1 随机数的使用
头文件的引用
#import
<time.h>
#import
<mach/mach_time.h>
srandom()的使用
srandom((unsigned)(mach_absolute_time()
& 0xFFFFFFFF));
直接使用 random() 来调用随机数
2 在UIImageView 中旋转图像
float
rotateAngle = M_PI;
CGAffineTransform transform
=CGAffineTransformMakeRotation(rotateAngle);
imageView.transform =
transform;
以上代码旋转imageView,
角度为rotateAngle, 方向可以自己测试哦!
3 在Quartz中如何设置旋转点
UIImageView
*imageView = [[UIImageView alloc] initWithImage:[UIImage
imageNamed:@"bg.png"]];
imageView.layer.anchorPoint
= CGPointMake(0.5, 1.0);
这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。
4 创建.plist文件并存储
NSString
*errorDesc; //用来存放错误信息
NSMutableDictionary *rootObj =
[NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary,
NSData等文件可以直接转化为plist文件
NSDictionary
*innerDict;
NSString *name;
Player
*player;
NSInteger saveIndex;
for(int i = 0; i
< [playerArray count]; i++) {
player = nil;
player = [playerArray
objectAtIndex:i];
if(player == nil)
break;
name = player.playerName;//
This "Player1" denotes the player name could also be the computer
name
innerDict = [self
getAllNodeInfoToDictionary:player];
[rootObj setObject:innerDict
forKey:name]; // This "Player1" denotes the person who start this
game
}
player = nil;
NSData
*plistData = [NSPropertyListSerialization
dataFromPropertyList:(id)rootObj
format:NSPropertyListXMLFormat_v1_0
errorDescription:&errorDesc];
红色部分可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码:
NSString *documentsPath =
[self getDocumentsDirectory];
NSString *savePath =
[documentsPath
stringByAppendingPathComponent:@"save.plist"];
if (plistData) {
[plistData
writeToFile:savePath atomically:YES];
}
else {
NSLog(errorDesc);
[errorDesc
release];
}
-
(NSString *)getDocumentsDirectory
{
NSArray
*paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask,
YES);
return
[paths
objectAtIndex:0];
}
4 读取plist文件并转化为NSDictionary
NSString
*documentsPath = [self getDocumentsDirectory];
NSString *fullPath =
[documentsPath
stringByAppendingPathComponent:@"save.plist"];
NSMutableDictionary* plistDict
= [[NSMutableDictionary alloc]
initWithContentsOfFile:fullPath];
5 读取一般性文档文件
NSString
*tmp;
NSArray
*lines;
lines
=
[[NSString stringWithContentsOfFile:@"testFileReadLines.txt"]
componentsSeparatedByString:@"\n"];
NSEnumerator *nse = [lines objectEnumerator];
// 读取<>里的内容
while(tmp = [nse nextObject]) {
NSString
*stringBetweenBrackets = nil;
NSScanner
*scanner = [NSScanner scannerWithString:tmp];
[scanner
scanUpToString:@"<" intoString:nil];
[scanner
scanString:@"<" intoString:nil];
[scanner
scanUpToString:@">"
intoString:&stringBetweenBrackets];
NSLog([stringBetweenBrackets
description]);
}
对于读写文件,还有补充,暂时到此。随机数和文件读写在游戏开发中经常用到。所以把部分内容放在这,以便和大家分享,也当记录,便于查找。
6 隐藏NavigationBar
[self.navigationController setNavigationBarHidden:YES animated:YES];
在想隐藏的ViewController中使用就可以了。