引用了小甲鱼的框架,往上面添加了一些新功能
1、我方飞机模块
import pygame
class MyPlane(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image1 = pygame.image.load(r'E:\learn pygame\image\me1.png').convert_alpha()
self.image2 = pygame.image.load(r'E:\learn pygame\image\me2.png').convert_alpha()
self.image3 = pygame.image.load(r'E:\learn pygame\image\me_protect.png').convert_alpha()
self.destroy_images = []
self.destroy_images.extend([\
pygame.image.load(r'E:\learn pygame\image\me_destroy_1.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\me_destroy_2.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\me_destroy_3.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\me_destroy_4.png').convert_alpha() \
])
self.rect = self.image1.get_rect()
self.width,self.height = bg_size[0],bg_size[1]
self.rect.left,self.rect.top = (self.width - self.rect.width) // 2,self.height - self.rect.height - 60
self.speed = 10
self.active = True
self.invincible = False
self.mask = pygame.mask.from_surface(self.image1)
def moveUp(self):
if self.rect.top > 0:
self.rect.top -= self.speed
else:
self.rect.top = 0
def moveDown(self):
if self.rect.bottom < self.height - 30:
self.rect.top += self.speed
else:
self.rect.bottom = self.height - 30
def moveLeft(self):
if self.rect.left > 0:
self.rect.left -= self.speed
else:
self.rect.left = 0
def moveRight(self):
if self.rect.right < self.width:
self.rect.left += self.speed
else:
self.rect.right = self.width
def reset(self):
self.rect.left,self.rect.top = (self.width - self.rect.width) // 2,self.height - self.rect.height - 30
self.active = True
self.invincible = True
2、敌机与背景动图模块
import pygame
from random import *
class SmallEnemy(pygame.sprite.Sprite):
energy = 1
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(r'E:\learn pygame\image\enemy1.png').convert_alpha()
self.destroy_images = []
self.destroy_images.extend([\
pygame.image.load(r'E:\learn pygame\image\enemy1_down1.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\enemy1_down2.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\enemy1_down3.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\enemy1_down4.png').convert_alpha() \
])
self.rect = self.image.get_rect()
self.width,self.height = bg_size[0],bg_size[1]
self.speed = 2
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-5 * self.height, 0)
self.mask = pygame.mask.from_surface(self.image)
self.energy = SmallEnemy.energy
self.hit = False
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.energy = SmallEnemy.energy
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-5 * self.height, 0)
class MidEnemy(pygame.sprite.Sprite):
energy = 4
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(r'E:\learn pygame\image\enemy2.png').convert_alpha()
self.image_hit = pygame.image.load(r'E:\learn pygame\image\enemy2_hit.png').convert_alpha()
self.destroy_images = []
self.destroy_images.extend([\
pygame.image.load(r'E:\learn pygame\image\enemy2_down1.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\enemy2_down2.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\enemy2_down3.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\enemy2_down4.png').convert_alpha() \
])
self.rect = self.image.get_rect()
self.width,self.height = bg_size[0],bg_size[1]
self.speed = 2
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-10 * self.height, -self.height)
self.mask = pygame.mask.from_surface(self.image)
self.energy = MidEnemy.energy
self.hit = False
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.energy = MidEnemy.energy
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-10 * self.height, -self.height)
class BigEnemy(pygame.sprite.Sprite):
energy = 8
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image1 = pygame.image.load(r'E:\learn pygame\image\enemy3_n1.png').convert_alpha()
self.image2 = pygame.image.load(r'E:\learn pygame\image\enemy3_n2.png').convert_alpha()
self.image_hit = pygame.image.load(r'E:\learn pygame\image\enemy3_hit.png').convert_alpha()
self.destroy_images = []
self.destroy_images.extend([\
pygame.image.load(r'E:\learn pygame\image\enemy3_down1.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\enemy3_down2.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\enemy3_down3.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\enemy3_down4.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\enemy3_down5.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\enemy3_down6.png').convert_alpha() \
])
self.rect = self.image1.get_rect()
self.width,self.height = bg_size[0],bg_size[1]
self.speed = 2
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-15 * self.height, -5 * self.height)
self.mask = pygame.mask.from_surface(self.image1)
self.energy = BigEnemy.energy
self.hit = False
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.energy = BigEnemy.energy
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-15 * self.height, -5 * self.height)
class Cloud1(pygame.sprite.Sprite):
energy = 2
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(r'E:\learn pygame\image\cloud1.png').convert_alpha()
self.rect = self.image.get_rect()
self.width,self.height = bg_size[0],bg_size[1]
self.speed = 1
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-5 * self.height, 0)
self.energy = Cloud1.energy
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.energy = Cloud1.energy
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-5 * self.height, 0)
class Cloud2(pygame.sprite.Sprite):
energy = 2
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(r'E:\learn pygame\image\cloud1.png').convert_alpha()
self.rect = self.image.get_rect()
self.width,self.height = bg_size[0],bg_size[1]
self.speed = 1
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-5 * self.height, 0)
self.energy = Cloud2.energy
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.energy = Cloud2.energy
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-5 * self.height, 0)
class BombEnemy(pygame.sprite.Sprite):
energy = 10
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image1 = pygame.image.load(r'E:\learn pygame\image\bomb_enemy1.png').convert_alpha()
self.image2 = pygame.image.load(r'E:\learn pygame\image\bomb_enemy2.png').convert_alpha()
self.rect = self.image1.get_rect()
self.destroy_images = []
self.destroy_images.extend([ \
pygame.image.load(r'E:\learn pygame\image\bomb_enemy_down1.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\bomb_enemy_down2.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\bomb_enemy_down3.png').convert_alpha(), \
pygame.image.load(r'E:\learn pygame\image\bomb_enemy_down4.png').convert_alpha(), \
])
self.width,self.height = bg_size[0],bg_size[1]
self.speed = 2
self.active = True
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-15 * self.height, -5 * self.height)
self.mask = pygame.mask.from_surface(self.image1)
self.energy = BombEnemy.energy
self.hit = False
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.energy = BombEnemy.energy
self.rect.left,self.rect.top = \
randint(0,self.width - self.rect.width), \
randint(-15 * self.height, -5 * self.height)
class BackGround1(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(r'E:\learn pygame\image\background1.png').convert_alpha()
self.rect = self.image.get_rect()
self.w