过单词也能明白个大概,看重要的,类似Looper.loop()方法,也是获取了对应的Looper对象及Queue对象并且赋值callback与mAsynchronous。这个方法挺简单的,没什么太多逻辑,就是一个获取信息。下边看一下当我们调用mHandler.sendEmptyMessage(i)时系统又做了一些什么?
public final boolean sendEmptyMessage(int what)
{
return sendEmptyMessageDelayed(what, 0);
}
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageDelayed(msg, delayMillis);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
经过一系列方法的调用,在这里我们发现了msg.target属性被赋值了this,也就是说对应了我们当前的Handler,这下你应该明白上边发送message时的那段代码了吧,接着向下看,最终调用了queue.enqueueMessage(msg, uptimeMillis)方法:
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
这段代码就是将我们当前发送的消息插入到了消息队列中。因为之前在Looper.loop()方法中有一个,无限循环在一直取消息,所以当我们加入新的消息时,就会在loop()方法中被取出来,并执行相应message中target的dispatchMessage()方法,最终执行到我们Handler实例中的handlMessage()方法中更新UI界面,现在你应该明白了吧。
整体总结一下:
1.首先调用Looper.prepare()方法,创建Looper实例,保存到ThreadLocal中,并创建与之对应的MessageQueue对象;
2.调用Looper.loop()方法,获取到对应的messageQueue对象,创建无限循环取出messageQueue中的Message中的target(Handler)执行其dispatchMessage()方法最终执行到handleMessage()方法中更新UI,如果没有message进入等待状态。
3.创建Handler实例对象,管理Looper对象与MessageQueue对象。
4.调用sendMessage()方法,创建Message对象,赋值target,添加到messageQueue中。
5.Looper.loop()中无限循环最终取出我们新加入的Message并执行相关方法更新UI。
也许你会说我从来没有用过Looper.prepare()方法与Looper.loop()方法啊,没错,因为在主线程中系统已经为我们调用了,所以不用我们调用。看一下ActivityThread中的main方法的实现:
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
可以看到在这里系统调用的是Looper.prepareMainLooper()方法,并发我们讲的Looper.prepare(),有什么区别呢?看一下:
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
看到没,系统在这里也是调用了prepare(false)方法,只不过它传递的是false,并不是我们之前的true,那我们看一下在MessageQueue中哪用到了这个参数,就知道他是干嘛得了:
void quit(boolean safe) {
if (!mQuitAllowed) {
throw new IllegalStateException("Main thread not allowed to quit.");
}
synchronized (this) {
if (mQuitting) {
return;
}
mQuitting = true;
if (safe) {
removeAllFutureMessagesLocked();
} else {
removeAllMessagesLocked();
}
// We can assume mPtr != 0 because mQuitting was previously false.
nativeWake(mPtr);
}
}
就这一个地方用到了,通过他判断了,是否可以停止。如果是主线程因为系统传递的是false,所以是不能停止消息循环的。到这里,整篇文章的疑问都解决了。
最后看一下Handler.post(Runnable r);方法的实现:
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
调用了一个getPostMessage(r)方法:
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
可以看到它是被付给了message的callback参数,在handler的dispatchMessage()方法中有用到:
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
private static void handleCallback(Message message) {
message.callback.run();
}
它会判断并执行run方法。
到这里,我们这篇文章就算是写完了,我们在源码的角度分析了Handler消息处理机制,希望对大家有所帮助。