- 场景:绘制元素的指定区域检测
isPointInPolygon=(vertices, P)=> {
let count = 0;
const n = vertices.length;
for (let i = 0; i < n; i++) {
const A = vertices[i];
const B = vertices[(i + 1) % n];
// 如果A和B在射线的同一侧,跳过
if (A.y === B.y) continue;
if (P.y >= Math.max(A.y, B.y) || P.y < Math.min(A.y, B.y)) continue;
// 计算交点的x坐标
const x_intersect = A.x + (P.y - A.y) * (B.x - A.x) / (B.y - A.y);
// 如果交点在射线的右侧,计数加一
if (x_intersect >= P.x) count++;
}
// 如果交点数为奇数,点在内部
return count % 2 === 1;
}