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USB资料汇总(基本全)
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模块大小统计.rar
模块大小统计,模块大小统计,模块大小统计
NAND File Transfer Layer
Nand File Transfer Layer源码,稀缺资源,Bad block manage,Garbage collector,Wear leveling
wince的一些资料
包含五个ppt文件,有助WinCE入门<br>Binfs/The Introducation of XIP Chain/WINCE 5.0 Kernel Boot Process/Wince Image format/Windows Embedded CE 6.0
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经典推荐!! 包含CD源码<br>,WinCE的书不多,好的就那么几本,微软出的<br>Programming Microsoft Windows CE .NET, Third Edition <br>by Douglas Boling ISBN:0735618844 <br>Microsoft Press © 2003 (1224 pages) <br>This author expertly demonstrates how to apply your Windows or embedded programming experience to the Windows CE .NET environment to build fast, small-footprint applications for the Windows Powered Pocket PC, Smartphone, and other next-generation devices.<br> <br> CD Content <br> <br> <br><br>Table of Contents <br> Programming Microsoft Windows CE .NET, Third Edition <br> Introduction <br> Part I - Windows Programming Basics <br> Chapter 1 - Hello Windows CE <br> Chapter 2 - Drawing on the Screen <br> Chapter 3 - Input: Keyboard, Mouse, and Touch Screen <br> Chapter 4 - Windows, Controls, and Menus <br> Chapter 5 - Common Controls and Windows CE <br> Chapter 6 - Dialog Boxes and Property Sheets <br> Part II - Windows CE Programming <br> Chapter 7 - Memory Management <br> Chapter 8 - Files and the Registry <br> Chapter 9 - Windows CE Databases <br> Chapter 10 - Modules, Processes, and Threads <br> Chapter 11 - Notifications <br> Part III - Communications <br> Chapter 12 - Serial Communications <br> Chapter 13 - Windows CE Networking <br> Chapter 14 - Device-to-Device Communication <br> Chapter 15 - Connecting to the Desktop <br> Part IV - Device Programming <br> Chapter 16 - The Explorer Shell <br> Chapter 17 - Programming the Pocket PC <br> Chapter 18 - Extending the Pocket PC <br> Chapter 19 - Programming the Smartphone <br> Chapter 20 - GAPI, the Game API <br> Part V - Advanced Windows CE <br> Chapter 21 - System Programming <br> Chapter 22 - Device Drivers and Services <br> Chapter 23 - Programming the .NET Compact Framework <br> Index <br> List of Figures <br> List of Tables <br> List of Listings <br><br>CD Content<br>Following are select files from this book's Companion CD-ROM. These files are copyright protected by the publisher, author, and/or other third parties. Unauthorized use, reproduction, or distribution is strictly prohibited. <br><br>For more information about this content see 'What's on the CD'.<br><br>Click on the link(s) below to download the files to your computer: <br><br>File <br> Description <br> Size <br> <br> All CD Content <br> Programming Microsoft Windows CE .NET, Third Edition<br> 1,207,072<br> <br> <br> Chapter 1: <br> Hello Windows CE<br> 34,721<br> <br> Chapter 2: <br> Drawing on the Screen<br> 37,472<br> <br> Chapter 3: <br> Input: Keyboard, Mouse, and Touch Screen<br> 37,307<br> <br> Chapter 4: <br> Windows, Controls, and Menus<br> 77,721<br> <br> Chapter 5: <br> Common Controls and Windows CE<br> 45,517<br> <br> Chapter 6: <br> Dialog Boxes and Property Sheets<br> 34,986<br> <br> Chapter 8: <br> Files and the Registry<br> 39,679<br> <br> Chapter 9: <br> Windows CE Databases<br> 42,577<br> <br> Chapter 10: <br> Modules, Processes, and Threads<br> 16,665<br> <br> Chapter 11: <br> Notifications<br> 23,394<br> <br> Chapter 12: <br> Serial Communications<br> 19,720<br> <br> Chapter 13: <br> Windows CE Networking<br> 14,709<br> <br> Chapter 15: <br> Connecting to the Desktop<br> 199,356<br> <br> Chapter 16: <br> The Explorer Shell<br> 21,655<br> <br> Chapter 17: <br> Programming the Pocket PC<br> 26,374<br> <br> Chapter 18: <br> Extending the Pocket PC<br> 54,110<br> <br> Chapter 19: <br> Programming the Smartphone<br> 42,457<br> <br> Chapter 20: <br> GAPI, the Game API<br> 29,442<br> <br> Chapter 22: <br> Device Drivers and Services<br> 367,935<br> <br> Chapter 23: <br> Programming the .NET Compact Framework<br> 43,497<br> <br>
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Introduction to Verilog
Introduction to Verilogn Learn the basic constructs of Verilogn Learn the modeling structure of Verilogn Learn the concept of delays and their effects insimulationn Verilog Overviewn Basic Structure of a Verilog Modeln Components of a Verilog Module– Ports– Data Types– Assigning Values and Numbers– Operators– Behavioral Modeling• Continuous Assignments• Procedural Blocks– Structural Modelingn Summary: Verilog Environment
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Overview of the MPEG-4 Standard
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Major Functionalities in MPEG-4 Version 1<br>m 2.1 DMIF<br>m 2.2 Systems<br>m 2.3 Audio<br>m 2.4 Visual<br>n 2.4.1 Formats Supported<br>n 2.4.2 Compression Efficiency<br>n 2.4.3 Content-Based Functionalities<br>n 2.4.4 Scalability of Textures, Images and Video<br>n 2.4.5 Shape and Alpha Channel Coding<br>n 2.4.6 Robustness in Error Prone Environments<br>n 2.4.7 Face Animation<br>n 2.4.8 Coding of 2-D Meshes with Implicit Structure<br>l 3. Major Functionalities in MPEG-4 Version 2<br>m 3.1 Systems<br>m 3.2 Visual<br>n 3.2.1 Natural Video<br>n 3.2.2 Body animation<br>n 3.2.3 Coding of 3-D Polygonal Meshes<br>m 3.3 Audio<br>m 3.4 DMIF<br>n 3.4.1 Support to mobile networks<br>n 3.4.2 Qos Monitoring<br>n 3.4.3 UserCommands with ACK<br>n 3.4.4 Management of MPEG-4 Sync Layer information<br>n 3.4.5 DAI syntax in C language<br>l 4. 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Detailed technical description of MPEG-4 DMIF and Systems<br>m 8.1 DMIF<br>n 8.1.1 The DMIF Computational Model<br>m 8.2 Demultiplexing, synchronization and description of streaming data<br>n 8.2.1 Demultiplexing<br>n 8.2.2 Synchronization and description of elementary streams<br>n 8.2.3 Buffer Management<br>n 8.2.4 Time Identification<br>m 8.3 Advanced Synchronization (FlexTime) Model<br>n 8.3.1 Flexible duration<br>n 8.3.2 Relative start and end time<br>n 8.3.3 The FlexTime support in MPEG-4<br>n 8.3.3.1 The TemporalTransform node<br>n 8.3.3.2 The TemporalGroup node<br>n 8.3.3.3 The SegmentDescriptor<br>n 8.3.4 The Execution Model<br>m 8.4 Syntax Description<br>m 8.5 Binary Format for Scene description: BIFS<br>n 8.5.1 Advanced BIFS<br>m 8.6 User interaction<br>m 8.7 Content-related IPR identification and protection<br>m 8.8 Object Content Information<br>m 8.9 MPEG-4 File Format<br>m 8.10 MPEG-J<br>l 9. Detailed technical description of MPEG-4 Visual<br>m 9.1 Applications of the MPEG-4 Video Standard<br>m 9.2 Natural Textures, Images and Video<br>m 9.3 Synthetic Objects<br>m 9.4 Scalable Coding of Video Objects<br>m 9.5 Robustness in Error Prone Environments<br>m 9.6 Improved temporal resolution stability with low buffering delay<br>m 9.7 Coding of Textures and Still Images<br>m 9.8 Coding of Multiple Views and Multiple Auxiliary Components<br>n 9.8.1 facial animation<br>n 9.8.2 Body animation<br>n 9.8.3 2-D animated meshes<br>n 9.8.4 3D Meshes<br>n 9.8.5 View-dependent scalability<br>m 9.9 Structure of the tools for representing natural video<br>m 9.10 Support for Conventional and Content-Based Functionalities<br>m 9.11 The MPEG-4 Video Image and Coding Scheme<br>n 9.11.1 Coding Efficiency in V.2<br>m 9.12 Coding of Textures and Still Images<br>m 9.13 Scalable Coding of Video Objects<br>m 9.14 Robustness in Error Prone Environments<br>n 9.14.1 Resynchronization<br>n 9.14.2 Data Recovery<br>n 9.14.3 Error Concealment<br>l 10. Detailed technical description of MPEG-4 Audio<br>m 10.1 Natural Sound<br>m 10.2 Improvements in MPEG-4 Audio Version 2<br>n 10.2.1 Error Robustness<br>n 10.2.2 Low-Delay Audio Coding<br>n 10.2.3 Fine grain scalability<br>n 10.2.4 Parametric Audio Coding<br>n 10.2.5 CELP Silence Compression<br>n 10.2.6 Error Resilient HVXC<br>n 10.2.7 Environmental Spatialization<br>n 10.2.8 Back channel<br>n 10.2.9 Audio transport stream<br>m 10.3 Synthesized Sound<br>l 11. Annexes<br>m Annex A - The MPEG-4 development process<br>m Annex B - Organization of work in MPEG<br>m Annex C - Glossary and Acronyms
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嵌入式LINUX 中文教程
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