import Foundation
import UIKit
extension UIColor {
public convenience init(hex: String) {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var alpha: CGFloat = 1.0
var hex: String = hex
if hex.hasPrefix("#") {
let index = hex.index(hex.startIndex, offsetBy: 1)
hex = String(hex[index...])
}
let scanner = Scanner(string: hex)
var hexValue: CUnsignedLongLong = 0
if scanner.scanHexInt64(&hexValue) {
switch (hex.count) {
case 3:
red = CGFloat((hexValue & 0xF00) >> 8) / 15.0
green = CGFloat((hexValue & 0x0F0) >> 4) / 15.0
blue = CGFloat(hexValue & 0x00F) / 15.0
case 4:
red = CGFloat((hexValue & 0xF000) >> 12) / 15.0
green = CGFloat((hexValue & 0x0F00) >> 8) / 15.0
blue = CGFloat((hexValue & 0x00F0) >> 4) / 15.0
alpha = CGFloat(hexValue & 0x000F) / 15.0
case 6:
red = CGFloat((hexValue & 0xFF0000) >> 16) / 255.0
green = CGFloat((hexValue & 0x00FF00) >> 8) / 255.0
blue = CGFloat(hexValue & 0x0000FF) / 255.0
case 8:
red = CGFloat((hexValue & 0xFF000000) >> 24) / 255.0
green = CGFloat((hexValue & 0x00FF0000) >> 16) / 255.0
blue = CGFloat((hexValue & 0x0000FF00) >> 8) / 255.0
alpha = CGFloat(hexValue & 0x000000FF) / 255.0
default:
debugPrint("Invalid RGB string, number of characters after '#' should be either 3, 4, 6 or 8", terminator: "")
}
} else {
debugPrint("Scan hex error")
}
self.init(red:red, green:green, blue:blue, alpha:alpha)
}
}