Container Class and its equals(), hashCode() methods

本文介绍了Java中使用容器的优点,并详细解释了equals方法和hashCode方法的重要性。通过实例演示了如何重写equals方法来确保对象的有效比较,从而实现从容器中正确移除对象。

1.Why we need Container

For example, if we need to manage the employees' names of an company, if we don't know Container, we can only use an Array to store all the names of the employees. But it's not convenient, since the name may change alot. Sometime we need delete the name since the employee will leave the company, sometimes we need to add some names when we hire some new employees. It's difficult to delete a particular field in an Array and we can't add several fields in the array to store new names when the array is full. In java we have Container to solve these problems.

(important containers)


2. it's equals() and hashCode() methods

Like its name, a Container is a container to store Object. we can store different kinds of object in one contaion (not like array which can only store one kind of object). As we all know, in the Object class, the equals() method compare the reference of two objects. But in some other types the method is overwrited to compare their values, such as String, Integer objects.

If we want to add an object to an Container, we can use add(Object) method, and if we want to remove a object from the Container, we should use remove(Object) method. the remove(Object) realize its function by calling the equals() method.it compare two objects' reference by default which is meaningless. we need to rewrite the equals() method of our objects that need to be added into containerto compaare their values not reference, so does the hashCode() method. Because, two objects' hash Code must be the same if they equals to each other.

For example:

package com.test;

import java.util.Collection;
import java.util.HashSet;

public class BasicContainer {

	public static void main(String[] args) {
		Collection c = new HashSet();
		c.add("hello");
		c.add(new Name("nick","lau"));
		c.add(new Integer(100));
		
		c.remove("hello");
		c.remove(new Integer(100));
		System.out.println(c.remove(new Name("nick","lau")));
		System.out.println(c);

	}

}
the result: false 

                   nick lau

Since the String and Integer object has already overwrited the equals() method. they comapre the value of each object. c.remove("hello") compare all the value in Contaioner c to see which object's value is equals "hello", if find then delete the object in c. so dose the c.remove(new Integer(100)). Since in the Name object, we didn't overwrite the equals() method. it compare the reference of all the objects in c to see if there is one whose reference is the same with the new created Name("nick","lau"). Obviously, there is not. So the object can't be deleted from the conatainer c and it is printed out at last.

if we rewrite Name's equals() function:

package com.test;

import java.util.Collection;
import java.util.HashSet;

public class BasicContainer {

	public static void main(String[] args) {
		Collection c = new HashSet();
		c.add("hello");
		c.add(new Name("nick","lau"));
		c.add(new Integer(100));
		
		c.remove("hello");
		c.remove(new Integer(100));
		System.out.println(c.remove(new Name("nick","lau")));
		System.out.println(c);

	}

}

class Name{
	private String firstName,lastName;
	public Name(String _firstName, String _lastName){
		this.firstName = _firstName;
		this.lastName = _lastName;
	}

	//rewrite the equals method
	public boolean equals(Object obj){
		if(obj instanceof Name){
			Name name = (Name)obj;
			return(firstName.equals(name.firstName))&&(lastName.equals(name.lastName));
                 //since firstName is a String, so we are using String's equals() function.
                }
		return super.equals(obj);
	}
	
	//rewrite the hashCode() method
	public int hashCode(){
		return firstName.hashCode();
		// it means use "String"'s hashCode()function which is already rewritten.
	}

}

Since the class Name is now rewrited, when

c.remove(new Name("nick","lau"))
it will go through the container to compair this Name( nick, lau) and the new Name(nick, lau), since we are using the rewritted equals() function, the two objects are the same, so the container will delete this object. So there will not be any object at last in the container.

基于模拟退火的计算器 在线运行 访问run.bcjh.xyz。 先展示下效果 https://pan.quark.cn/s/cc95c98c3760 参见此仓库。 使用方法(本地安装包) 前往Releases · hjenryin/BCJH-Metropolis下载最新 ,解压后输入游戏内校验码即可使用。 配置厨具 已在2.0.0弃用。 直接使用白菜菊花代码,保留高级厨具,新手池厨具可变。 更改迭代次数 如有需要,可以更改 中39行的数字来设置迭代次数。 本地编译 如果在windows平台,需要使用MSBuild编译,并将 改为ANSI编码。 如有条件,强烈建议这种本地运行(运行可加速、可多次重复)。 在 下运行 ,是游戏中的白菜菊花校验码。 编译、运行: - 在根目录新建 文件夹并 至build - - 使用 (linux) 或 (windows) 运行。 最后在命令行就可以得到输出结果了! (注意顺序)(得到厨师-技法,表示对应新手池厨具) 注:linux下不支持多任务选择 云端编译已在2.0.0弃用。 局限性 已知的问题: - 无法得到最优解! 只能得到一个比较好的解,有助于开阔思路。 - 无法选择菜品数量(默认拉满)。 可能有一定门槛。 (这可能有助于防止这类辅助工具的滥用导致分数膨胀? )(你问我为什么不用其他语言写? python一个晚上就写好了,结果因为有涉及json读写很多类型没法推断,jit用不了,算这个太慢了,所以就用c++写了) 工作原理 采用两层模拟退火来最大化总能量。 第一层为三个厨师,其能量用第二层模拟退火来估计。 也就是说,这套方法理论上也能算厨神(只要能够在非常快的时间内,算出一个厨神面板的得分),但是加上厨神的食材限制工作量有点大……以后再说吧。 (...
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