#include <iostream>
#include<windows.h>
#include<conio.h>
#include<algorithm>
#include<cmath>
#include<vector>
#include<stdio.h>
#include<iostream>
#include<string>
#include<cstring>
#include<windows.h>
#include<conio.h>
#include<cstdlib>
#include<ctime>
#include<fstream>
using namespace std;
long long s=1,shengming=20,bushu=0,leiren,lx1,ly1,lx,ly,fhq=1;
const long long n=59,jg=25,dengji=0;
bool yaoshi=0,leiren2;
string p=" M!|=.123456789%&_~?Win";
long long r=1;
char f='y';
void color(int a)//打印颜色
{
/*亮白*/ if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
/*蓝色*/ if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
/*绿色*/ if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
/*紫色*/ if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
/*红色*/ if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
/*黄色*/ if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
/*深蓝色*/ if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
/*土黄色or金黄色*/ if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
/*灰色接近白*/ if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
}
/*void lrmove(int yyy) {
if (lx>x&&lx-1!='#'&&lx-1!='^'&&lx-1!='V'&&lx-1!='<'&&lx-1!='>'&&lx-1!='*'&&lx-1!='0'&&lx-1!='+'&&lx-1!='-'&&lx-1!='Z'&&lx-1!='D') {
lx-=1;
}
if (lx<x&&lx+1!='#'&&lx+1!='^'&&lx+1!='V'&&lx+1!='<'&&lx+1!='>'&&lx+1!='*'&&lx+1!='0'&&lx+1!='+'&&lx+1!='-'&&lx+1!='Z'&&lx+1!='D') {
lx+=1;
}
if (ly<y&&ly+1!='#'&&ly+1!='^'&&ly+1!='V'&&ly+1!='<'&&ly+1!='>'&&ly+1!='*'&&ly+1!='0'&&ly+1!='+'&&ly+1!='-'&&ly+1!='Z'&&ly+1!='D') {
lx+=1;
}
if (ly<y&&ly-1!='#'&&ly-1!='^'&&ly-1!='V'&&ly+1!='<'&&ly-1!='>'&&ly-1!='*'&&ly-1!='0'&&ly-1!='+'&&ly-1!='-'&&ly-1!='Z'&&ly-1!='D') {
if()
lx-=1;
}
}*/
long long numberaio(string n){
for (int i = 0; i < 100000; i++) {
if(n[i]=='\0')
{
return i;
}
}
}
void gotoxy(int y,int x)
{
COORD coord;
coord.X=x;
coord.Y=y;
HANDLE a=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(a,coord);
}
void coutAIO(string b,int truefalse0 = 1,bool truefalse1 = 0){
int i=0,s=0;
long long a=numberaio(b);
while(a!=0){
s=rand()%9;
if(a!=0&&s==0)
{
color(0);
cout << b[i];
a--;
i++;
}
if(a!=0&&s==1)
{
color(1);
cout << b[i];
a--;
i++;
}
if(a!=0&&s==2)
{
color(2);
cout << b[i];
a--;
i++;
}
if(a!=0&&s==3)
{
color(3);
cout << b[i];
a--;
i++;
if(truefalse0!=false){
Sleep(20);
}
}
if(a!=0&&s==4)
{
color(4);
cout << b[i];
a--;
i++;
}
if(a!=0&&s==5)
{
color(5);
cout << b[i];
a--;
i++;
}
if(a!=0&&s==6)
{
color(6);
cout << b[i];
a--;
i++;
}
if(a!=0&&s==7)
{
color(7);
cout << b[i];
a--;
i++;
}
if(a!=0&&s==8)
{
color(8);
cout << b[i];
a--;
i++;
}
if(truefalse0 ==1){
Sleep(10);
}
if(truefalse0 ==2){
Sleep(20);
}
if(truefalse0 ==3){
Sleep(40);
}
if(truefalse0 ==4){
Sleep(100);
}
if(truefalse0 ==5){
Sleep(300);
}
if(truefalse0 ==6){
Sleep(1000);
}
}
if(truefalse1!=false){
getch();
system("cls");
}
cout << endl;
}
void ksjm()
{
system("color f0");
cout<<"按任意键开始游戏";
getch();
system("cls");
for(long long i=1;i<=3;i++)
{
system("color 07");
system("color 10");
system("color 20");
system("color 30");
system("color 40");
system("color 50");
system("color 60");
system("color 70");
system("color 80");
system("color 90");
system("color a0");
system("color b0");
system("color c0");
system("color d0");
system("color e0");
system("color f0");
}
cout<<"\n\n\n\n\n\n\n\n\n\n\n ";
coutAIO("走迷宫",2);
cout<<"\n";
cout<<" ";
coutAIO("出品:饼干,修改:努力的AIO",5);
Sleep(1500);
}
int start()
{
system("cls");
cout << "□□□□□□■□□□□□□□□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□■■□□□□□□□□□□□□□□□□□■□□" << endl;
cout << "□□□□□□■■■□□□□□□□□□□□□□□□■■□□" << endl;
cout << "□□□■■■■■■■■■■■■■■■□□□□■■■■□□" << endl;
cout << "□□■□■□■□■□■□■□■□■□■■■■■■■■□□" << endl;
cout << "□□□■■■■■■■■■■■■■■■■■■■■■■□□□" << endl;
cout << "□□□□□□□□■■■■■□□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□■■■■■□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□■■■□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□□■■■□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□□□■■■□□□□□□□□□□□□" << endl;
coutAIO("一天,你坐着飞机,正打算去美国...",3);
Sleep(1000);
system("cls");
cout << "□□□□□□■□□□□□□□□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□■■□□□□□□□□□□□□□□□□□■□□" << endl;
cout << "□□□□□□■■■□□□□□□□□□□□□□□□■■□□" << endl;
cout << "□□□■■■■■■■■■■■■■■■□□□□■■■■□□" << endl;
cout << "□□■□■□■□■□■□■□■□■□■■■■■■■■□□" << endl;
cout << "□□□■■■■■■■■■■■■■■■■■■■■■■□□□" << endl;
cout << "□□□□□□□□■■■■■□□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□■■■■■□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□■■■□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□□■■■□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□□□■■■□□□□□□□□□□□□" << endl;
coutAIO("一边看着电影,一边喝着饮料",3);
Sleep(1000);
system("cls");
cout << "□□□□□□■□□□□□□□□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□■■□□□□□□□□□□□□□□□□□■□□" << endl;
cout << "□□□□□□■■■□□□□□□□□□□□□□□□■■□□" << endl;
cout << "□□□■■■■■■■■■■■■■■■□□□□■■■■□□" << endl;
cout << "□□■□■□■□■□■□■□■□■□■■■■■■■■□□" << endl;
cout << "□□□■■■■■■■■■■■■■■■■■■■■■■□□□" << endl;
cout << "□□□□□□□□■■■■■□□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□■■■■■□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□■■■□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□□■■■□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□□□■■■□□□□□□□□□□□□" << endl;
coutAIO("突然,飞机开始颠簸,你手中饮料摔到了地上,洒了一地",3);
Sleep(1000);
system("cls");
cout << "□□□□□□□□□□□□□□□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□■■■■□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□■■■■■■■■□□□□□□□□□□□" << endl;
cout << "□□□□■■■■■■□□■■□□■■■■■■□□□□□□" << endl;
cout << "□□□□□□□□□■■■■■■■■□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□■■■■■■□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□□■■□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□□□□□□□□□□□□□□□□□□" << endl;
coutAIO("一秒钟后,飞机开始往下坠落",3);
Sleep(1000);
system("cls");
cout << "□□□□□□□□□□□□□□□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□■■■■□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□■■■■■■■■□□□□□□□□□□□" << endl;
cout << "□□□□■■■■■■□□■■□□■■■■■■□□□□□□" << endl;
cout << "□□□□□□□□□■■■■■■■■□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□■■■■■■□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□□■■□□□□□□□□□□□□□□" << endl;
cout << "□□□□□□□□□□□□□□□□□□□□□□□□□□□□" << endl;
coutAIO("行李架上的行李掉了下来,砸中了你,你眼前一黑,昏了过去...",3);
Sleep(1000);
system("cls");
Sleep(3000);
coutAIO("醒来后,你发现你在一个无人区,误入了迷宫。");
getch();
return 0;
}
void start(int n)
{
system("cls");
cout<<"加载中请稍等";
Sleep(1000);
system("cls");
for (int i=1;i<=n; i++)
{
cout<<"加载中."<<endl;
cout<<"▏";
Sleep(20);
system("cls");
cout<<"加载中.."<<endl;
cout<<"▎";
Sleep(20);
system("cls");
cout<<"加载中..."<<endl;
cout<<"▍";
Sleep(20);
system("cls");
cout<<"加载中."<<endl;
cout<<"▋";
Sleep(20);
system("cls");
cout<<"加载中.."<<endl;
cout<<"▊";
Sleep(20);
system("cls");
cout<<"加载中..."<<endl;
cout<<"▉";
Sleep(20);
system("cls");
cout<<"加载中."<<endl;
cout<<"▉▏";
Sleep(20);
system("cls");
cout<<"加载中.."<<endl;
cout<<"▉▎";
Sleep(20);
system("cls");
cout<<"加载中..."<<endl;
cout<<"▉▍";
Sleep(20);
system("cls");
cout<<"加载中."<<endl;
cout<<"▉▌";
Sleep(20);
system("cls");
cout<<"加载中.."<<endl;
cout<<"▉▋";
Sleep(20);
system("cls");
cout<<"加载中..."<<endl;
cout<<"▉▊";
Sleep(20);
system("cls");
cout<<"加载中."<<endl;
cout<<"▉▉";
Sleep(20);
system("cls");
cout<<"加载中.."<<endl;
cout<<"▉▉▏";
Sleep(20);
system("cls");
cout<<"加载中..."<<endl;
cout<<"▉▉▎";
Sleep(20);
system("cls");
cout<<"加载中."<<endl;
cout<<"▉▉▍";
Sleep(20);
system("cls");
cout<<"加载中.."<<endl;
cout<<"▉▉▌";
Sleep(20);
system("cls");
cout<<"加载中..."<<endl;
cout<<"▉▉▋";
Sleep(20);
system("cls");
cout<<"加载中."<<endl;
cout<<"▉▉▊";
Sleep(20);
system("cls");
cout<<"加载中.."<<endl;
cout<<"▉▉▉▏";
Sleep(20);
system("cls");
cout<<"加载中..."<<endl;
cout<<"▉▉▉▎";
Sleep(20);
system("cls");
cout<<"加载中."<<endl;
cout<<"▉▉▉▍";
Sleep(20);
system("cls");
cout<<"加载中.."<<endl;
cout<<"▉▉▉▌";
Sleep(20);
system("cls");
cout<<"加载中..."<<endl;
cout<<"▉▉▉▋";
Sleep(20);
system("cls");
cout<<"加载中."<<endl;
cout<<"▉▉▉▋";
Sleep(20);
system("cls");
cout<<"加载中.."<<endl;
cout<<"▉▉▉▊";
Sleep(20);
system("cls");
cout<<"加载中..."<<endl;
cout<<"▉▉▉▉";
Sleep(20);
system("cls");
}
coutAIO("加载完成!请等待十秒",4);
Sleep(2000);
system("cls");
Sleep(8000);
ksjm();
start();
}
void print(string a[n])//输出迷宫
{
system("cls");
for(long long i=0;i<n;i++)
cout<<a[i]<<endl;
}
void tc()//关闭界面
{
system("cls");
cout<<"\n\n\n\n\n 欢迎下次再玩,拜拜!!!\n";
cout<<" 原作:饼干,改编:VIC\n";
cout<<" (按空格结束)";
long long ok='\0';
while(ok=getch(),ok!=' ');
system("cls");
return ;
}
void hf()//皮肤
{
char t='\0';
while(t!=' ')
{
system("cls");
cout<<"\n\n\n\n A D键换皮肤 空格确定\n\n";
cout<<"\n\n\n\n "<<p[r]<<"\n";
t=getch();
if(t=='a')r--;
else
if(t=='d')r++;
if(r<1)r=jg;
if(r>jg)r=1;
}
system("cls");
return ;
}
void sm()//说明
{
system("cls");
cout<<"\n\n 说明:\n\n\n";
cout<<" 按空格开始游戏后\n";
cout<<" W\n";
cout<<" A S D\n";
cout<<" 移动\n";
cout<<" M是你\n";
cout<<" 按R键返回起点\n";
cout<<" 按P键返回主界面\n";
cout<<" 按Q键设立传送点\n";
cout<<" 按E键返回传送点\n";
cout<<" Z处为终点\n\n\n";
cout<<" -号处为左右穿刺,可到另一头,但减血5滴\n\n\n";
cout<<" *号处为炸药\n\n\n";
cout<<" #号处为障碍物\n\n\n";
cout<<" ?号处为可清理障碍物\n\n\n";
cout<<" V处为下刺\n\n\n";
cout<<" <处为左刺\n\n\n";
cout<<" >处为右刺\n\n\n";
cout<<" ^处为上刺\n\n\n";
cout<<" @处为钥匙\n\n\n";
cout<<" +号处为加血\n\n\n";
cout<<" 0处为死地(每个普通关只有一个,BOSS关有五个,超级BOSS关有10个以上)\n\n\n";
cout<<" 死亡:当生命为负数或零时,会死亡。可买复活券满血复活(未上线)\n\n\n";
cout<<" 按空格继续···";
long long ok='\0';
while(ok=getch(),ok!=' ');
system("cls");
return ;
}
void welcome()
{
color(6);
gotoxy(20,40);
coutAIO(" 走 迷 宫 ",3);
gotoxy(21,40);
coutAIO(" zou mi gong",3);
Sleep(2000);
gotoxy(23,40);
coutAIO("H E P P Y",3);
Sleep(200);
gotoxy(24,40);
coutAIO(" i m X 2 G",3);
Sleep(1000);
color(3);
gotoxy(25,45);
cout<<"imX2G出品,必是精品!\n";
Sleep(2000);
color(2);
system("cls");
start(1);
gotoxy(0,60);
system("cls");
cout<<"\t\t\t\t\t\tv.5.6.4";
gotoxy(0,0);
printf(" WELCOME \n");
printf("------------------------------------\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("|__________________________________|\n");
gotoxy(2,2);
coutAIO("欢迎来到《走迷宫》");
gotoxy(3,2);
coutAIO("作者:imX2G\n");
gotoxy(4,2);
coutAIO("祝你游戏愉快\n");
gotoxy(5,2);
coutAIO("(*^_^*)\n");
system("pause");
}
/*
void sd()//商店
{
system("cls");
cout<<"\n\n 欢迎来到【X2G超市】!你想买什么?\n\n\n";
cout<<" 1.加血羹(加满血,花20金币)\n\n\n";
cout<<" 2.无敌套装(100000000血,需要运气好)\n\n\n";
int what;
cin>>what;
if(what==1&&qian>=20){
shengming=20;
}
system("cls");
return ;
}*/
void siwang(){
if ( MessageBox(NULL, "你死了!!!是否重新游戏?","死亡", MB_ICONQUESTION|MB_YESNO) != IDYES )
{
coutAIO("游戏结束!",3,1);
exit(0);
}
coutAIO("就你那小本事,去死吧!!!",3,1);
exit(0);
}
void full_screen()
{
HWND hwnd = GetForegroundWindow();
int cx = GetSystemMetrics(SM_CXSCREEN); /* 屏幕宽度 像素 */
int cy = GetSystemMetrics(SM_CYSCREEN); /* 屏幕高度 像素 */
LONG l_WinStyle = GetWindowLong(hwnd,GWL_STYLE); /* 获取窗口信息 */
/* 设置窗口信息 最大化 取消标题栏及边框 */
SetWindowLong(hwnd,GWL_STYLE,( l_WinStyle |WS_MAXIMIZE| WS_POPUP) & ~WS_CAPTION & ~WS_THICKFRAME & ~WS_BORDER);//
SetWindowPos(hwnd, HWND_TOP, 0, 0, cx, cy, 0);
}
void hys()//背景
{
system("cls");
cout<<"\n\n\n\n\n\n\n\n\n按1【日间色】\n";
cout<<"按2【夜间色】\n";
cout<<"按3【黑客】\n";
cout<<"按4【科幻】\n";
cout<<"按5【紫水晶】\n";
char s;
s=getch();
while(s!='1'&&s!='2'&&s!='3'&&s!='4'&&s!='5')s=getch();
switch(s-'0')
{
case 1:
system("color f0");
break;
case 2:
system("color 0f");
break;
case 3:
system("color 0a");
break;
case 4:
system("color 09");
break;
case 5:
system("color 01");
break;
}
system("cls");
return ;
}
void xsjc()//新手教程
{
char xxx[100][100]={
"#############",
"#M #",
"# #",
"# O #",
"# #",
"#% #",
"# #",
"#############"
};
for(int i=0;i<=10;i++)
puts(xxx[i]);
coutAIO("新手引导:试着移动!",3);
coutAIO("(O是炸弹,%是猎人)",3);
cout<<endl;
coutAIO("找到移动的规律,让炸弹炸掉猎人!(注意自己不要碰到炸弹)",3);
char chxx;
int hang_lr=5,lie_lr=1,hang_player=1,lie_player=1;
while(1){
chxx=_getch();
if(chxx=='d'){
if(xxx[hang_player][lie_player+1]!='#'&&xxx[hang_lr][lie_lr+1]!='#'){
xxx[hang_player][lie_player]=' ';
lie_player++;
xxx[hang_player][lie_player]='M';
xxx[hang_lr][lie_lr]=' ';
lie_lr++;
xxx[hang_lr][lie_lr]='%';
}
if(xxx[hang_player][lie_player+1]==' '&&xxx[hang_lr][lie_lr+1]=='#'){
xxx[hang_player][lie_player]=' ';
lie_player++;
xxx[hang_player][lie_player]='M';
}
if(xxx[hang_player][lie_player+1]=='#'&&xxx[hang_lr][lie_lr+1]==' '){
xxx[hang_lr][lie_lr]=' ';
lie_lr++;
xxx[hang_lr][lie_lr]='%';
}
}
if(chxx=='a'){
if(xxx[hang_player][lie_player-1]!='#'&&xxx[hang_lr][lie_lr-1]!='#'){
xxx[hang_player][lie_player]=' ';
lie_player--;
xxx[hang_player][lie_player]='M';
xxx[hang_lr][lie_lr]=' ';
lie_lr--;
xxx[hang_lr][lie_lr]='%';
}
if(xxx[hang_player][lie_player-1]==' '&&xxx[hang_lr][lie_lr-1]=='#'){
xxx[hang_player][lie_player]=' ';
lie_player--;
xxx[hang_player][lie_player]='M';
}
if(xxx[hang_player][lie_player-1]=='#'&&xxx[hang_lr][lie_lr-1]==' '){
xxx[hang_lr][lie_lr]=' ';
lie_lr--;
xxx[hang_lr][lie_lr]='%';
}
}
if(chxx=='w'){
if(xxx[hang_player-1][lie_player]!='#'&&xxx[hang_lr-1][lie_lr]!='#'){
xxx[hang_player][lie_player]=' ';
hang_player--;
xxx[hang_player][lie_player]='M';
xxx[hang_lr][lie_lr]=' ';
hang_lr--;
xxx[hang_lr][lie_lr]='%';
}
if(xxx[hang_player-1][lie_player]==' '&&xxx[hang_lr-1][lie_lr]=='#'){
xxx[hang_player][lie_player]=' ';
hang_player--;
xxx[hang_player][lie_player]='M';
}
if(xxx[hang_player-1][lie_player]=='#'&&xxx[hang_lr-1][lie_lr]==' '){
xxx[hang_lr][lie_lr]=' ';
hang_lr--;
xxx[hang_lr][lie_lr]='%';
}
}
if(chxx=='s'){
if(xxx[hang_player+1][lie_player]!='#'&&xxx[hang_lr+1][lie_lr]!='#'){
xxx[hang_player][lie_player]=' ';
hang_player++;
xxx[hang_player][lie_player]='M';
xxx[hang_lr][lie_lr]=' ';
hang_lr++;
xxx[hang_lr][lie_lr]='%';
}
if(xxx[hang_player+1][lie_player]==' '&&xxx[hang_lr+1][lie_lr]=='#'){
xxx[hang_player][lie_player]=' ';
hang_player++;
xxx[hang_player][lie_player]='M';
}
if(xxx[hang_player+1][lie_player]=='#'&&xxx[hang_lr+1][lie_lr]==' '){
xxx[hang_lr][lie_lr]=' ';
hang_lr++;
xxx[hang_lr][lie_lr]='%';
}
}
if (hang_lr==3&&lie_lr==5)
{
Sleep(100);
coutAIO("干得好!你已经学会了基本操作,祝你好运!",3);
Sleep(2000);
break;
}
if (hang_player==3&&lie_player==5)
{
Sleep(100);
coutAIO("你被炸死了,请掌握规律",3);
Sleep(2000);
exit(0);
}
system("cls");
for(int i=0;i<=10;i++)
puts(xxx[i]);
}
}
int main()
{
srand((unsigned)time(NULL));
system("title 走迷宫");
system("color f0");
coutAIO("要不要全屏(推荐全屏)?输入要或不要");
string ytytyty;
cin>>ytytyty;
if (ytytyty=="要") {
full_screen();
}
coutAIO("你知道不知道密码?密码是我的生日,我的生日是20090607",3);
string a;
cin >> a;
if(a=="quasmajshsuhsjashasznjajazuozheshuaibi!shagsyqshqsyuqhsush&^$@$%^&*^#@!@#$%^&*()*&^%$#@!@#$%^&*(~!!!!!!!"||a=="我是作者你是神魔人"||a=="SBisme"||a=="我的生日"||a=="帅死了helaxnhsnahaioshuwhsjsjajshuwhsuqu%^#"){
coutAIO("哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈……");
Sleep(1000);
system("cls");
coutAIO("哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈……");
Sleep(1000);
system("cls");
coutAIO("竟然知道密码?这只是个样子而已,快退出吧!不然我放病毒了!给你五秒钟");
Sleep(5000);
system("cls");
if ( MessageBox(NULL, "我再问一句,你是不是聪明的?(后果自负)","灵魂问题", MB_ICONQUESTION|MB_YESNO) == IDYES );
else{
coutAIO("你也太不自信了吧!",3,1);
return 0;
}
if (MessageBox (NULL, "你想玩下大神做的游戏么?我现在不放病毒,给你一个机会(胆小慎入,可能有病毒哦~)", "作者们", MB_YESNO) == IDYES) {
coutAIO("能闯过前面的关卡,你是个大胆、有自信、又懂代码的人!",3,1);
}
else {
coutAIO("胆小鬼!",3,1);
return 0;
}
coutAIO("游戏正式开始!!!!!",5);
}
else{
coutAIO("不会暗号的一边去!!!!!!!!!!!!!!");
goto dad;
}
startone:
welcome();
while(1)
{
long long xx=1,yy=1;
system("cls");
f='y';
cout<<"\n\n\n\n\n\n\n\n\n\n\n";
cout<<" 迷宫游戏,注意全屏。\n";
cout<<" 按空格开始游戏\n";
cout<<" 按0退出游戏\n";
cout<<" 按1换皮肤\n";
cout<<" 按2游戏说明\n";
cout<<" 按3换颜色\n温顺提示:每次获得钥匙和减血都可能使世界改变颜色。";
cout<<"\n\n\n\n\n\n\n";
cout<<" 原创:饼干,改编:努力的AIO";
long long ok=getch();
while(ok!='0'&&ok!='1'&&ok!='2'&&ok!=' '&&ok!='3')ok=getch();
switch(ok)
{
case ' ':
break;
case '0':
tc();
return 0;
break;
case '1':
hf();
f='n';
break;
case '2':
sm();
f='n';
break;
case '3':
hys();
f='n';
break;
}
xsjc();
while(f=='y')
{
system("cls");
string a[n];
long long x,y,qx,qy;
long long ch;
srand(time(0));
switch(s)
{
case 1:
if(shengming!=20)
{
shengming++;
}
qx=1;
qy=1;
a[0]="###########";
a[1]="# * #@#";
a[2]="# # # #";
a[3]="# ##0## ###";
a[4]="# #???###Z#";
a[5]="#???#?????#";
a[6]="###########";
a[7]="##障碍之地#";
a[8]="###########";
break;
case 2:
if(shengming!=20)
{
shengming++;
}
qx=8;
qy=12;
a[0]="####################";
a[1]="#Z # # #";
a[2]="# ## #### ### # #";
a[3]="# #### ##### #";
a[4]="### # # ## + #";
a[5]="##### #######V##@# #";
a[6]="# ## ### <# #";
a[7]="## ##^ <## 0 ## ##";
a[8]="# < # #";
a[9]="####################";
a[10]="######黑暗森林######";
a[11]="####################";
break;
case 3:
if(shengming!=20)
{
shengming++;
}
qx=1;
qy=1;
a[0]="###V###V#V#V###0###";
a[1]="# # # # # #";
a[2]="# # # # # # # # # #";
a[3]="# # # # # # # # # #";
a[4]="# # # # # # # # # #";
a[5]="# - - - - - - - - #";
a[6]="# # # # # # # # # #";
a[7]="# # # # # # # # # #";
a[8]="# # # # < # # # # #";
a[9]="# # # # # # # # # #";
a[10]="# + # # # #";
a[11]="#^#^ ^#^#^#^#^+^Z #";
a[11]="#^#^+^#^小心1^+^###";
a[11]="#^#^#^#^#^#^#^#^###";
break;
case 4:
if(shengming!=20)
{
shengming++;
}
qx=1;
qy=1;
a[0]="#####################V################V#";
a[1]="# #";
a[2]="# ###*###################*############ #";
a[3]="# # # #";
a[4]="# # #####0########*####### ##### ####V*#";
a[5]="# # #Z # # # ##* #";
a[6]="# # # # # ##*###### # #### ## #### ## #";
a[7]="# # # # # ## # ## ## # # #";
a[8]="# # # ### ## # # ########### ## ## # #";
a[9]="# # # # # # # # # @# # # #";
a[10]="# # ### ###### ### # ######## ##### ## #";
a[11]="# # * # - # # # #";
a[12]="# # # ######## ############## ##### # #";
a[13]="# # > # #";
a[14]="# # ######*########################### #";
a[15]="# # # #";
a[16]="# #############V########*#######^##### #";
a[17]="# *";
a[18]="#*#######################*##############";
a[19]="#*###########小心2#######*##############";
a[20]="#*#######################*##############";
break;
case 5:
if(shengming!=20)
{
shengming++;
}
qx=1;
qy=1;
a[0]="########################################";
a[1]="# # #";
a[2]="# <########## ################# ###### #";
a[3]="# # # # ## # #";
a[4]="# # # #### ## # ## # #### ##### ## # # #";
a[5]="# # # # # # # # # # # #";
a[6]="# # # #### ###### ############### # <";
a[7]="# # ## # # > # # #";
a[8]="# # #### ######## <^^^^^^^####### # # #";
a[9]="# ## # 0 # < BOSS关VVVV> # # #";
a[10]="# ######### # < 危险 > ### # #";
a[11]="#*# # # < 地带 1> ##### # # #";
a[12]="# <#############VVVVVVVVV> # # # #";
a[13]="# # # # ## # #@#";
a[14]="# ### #### #####?> <##?####^# #### 0#^#";
a[15]="# # > OO # Z#";
a[16]="################0(00)##############0####";
break;
case 6:
if(shengming!=20)
{
shengming++;
}
qx=1;
qy=1;
a[0]="##########################";
a[1]="# #";
a[2]="# ###################### #";
a[3]="# #* * * * * * #";
a[4]="# # * * * * * #";
a[5]="### #####################";
a[6]="# #";
a[7]="# ###################### #";
a[8]="# > * *# #";
a[9]="#@# ####*####* * * #";
a[10]="## Z############";
a[11]="##0##*####################";
a[12]="##^##*######地雷阵1#######";
a[13]="##^##*####################";
break;
case 7:
if(shengming!=20)
{
shengming++;
}
qx=1;
qy=1;
a[0]="#############################################################";
a[1]="# ###+# #+#";
a[2]="# # ###### ############################################## #";
a[3]="# # # # # # ###";
a[4]="# # # # # # # ########################################### #";
a[5]="# # # # # ##### # #";
a[6]="# # # # # # ######################################### #";
a[7]="# # # # ######### # #";
a[8]="# # # # ################################################ # #";
a[9]="# # # # #***********************************************#*# #";
a[10]="# # # # #ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ # #";
a[11]="# # # # #***********************************************# # #";
a[12]="# # # # ################################### ############# # #";
a[13]="# # # # # # ## # #";
a[14]="# # # # # ##### ###############0# #################### # #";
a[15]="# # # # # # ## # # # * * * * *## # #";
a[16]="# # # # # #+# # ############# # # * * * * * * #";
a[17]="# # # # # ####### * * # # # # ####################### #";
a[18]="# # #+# # * * @#+# # <################### #";
a[19]="# # ### ####################### ########################### #";
a[20]="# #";
a[21]="#^###########################################################";
a[21]="#^########################地雷阵2######注意生命大于十三######";
a[21]="#^###########################################################";
break;
case 8:
if(shengming!=20)
{
shengming++;
}
qx=1;
qy=1;
a[0]="#############################################################";
a[1]="# ### #@#";
a[2]="# # ##### ############################################## #";
a[3]="# # # # # # 0#";
a[4]="# # # # # # # ########################################## #";
a[5]="# # # # # ##### # #";
a[6]="# # # # # - ######################################### #";
a[7]="# # # # ######### # #";
a[8]="# # # # ################################################ # #";
a[9]="# # # # #+++++++++++++++++++++_______+++++++++++++++++++### #";
a[10]="# # # # #+++++++++++++++++++++|死|地|++++++++++++++++++** # #";
a[11]="# # # # #+++++++++++++++++++++|__|__|+++++++++++++++++++# # #";
a[12]="# # # # ######################VVVVVVV#############V###### # #";
a[13]="# # # # # ## # #";
a[14]="# # # # # #####V###################################### # #";
a[15]="# < < < < # # # < < < < < *## # #";
a[16]="# # # # # #+# # ############# < < < < < < Z> #";
a[17]="# # # # # ##### <VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV^#";
a[18]="# # # ####* V#";
a[19]="#^#^#^#^# VVVV^^VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV> #";
a[20]="######### 0";
a[21]="#############################################################";
a[22]="############################### 刺刀阵 ######################";
a[23]="#############################################################";
break;
case 9:
if(shengming!=20)
{
shengming++;
}
qx=1;
qy=1;
a[0]="##########################";
a[1]="# #";
a[2]="# ###################### #";
a[3]="# #Z #+# # # #";
a[4]="# # # # # # #";
a[5]="##### ### #V###### ## ##";
a[6]="# # ### # ##";
a[7]="# ######V#V## *### ## ####";
a[8]="# # # # ## #";
a[9]="## ##### # #### ######## #";
a[10]="## #### @#";
a[11]="########0#################";
break;
case 10:
if(shengming!=20)
{
shengming++;
}
qx=1;
qy=1;
a[0]="#################################################################################################V################";
a[1]="# ? ? ? ? ? ? #";
a[2]="# # 0#######################V#################################^################################################# #";
a[3]="# # ### ############# ? ? ? ? ### ? #";
a[4]="# ## ## ^^^^^^ +# ##*#####*#####*#########################0################################ # # #V# # #";
a[5]="# ### # ################### # # # # # ? < # # # # #";
a[6]="# #### - ? ? <##################^^^^^^^^^*?????################################# # # # # # #";
a[7]="# ##########################^########## ############V##### ## # ##### # # #";
a[8]="# *##### ? < ##### #########> + ########################### ## ## < # #";
a[9]="# # 0######## ##################### # ## # ####################> ############ #^####### # #";
a[10]="# # ##### ? # ###### #危险! # ####### #*###### # ### # # #";
a[11]="# # # ###### # #### ##### ########## #@# # ##### #######*###### <##################### # ###";
a[12]="# ##### # * ## # *### ## # ##### ############# ####### < # # #Z#";
a[13]="# # # # # ## # ## # #0#####*#### ## # # # # ^^^^^^^^^^^^^ ^##### ################ # # #";
a[14]="# # # # ##### ## # ## ## # # # # ## # # # ###### # ######### # 危险地带超级boss############# ### ### #";
a[15]="#?# # # ? ## # # # # # # ##### # # # # <###******####>>>>>*********# # #";
a[16]="# ### ########## # #?########0###########V#####V######### # ################**################### ############# #";
a[17]="# # # ## 0 ???? 0### - O#";
a[18]="> # ###V####*#####^######## #####*####*#####*##############0#0##############*#########^###### <################# #";
a[19]="0 ? ? # # ? ? ? - - ? - # ";
a[20]="######################^###################################################0########0##########0###################";
break;
case 11:
shengming=20;
qx=3;
qy=3;
a[0]="####################################V####|||######V###############################################################";
a[1]="# ? ? ? ? ????? *####### <=V=>##### ##########################################";
a[2]="#?######################### ######## ## ##V####### #################### #########################################";
a[3]="# ##V################### ###V <# ## ##V####### # <# ########################################";
a[4]="#0##> ################### ### # #V ## ##V####### # ############### @## #######################################";
a[5]="> # ###> ### # # <# ##V####### # ##################### #######################################";
a[6]="# ###^# #### #V#########V##^### # # ### V######### >D #######################################";
a[7]="# ####* # ? <## < # ### V##V######*###############################################################";
a[8]="# ##########^# ##### ### ######## <## 0######### ? ? ?##############################################";
a[9]="# ? 0 0 ### ###V####^##### V##V###### ################ ##############################################";
a[10]="#^#######0#0 # # ###^#V> #### # V## <#### # # #######################################V######";
a[11]="> ## * # ####>? ?<# ########## ##V ###### #### # # ## # ##########################> ######";
a[12]="# ###V### ## # < ## <> ##V V##### ### ## # ## ######################################### ######";
a[13]="# ### < ##^#^#^### # ##^#V### #######0### V##### ## ## ############################################## ######";
a[14]="# ### # # > 0 ? ### < V##### # # ####V############################################## ######";
a[15]="# ### #?# # #V######^V##### ###^########V V ###### # # # ##################V########################### ######";
a[16]="# < # # # <# 0# ############V <##### # ### < ################## <#####";
a[17]="#^##### > # #### ## ## ## #############^######## ###> > ##################################";
a[18]="> ###^# #### ## ## ## ###########V##V####### # ##^##V################# ##################################";
a[19]="# #####^##### #### ## ## ## ############V##V###### # < <#";
a[20]="# ???? ??? ? <### <# 0############V######## #^^^^##########################################################";
a[21]="#^################^#####^#########################?? <######<########<######<####<####<####<######/|####";
a[23]="<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<^?<<<<?<<<<<<<<<<<<<<<<<<<<<<V<<<<<<<<<<<<<<<<<<<<<<<<<<<<<|####";
a[24]="F - - - - - ^ - ?????????? D ########关|####";
a[25]="#####*# ######## # ### # ###### # ### # ##* ##V##### ##################V##### ################## #######BOSS####";
a[26]="#> # ####V##* ##* #####* ### # #V###### < # # #######> *###################### 超级无敌 #";
a[27]="## ## # < <#*V####^#####V##^##> # <# # #V ###########V#### #############################不错,菜鸡#";
a[28]="## ## #^## # ###V## < <####^# #######> V## <### #############################你如果这关#";
a[29]="# #> > ## V####### # ## < ^ <####V###### #### #########小心D有时地刺呦#####赢了,你就#";
a[30]="# ######V^####> > # ##^#######> V#####^ <# ####> <### ###########D是陷阱!##########晋级为一级#";
a[31]="## ###### <### # #####^# > ^ > ##### ######^#### #################################了#####";
a[32]="## <#### < < #########^ <####### #^####> <###############################! !####";
a[33]="##^############^######^######### <######## *##########^################################/####\\##";
a[34]="################################^####################^####################################################----####";
case 12:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE);
cout << "你赢了!!!!!!!!!!!!!!!!!!!" << endl;
return 0;
}
xx=x=qx,yy=y=qy;
a[x][y]=p[r];
print(a);
while(true)
{
cout << "生命:" << shengming << endl;
cout << "步数:" << bushu << endl;
cout << "等级:" << dengji << endl;
ch=getch();
if((ch=='a'&&a[x][y-1]=='?')||(ch=='d'&&a[x][y+1]=='?')||(ch=='s'&&a[x+1][y]=='?')||(ch=='w'&&a[x-1][y]=='?'))
{
if(ch=='a'&&a[x][y-1]=='?')
{
a[x][y-1]=' ';
}
if(ch=='d'&&a[x][y+1]=='?')
{
a[x][y+1]=' ';
}
if(ch=='s'&&a[x+1][y]=='?')
{
a[x+1][y]=' ';
}
if(ch=='w'&&a[x-1][y]=='?')
{
a[x-1][y]=' ';
}
}
bushu++;
if(ch=='q')
{
xx=x;
yy=y;
}
if(ch=='e')
{
a[x][y]=' ';
a[xx][yy]=p[r];
x=xx;
y=yy;
}
if(ch=='r')
{
a[x][y]=' ';
a[qx][qy]=p[r];
x=qx;
y=qy;
}
if(shengming<=0)
{
siwang();
goto startone;
}
if(ch=='p')
{
f='n';
break;
}//(ch=='a'&&a[x][y-1]=='@')||(ch=='d'&&a[x][y+1]=='@')||(ch=='s'&&a[x+1][y]=='@')||(ch=='w'&&a[x-1][y]=='@')
if((ch=='a'&&a[x][y-1]=='Z'&&yaoshi==true)||(ch=='d'&&a[x][y+1]=='Z'&&yaoshi==true)||(ch=='Z'&&a[x+1][y]=='Z'&&yaoshi==true)||(ch=='w'&&a[x-1][y]=='Z'&&yaoshi==true))
{
break;
}
if(ch=='w'&&a[x-1][y]=='V')
{
coutAIO("你被刺扎了,扣血4滴");
shengming-=4;
system("pause");
}
if(ch=='d'&&a[x][y-1]=='<')
{
coutAIO("你被刺扎了,扣血4滴");
shengming-=4;
system("pause");
}
if(ch=='a'&&a[x][y+1]=='>')
{
coutAIO("你被刺扎了,扣血4滴");
shengming-=4;
system("pause");
}
if(ch=='s'&&a[x+1][y]=='^')
{
coutAIO("你被刺扎了,扣血4滴");
shengming-=4;
system("pause");
}
if((ch=='a'&&a[x][y-1]=='+')||(ch=='d'&&a[x][y+1]=='+')||(ch=='s'&&a[x+1][y]=='+')||(ch=='w'&&a[x-1][y]=='+'))
{
if(shengming>=20)
{
coutAIO("你加不了血!");
}
else{
coutAIO("你加了血!你加了一滴血!");
shengming+=1;
}
if(ch=='a'&&a[x][y-1]=='+')
{
a[x][y-1]=' ';
}
if(ch=='d'&&a[x][y+1]=='+')
{
a[x][y+1]=' ';
}
if(ch=='s'&&a[x+1][y]=='+')
{
a[x+1][y]=' ';
}
if(ch=='w'&&a[x-1][y]=='+')
{
a[x-1][y]=' ';
}
system("pause");
}
flag:
if((ch=='a'&&a[x][y-1]=='@')||(ch=='d'&&a[x][y+1]=='@')||(ch=='s'&&a[x+1][y]=='@')||(ch=='w'&&a[x-1][y]=='@'))
{
system("cls");
coutAIO("你得到了钥匙!!");
yaoshi=true;
if(ch=='a'&&a[x][y-1]=='@')
{
a[x][y-1]=' ';
}
if(ch=='d'&&a[x][y+1]=='@')
{
a[x][y+1]=' ';
}
if(ch=='s'&&a[x+1][y]=='@')
{
a[x+1][y]=' ';
}
if(ch=='w'&&a[x-1][y]=='@')
{
a[x-1][y]=' ';
}
system("pause");
}
int d=rand()%100;
bool s=false;
if((d<=30&&ch=='a'&&a[x][y-1]=='D')||(d<=20&&ch=='d'&&a[x][y+1]=='D')||(d>=50&&ch=='s'&&a[x+1][y]=='D')||(d>=70&&ch=='w'&&a[x-1][y]=='D')||(d<=50&&a[x][y]=='D'))
{
s=true;
}
if(s){
shengming--;
s=false;
}
if((ch=='a'&&a[x][y-1]=='*')||(ch=='d'&&a[x][y+1]=='*')||(ch=='s'&&a[x+1][y]=='*')||(ch=='w'&&a[x-1][y]=='*'))
{
coutAIO("你触发了炸药!你被炸药炸到了,扣血10滴");
shengming-=10;
if(ch=='a'&&a[x][y-1]=='*')
{
a[x][y-1]=' ';
}
if(ch=='d'&&a[x][y+1]=='*')
{
a[x][y+1]=' ';
}
if(ch=='s'&&a[x+1][y]=='*')
{
a[x+1][y]=' ';
}
if(ch=='w'&&a[x-1][y]=='*')
{
a[x-1][y]=' ';
}
system("pause");
}
if((ch=='a'&&a[x][y-1]=='-')||(ch=='d'&&a[x][y+1]=='-'))
{
a[x][y]=' ';
coutAIO("你被刺穿了,扣血5滴,但穿越了");
shengming-=5;
system("pause");
if(ch=='a'&&a[x][y-1]=='-')
{
a[x][y-=2];
}
if(ch=='d'&&a[x][y+1]=='-')
{
a[x][y+=2];
}
}
if((ch=='a'&&a[x][y-1]=='0')||(ch=='d'&&a[x][y+1]=='0')||(ch=='s'&&a[x+1][y]=='0')||(ch=='w'&&a[x-1][y]=='0'))
{
system("cls");
coutAIO("你在下一回合会死去!!");
shengming=0;
if(ch=='a'&&a[x][y-1]=='0')
{
a[x][y-1]=' ';
}
if(ch=='d'&&a[x][y+1]=='0')
{
a[x][y+1]=' ';
}
if(ch=='s'&&a[x+1][y]=='0')
{
a[x+1][y]=' ';
}
if(ch=='w'&&a[x-1][y]=='0')
{
a[x-1][y]=' ';
}
system("pause");
}
if(ch==27)break;
if(ch==97&&a[x][y-1]==' '||a[x][y-1]=='D')
{
a[x][y]=' ';
y--;
a[x][y]=p[r];
}
if(ch==100&&a[x][y+1]==' '||a[x][y-1]=='D')
{
a[x][y]=' ';
y++;
a[x][y]=p[r];
}
if(ch==115&&a[x+1][y]==' '||a[x][y-1]=='D')
{
a[x][y]=' ';
x++;
a[x][y]=p[r];
}
if(ch==119&&a[x-1][y]==' '||a[x][y-1]=='D')
{
a[x][y]=' ';
x--;
a[x][y]=p[r];
}
print(a);
}
system("cls");
if(f=='n')break;
cout<<"you win!!!"<<endl;
bushu=0;
cout<<"按空格继续···";
s++;
yaoshi=false;
ok='\0';
while(ok=getch(),ok!=' ');
system("cls");
cout<<"是否继续(y/n)";
while(f=getch(),f!='y'&&f!='n');
}
}
dad:
return 0;
}
bug已修复