folder. I paste the contents here:
Android Build System
Status: Draft (as of May 18, 2006)
Contents
Objective
The primary goals of reworking the build system are (1) to make
dependencies work more reliably, so that when files need to rebuilt,
they are, and (2) to improve performance of the build system so that
unnecessary modules are not rebuilt, and so doing a top-level build
when little or nothing needs to be done for a build takes as little
time as possible.
Principles and Use Cases and Policy
Given the above objective, these are the overall principles and use
cases that we will support. This is not an exhaustive list.
Multiple Targets
It needs to be possible to build the Android platform for multiple
targets. This means:
The build system will support building tools for the host platform,
both ones that are used in the build process itself, and developer
tools like the simulator.
The build system will need to be able to build tools on Linux
(definitely Goobuntu and maybe Grhat), MacOS, and to some degree on
Windows.
The build system will need to be able to build the OS on Linux, and in
the short-term, MacOS. Note that this is a conscious decision to stop
building the OS on Windows. We are going to rely on the emulator there
and not attempt to use the simulator. This is a requirement change now
that the emulator story is looking brighter.
Non-Recursive Make
To achieve the objectives, the build system will be rewritten to use
make non-recursively. For more background on this, read Recursive Make
Considered Harmful. For those that don't want PDF, here is the Google
translated version.
Rapid Compile-Test Cycles
When developing a component, for example a C++ shared library, it must
be possible to easily rebuild just that component, and not have to
wait more than a couple seconds for dependency checks, and not have to
wait for unneeded components to be built.
Both Environment and Config File Based Settings
To set the target, and other options, some people on the team like to
have a configuration file in a directory so they do not have an
environment setup script to run, and others want an environment setup
script to run so they can run builds in different terminals on the
same tree, or switch back and forth in one terminal. We will support
both.
Object File Directory / make clean
Object files and other intermediate files will be generated into a
directory that is separate from the source tree. The goal is to have
make clean be "rm -rf " in the tree root directory. The primary goals
of this are to simplify searching the source tree, and to make "make
clean" more reliable.
SDK
The SDK will be a tarball that will allow non-OS-developers to write
apps. The apps will actually be built by first building the SDK, and
then building the apps against that SDK. This will hopefully (1) make
writing apps easier for us, because we won't have to rebuild the OS as
much, and we can use the standard java-app development tools, and (2)
allow us to dog-food the SDK, to help ensure its quality. Cedric has
suggested (and I agree) that apps built from the SDK should be built
with ant. Stay tuned for more details as we figure out exactly how
this will work.
Dependecies
Dependencies should all be automatic. Unless there is a custom tool
involved (e.g. the webkit has several), the dependencies for shared
and static libraries, .c, .cpp, .h, .java, java libraries, etc.,
should all work without intervention in the Android.mk file.
Hiding command lines
The default of the build system will be to hide the command lines
being executed for make steps. It will be possible to override this by
specifying the showcommands pseudo-target, and possibly by setting an
environment variable.
Wildcard source files
Wildcarding source file will be discouraged. It may be useful in some
scenarios. The default $(wildcard *) will not work due to the current
directory being set to the root of the build tree.
Multiple targets in one directory
It will be possible to generate more than one target from a given
subdirectory. For example, libutils generates a shared library for the
target and a static library for the host.
Makefile fragments for modules
Android.mk is the standard name for the makefile fragments that
control the building of a given module. Only the top directory should
have a file named "Makefile".
Use shared libraries
Currently, the simulator is not built to use shared libraries. This
should be fixed, and now is a good time to do it. This implies getting
shared libraries to work on Mac OS.
Nice to Have
These things would be nice to have, and this is a good place to record
them, however these are not promises.
Simultaneous Builds
The hope is to be able to do two builds for different combos in the
same tree at the same time, but this is a stretch goal, not a
requirement. Doing two builds in the same tree, not at the same time
must work. (update: it's looking like we'll get the two builds at the
same time working)
Deleting headers (or other dependecies)
Problems can arise if you delete a header file that is referenced in
".d" files. The easy way to deal with this is "make clean". There
should be a better way to handle it. (from fadden)
One way of solving this is introducing a dependency on the directory.
The problem is that this can create extra dependecies and slow down
the build. It's a tradeoff.
Multiple builds
General way to perform builds across the set of known platforms. This
would make it easy to perform multiple platform builds when testing a
change, and allow a wide-scale "make clean". Right now the
buildspec.mk or environment variables need to be updated before each
build. (from fadden)
Aftermarket Locales and Carrier
We will eventually need to add support for creating locales and
carrier customizations to the SDK, but that will not be addressed
right now.
Usage
You've read (or scrolled past) all of the motivations for this build
system, and you want to know how to use it. This is the place.
Your first build
The Building document describes how do do builds.
build/envsetup.sh functions
If you source the file build/envsetup.sh into your bash environment, .
build/envsetup.shyou'll get a few helpful shell functions:
printconfig - Prints the current configuration as set by the lunch and
choosecombo commands.
m - Runs make from the top of the tree. This is useful because you can
run make from within subdirectories. If you have the TOP environment
variable set, it uses that. If you don't, it looks up the tree from
the current directory, trying to find the top of the tree.
croot - cd to the top of the tree.
sgrep - grep for the regex you provide in all .c, .cpp, .h, .java,
and .xml files below the current directory.
Build flavors/types
When building for a particular product, it's often useful to have
minor variations on what is ultimately the final release build. These
are the currently-defined "flavors" or "types" (we need to settle on a
real name for these).
eng This is the default flavor. A plain "make" is the same as "make
eng". droid is an alias for eng.
Installs modules tagged with: eng, debug, user, and/or development.
Installs non-APK modules that have no tags specified.
Installs APKs according to the product definition files, in addition
to tagged APKs.
ro.secure=0
ro.debuggable=1
ro.kernel.android.checkjni=1
adb is enabled by default.
user "make user"
This is the flavor intended to be the final release bits.
Installs modules tagged with user.
Installs non-APK modules that have no tags specified.
Installs APKs according to the product definition files; tags are
ignored for APK modules.
ro.secure=1
ro.debuggable=0
adb is disabled by default.
userdebug "make userdebug"
The same as user, except:
Also installs modules tagged with debug.
ro.debuggable=1
adb is enabled by default.
If you build one flavor and then want to build another, you should run
"make installclean" between the two makes to guarantee that you don't
pick up files installed by the previous flavor. "make clean" will also
suffice, but it takes a lot longer.
More pseudotargets
Sometimes you want to just build one thing. The following
pseudotargets are there for your convenience:
droid - make droid is the normal build. This target is here because
the default target has to have a name.
all - make all builds everything make droid does, plus everything
whose LOCAL_MODULE_TAGS do not include the "droid" tag. The build
server runs this to make sure that everything that is in the tree and
has an Android.mk builds.
clean-$(LOCAL_MODULE) and clean-$(LOCAL_PACKAGE_NAME) - Let you
selectively clean one target. For example, you can type make clean-
libutils and it will delete libutils.so and all of the intermediate
files, or you can type make clean-Home and it will clean just the Home
app.
clean - make clean deletes all of the output and intermediate files
for this configuration. This is the same as rm -rf out/
<configuration>/
clobber - make clobber deletes all of the output and intermediate
files for all configurations. This is the same as rm -rf out/.
dataclean - make dataclean deletes contents of the data directory
inside the current combo directory. This is especially useful on the
simulator and emulator, where the persistent data remains present
between builds.
showcommands - showcommands is a modifier target which causes the
build system to show the actual command lines for the build steps,
instead of the brief descriptions. Most people don't like seeing the
actual commands, because they're quite long and hard to read, but if
you need to for debugging purposes, you can add showcommands to the
list of targets you build. For example make showcommands will build
the default android configuration, and make runtime showcommands will
build just the runtime, and targets that it depends on, while
displaying the full command lines. Please note that there are a couple
places where the commands aren't shown here. These are considered
bugs, and should be fixed, but they're often hard to track down.
Please let android-build-team know if you find any.
LOCAL_MODULE - Anything you specify as a LOCAL_MODULE in an Android.mk
is made into a pseudotarget. For example, make runtime might be
shorthand for make out/linux-x86-debug/system/bin/runtime (which would
work), and make libkjs might be shorthand for make out/linux-x86-debug/
system/lib/libkjs.so (which would also work).
targets - make targets will print a list of all of the LOCAL_MODULE
names you can make.
How to add another component to the build - Android.mk templates
You have a new library, a new app, or a new executable. For each of
the common types of modules, there is a corresponding file in the
templates directory. It will usually be enough to copy one of these,
and fill in your own values. Some of the more esoteric values are not
included in the templates, but are instead just documented here, as is
the documentation on using custom tools to generate files.
Mostly, you can just look for the TODO comments in the templates and
do what it says. Please remember to delete the TODO comments when
you're done to keep the files clean. The templates have minimal
documentation in them, because they're going to be copied, and when
that gets stale, the copies just won't get updated. So read on...
Apps
Use the templates/apps file.
This template is pretty self-explanitory. See the variables below for
more details.
Java Libraries
Use the templates/java_library file.
The interesting thing here is the value of LOCAL_MODULE, which becomes
the name of the jar file. (Actually right now, we're not making jar
files yet, just directories of .class files, but the directory is
named according to what you put in LOCAL_MODULE). This name will be
what goes in the LOCAL_JAVA_LIBRARIES variable in modules that depend
on your java library.
C/C++ Executables
Use the templates/executable file, or the templates/executable_host
file.
This template has a couple extra options that you usually don't need.
Please delete the ones you don't need, and remove the TODO comments.
It makes the rest of them easier to read, and you can always refer
back to the templates if you need them again later.
By default, on the target these are built into /system/bin, and on the
host, they're built into /host/bin. These can be overridden by setting
LOCAL_MODULE_PATH. See Putting targets elsewhere for more.
Shared Libraries
Use the templates/shared_library file, or the templates/
shared_library_host file.
Remember that on the target, we use shared libraries, and on the host,
we use static libraries, since executable size isn't as big an issue,
and it simplifies distribution in the SDK.
Static Libraries
Use the templates/static_library file, or the templates/
static_library_host file.
Remember that on the target, we use shared libraries, and on the host,
we use static libraries, since executable size isn't as big an issue,
and it simplifies distribution in the SDK.
Using Custom Tools
If you have a tool that generates source files for you, it's possible
to have the build system get the dependencies correct for it. Here are
a couple of examples. $@ is the make built-in variable for "the
current target." The red parts are the parts you'll need to change.
You need to put this after you have declared LOCAL_PATH and
LOCAL_MODULE, because the $(local-intermediates-dir) and $(local-host-
intermediates-dir) macros use these variables to determine where to
put the files.
Example 1
Here, there is one generated file, called chartables.c, which doesn't
depend on anything. And is built by the tool built to $
(HOST_OUT_EXECUTABLES)/dftables. Note on the second to last line that
a dependency is created on the tool.
intermediates:= $(local-intermediates-dir)
GEN := $(intermediates)/chartables.c
$(GEN): PRIVATE_CUSTOM_TOOL = $(HOST_OUT_EXECUTABLES)/dftables $@
$(GEN): $(HOST_OUT_EXECUTABLES)/dftables
$(transform-generated-source)
LOCAL_GENERATED_SOURCES += $(GEN)
Example 2
Here as a hypothetical example, we use use cat as if it were to
transform a file. Pretend that it does something useful. Note how we
use a target-specific variable called PRIVATE_INPUT_FILE to store the
name of the input file.
intermediates:= $(local-intermediates-dir)
GEN := $(intermediates)/file.c
$(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/input.file
$(GEN): PRIVATE_CUSTOM_TOOL = cat $(PRIVATE_INPUT_FILE) > $@
$(GEN): $(LOCAL_PATH)/file.c
$(transform-generated-source)
LOCAL_GENERATED_SOURCES += $(GEN)
Example 3
If you have several files that are all similar in name, and use the
same tool, you can combine them. (here the *.lut.h files are the
generated ones, and the *.cpp files are the input files)
intermediates:= $(local-intermediates-dir)
GEN := $(addprefix $(intermediates)/kjs/, \
array_object.lut.h \
bool_object.lut.h \
)
$(GEN): PRIVATE_CUSTOM_TOOL = perl libs/WebKitLib/WebKit/
JavaScriptCore/kjs/create_hash_table $< -i > $@
$(GEN): $(intermediates)/%.lut.h : $(LOCAL_PATH)/%.cpp
$(transform-generated-source)
LOCAL_GENERATED_SOURCES += $(GEN)
Platform specific conditionals
Sometimes you need to set flags specifically for different platforms.
Here is a list of which values the different build-system defined
variables will be set to and some examples.
For a device build, TARGET_OS is linux (we're using linux!), and
TARGET_ARCH is arm.
For a simulator build, TARGET_OS and TARGET_ARCH are set to the same
as HOST_OS and HOST_ARCH are on your platform. TARGET_PRODUCT is the
name of the target hardware/product you are building for. The value
sim is used for the simulator. We haven't thought through the full
extent of customization that will happen here, but likely there will
be additional UI configurations specified here as well.
HOST_OS
linux
darwin
(cygwin) HOST_ARCH
x86 HOST_BUILD_TYPE
release
debug
TARGET_OS
linux
darwin
(cygwin) TARGET_ARCH
arm
x86 TARGET_BUILD_TYPE
release
debug TARGET_PRODUCT
sim
dream
sooner
TARGET_SIMULATOR
If we're building the simulator, as opposed to the arm or emulator
builds, TARGET_SIMULATOR will be set to true.
Some Examples
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_CFLAGS += -DSIMULATOR
endif
ifeq ($(TARGET_BUILD_TYPE),release)
LOCAL_CFLAGS += -DNDEBUG=1
endif
# from libutils
ifeq ($(TARGET_OS),linux)
# Use the futex based mutex and condition variable
# implementation from android-arm because it's shared mem safe
LOCAL_SRC_FILES += futex_synchro.c
LOCAL_LDLIBS += -lrt -ldl
endif
Putting modules elsewhere
If you have modules that normally go somewhere, and you need to have
them build somewhere else, read this. One use of this is putting files
on the root filesystem instead of where they normally go in /system.
Add these lines to your Android.mk:
LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)
For executables and libraries, you need to also specify a
LOCAL_UNSTRIPPED_PATH location, because on target builds, we keep the
unstripped executables so GDB can find the symbols.
Look in config/envsetup.make for all of the variables defining places
to build things.
FYI: If you're installing an executable to /sbin, you probably also
want to set LOCAL_FORCE_STATIC_EXCUTABLE := true in your Android.mk,
which will force the linker to only accept static libraries.
Android.mk variables
These are the variables that you'll commonly see in Android.mk files,
listed alphabetically.
But first, a note on variable naming:
LOCAL_ - These variables are set per-module. They are cleared by the
include $(CLEAR_VARS) line, so you can rely on them being empty after
including that file. Most of the variables you'll use in most modules
are LOCAL_ variables.
PRIVATE_ - These variables are make-target-specific variables. That
means they're only usable within the commands for that module. It also
means that they're unlikely to change behind your back from modules
that are included after yours. This link to the make documentation
describes more about target-specific variables. Please note that there
are a couple of these laying around the tree that aren't prefixed with
PRIVATE_. It is safe, and they will be fixed as they are discovered.
Sorry for the confusion.
INTERNAL_ - These variables are critical to functioning of the build
system, so you shouldn't create variables named like this, and you
probably shouldn't be messing with these variables in your makefiles.
HOST_ and TARGET_ - These contain the directories and definitions that
are specific to either the host or the target builds. Do not set
variables that start with HOST_ or TARGET_ in your makefiles.
BUILD_ and CLEAR_VARS - These contain the names of well-defined
template makefiles to include. Some examples are CLEAR_VARS and
BUILD_HOST_PACKAGE.
Any other name is fair-game for you to use in your Android.mk.
However, remember that this is a non-recursive build system, so it is
possible that your variable will be changed by another Android.mk
included later, and be different when the commands for your rule /
module are executed.
LOCAL_ASSET_FILES
In Android.mk files that include $(BUILD_PACKAGE) set this to the set
of files you want built into your app. Usually:
LOCAL_ASSET_FILES += $(call find-subdir-assets)
This will probably change when we switch to ant for the apps' build
system.
LOCAL_CC
If you want to use a different C compiler for this module, set
LOCAL_CC to the path to the compiler. If LOCAL_CC is blank, the
appropriate default compiler is used.
LOCAL_CXX
If you want to use a different C++ compiler for this module, set
LOCAL_CXX to the path to the compiler. If LOCAL_CXX is blank, the
appropriate default compiler is used.
LOCAL_CFLAGS
If you have additional flags to pass into the C or C++ compiler, add
them here. For example:
LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1
LOCAL_CPPFLAGS
If you have additional flags to pass into only the C++ compiler, add
them here. For example:
LOCAL_CPPFLAGS += -ffriend-injection
LOCAL_CPPFLAGS is guaranteed to be after LOCAL_CFLAGS on the compile
line, so you can use it to override flags listed in LOCAL_CFLAGS.
LOCAL_CPP_EXTENSION
If your C++ files end in something other than ".cpp", you can specify
the custom extension here. For example:
LOCAL_CPP_EXTENSION := .cc
Note that all C++ files for a given module must have the same
extension; it is not currently possible to mix different extensions.
LOCAL_NO_DEFAULT_COMPILER_FLAGS
Normally, the compile line for C and C++ files includes global include
paths and global cflags. If LOCAL_NO_DEFAULT_COMPILER_FLAGS is non-
empty, none of the default includes or flags will be used when
compiling C and C++ files in this module. LOCAL_C_INCLUDES,
LOCAL_CFLAGS, and LOCAL_CPPFLAGS will still be used in this case, as
will any DEBUG_CFLAGS that are defined for the module.
LOCAL_COPY_HEADERS
This will be going away.
The set of files to copy to the install include tree. You must also
supply LOCAL_COPY_HEADERS_TO.
This is going away because copying headers messes up the error
messages, and may lead to people editing those headers instead of the
correct ones. It also makes it easier to do bad layering in the
system, which we want to avoid. We also aren't doing a C/C++ SDK, so
there is no ultimate requirement to copy any headers.
LOCAL_COPY_HEADERS_TO
This will be going away.
The directory within "include" to copy the headers listed in
LOCAL_COPY_HEADERS to.
This is going away because copying headers messes up the error
messages, and may lead to people editing those headers instead of the
correct ones. It also makes it easier to do bad layering in the
system, which we want to avoid. We also aren't doing a C/C++ SDK, so
there is no ultimate requirement to copy any headers.
LOCAL_C_INCLUDES
Additional directories to instruct the C/C++ compilers to look for
header files in. These paths are rooted at the top of the tree. Use
LOCAL_PATH if you have subdirectories of your own that you want in the
include paths. For example:
LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
You should not add subdirectories of include to LOCAL_C_INCLUDES,
instead you should reference those files in the #include statement
with their subdirectories. For example:
#include <utils/KeyedVector.h>
not #include <KeyedVector.h>
There are some components that are doing this wrong, and should be
cleaned up.
LOCAL_MODULE_TAGS
Set LOCAL_MODULE_TAGS to any number of whitespace-separated tags. If
the tag list is empty or contains droid, the module will get installed
as part of a make droid. Otherwise, it will only get installed by
running make <your-module> or with the make all pseudotarget.
LOCAL_REQUIRED_MODULES
Set LOCAL_REQUIRED_MODULES to any number of whitespace-separated
module names, like "libblah" or "Email". If this module is installed,
all of the modules that it requires will be installed as well. This
can be used to, e.g., ensure that necessary shared libraries or
providers are installed when a given app is installed.
LOCAL_FORCE_STATIC_EXECUTABLE
If your executable should be linked statically, set
LOCAL_FORCE_STATIC_EXECUTABLE:=true. There is a very short list of
libraries that we have in static form (currently only libc). This is
really only used for executables in /sbin on the root filesystem.
LOCAL_GENERATED_SOURCES
Files that you add to LOCAL_GENERATED_SOURCES will be automatically
generated and then linked in when your module is built. See the Custom
Tools template makefile for an example.
LOCAL_JAVA_LIBRARIES
When linking Java apps and libraries, LOCAL_JAVA_LIBRARIES specifies
which sets of java classes to include. Currently there are two of
these: core and framework. In most cases, it will look like this:
LOCAL_JAVA_LIBRARIES := core framework
Note that setting LOCAL_JAVA_LIBRARIES is not necessary (and is not
allowed) when building an APK with "include $(BUILD_PACKAGE)". The
appropriate libraries will be included automatically.
LOCAL_LDFLAGS
You can pass additional flags to the linker by setting LOCAL_LDFLAGS.
Keep in mind that the order of parameters is very important to ld, so
test whatever you do on all platforms.
LOCAL_LDLIBS
LOCAL_LDLIBS allows you to specify additional libraries that are not
part of the build for your executable or library. Specify the
libraries you want in -lxxx format; they're passed directly to the
link line. However, keep in mind that there will be no dependency
generated for these libraries. It's most useful in simulator builds
where you want to use a library preinstalled on the host. The linker
(ld) is a particularly fussy beast, so it's sometimes necessary to
pass other flags here if you're doing something sneaky. Some examples:
LOCAL_LDLIBS += -lcurses -lpthread
LOCAL_LDLIBS += -Wl,-z,origin
LOCAL_NO_MANIFEST
If your package doesn't have a manifest (AndroidManifest.xml), then
set LOCAL_NO_MANIFEST:=true. The common resources package does this.
LOCAL_PACKAGE_NAME
LOCAL_PACKAGE_NAME is the name of an app. For example, Dialer,
Contacts, etc. This will probably change or go away when we switch to
an ant-based build system for the apps.
LOCAL_PATH
The directory your Android.mk file is in. You can set it by putting
the following as the first line in your Android.mk:
LOCAL_PATH := $(my-dir)
The my-dir macro uses the MAKEFILE_LIST variable, so you must call it
before you include any other makefiles. Also, consider that any
subdirectories you inlcude might reset LOCAL_PATH, so do your own
stuff before you include them. This also means that if you try to
write several include lines that reference LOCAL_PATH, it won't work,
because those included makefiles might reset LOCAL_PATH.
LOCAL_POST_PROCESS_COMMAND
For host executables, you can specify a command to run on the module
after it's been linked. You might have to go through some contortions
to get variables right because of early or late variable evaluation:
module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)
LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t
APPL\
-d __WXMAC__ -o $(module) Carbon.r
LOCAL_PREBUILT_EXECUTABLES
When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
to executables that you want copied. They're located automatically
into the right bin directory.
LOCAL_PREBUILT_LIBS
When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
to libraries that you want copied. They're located automatically into
the right lib directory.
LOCAL_SHARED_LIBRARIES
These are the libraries you directly link against. You don't need to
pass transitively included libraries. Specify the name without the
suffix:
LOCAL_SHARED_LIBRARIES := \
libutils \
libui \
libaudio \
libexpat \
libsgl
LOCAL_SRC_FILES
The build system looks at LOCAL_SRC_FILES to know what source files to
compile -- .cpp .c .y .l .java. For lex and yacc files, it knows how
to correctly do the intermediate .h and .c/.cpp files automatically.
If the files are in a subdirectory of the one containing the
Android.mk, prefix them with the directory name:
LOCAL_SRC_FILES := \
file1.cpp \
dir/file2.cpp
LOCAL_STATIC_LIBRARIES
These are the static libraries that you want to include in your
module. Mostly, we use shared libraries, but there are a couple of
places, like executables in sbin and host executables where we use
static libraries instead.
LOCAL_STATIC_LIBRARIES := \
libutils \
libtinyxml
LOCAL_MODULE
LOCAL_MODULE is the name of what's supposed to be generated from your
Android.mk. For exmample, for libkjs, the LOCAL_MODULE is
"libkjs" (the build system adds the appropriate suffix
-- .so .dylib .dll). For app modules, use LOCAL_PACKAGE_NAME instead
of LOCAL_MODULE. We're planning on switching to ant for the apps, so
this might become moot.
LOCAL_MODULE_PATH
Instructs the build system to put the module somewhere other than
what's normal for its type. If you override this, make sure you also
set LOCAL_UNSTRIPPED_PATH if it's an executable or a shared library so
the unstripped binary has somewhere to go. An error will occur if you
forget to.
See Putting modules elsewhere for more.
LOCAL_UNSTRIPPED_PATH
Instructs the build system to put the unstripped version of the module
somewhere other than what's normal for its type. Usually, you override
this because you overrode LOCAL_MODULE_PATH for an executable or a
shared library. If you overrode LOCAL_MODULE_PATH, but not
LOCAL_UNSTRIPPED_PATH, an error will occur.
See Putting modules elsewhere for more.
LOCAL_WHOLE_STATIC_LIBRARIES
These are the static libraries that you want to include in your module
without allowing the linker to remove dead code from them. This is
mostly useful if you want to add a static library to a shared library
and have the static library's content exposed from the shared
library.
LOCAL_WHOLE_STATIC_LIBRARIES := \
libsqlite3_android
LOCAL_YACCFLAGS
Any flags to pass to invocations of yacc for your module. A known
limitation here is that the flags will be the same for all invocations
of YACC for your module. This can be fixed. If you ever need it to be,
just ask.
LOCAL_YACCFLAGS := -p kjsyy
Implementation Details
You should never have to touch anything in the config directory unless
you're adding a new platform, new tools, or adding new features to the
build system. In general, please consult with the build system owner
(s) (android-build-team) before you go mucking around in here. That
said, here are some notes on what's going on under the hood.
Environment Setup / buildspec.mk Versioning
In order to make easier for people when the build system changes, when
it is necessary to make changes to buildspec.mk or to rerun the
environment setup scripts, they contain a version number in the
variable BUILD_ENV_SEQUENCE_NUMBER. If this variable does not match
what the build system expects, it fails printing an error message
explaining what happened. If you make a change that requires an
update, you need to update two places so this message will be
printed.
In config/envsetup.make, increment the
CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.
In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER
definition to match the one in config/envsetup.make
The scripts automatically get the value from the build system, so they
will trigger the warning as well.
Additional makefile variables
You probably shouldn't use these variables. Please consult android-
build-team before using them. These are mostly there for workarounds
for other issues, or things that aren't completely done right.
LOCAL_ADDITIONAL_DEPENDENCIES
If your module needs to depend on anything else that isn't actually
built in to it, you can add those make targets to
LOCAL_ADDITIONAL_DEPENDENCIES. Usually this is a workaround for some
other dependency that isn't created automatically.
LOCAL_BUILT_MODULE
When a module is built, the module is created in an intermediate
directory then copied to its final location. LOCAL_BUILT_MODULE is the
full path to the intermediate file. See LOCAL_INSTALLED_MODULE for the
path to the final installed location of the module.
LOCAL_HOST
Set by the host_xxx.make includes to tell base_rules.make and the
other includes that we're building for the host. Kenneth did this as
part of openbinder, and I would like to clean it up so the rules,
includes and definitions aren't duplicated for host and target.
LOCAL_INSTALLED_MODULE
The fully qualified path name of the final location of the module. See
LOCAL_BUILT_MODULE for the location of the intermediate file that the
make rules should actually be constructing.
LOCAL_REPLACE_VARS
Used in some stuff remaining from the openbinder for building scripts
with particular values set,
LOCAL_SCRIPTS
Used in some stuff remaining from the openbinder build system that we
might find handy some day.
LOCAL_MODULE_CLASS
Which kind of module this is. This variable is used to construct other
variable names used to locate the modules. See base_rules.make and
envsetup.make.
LOCAL_MODULE_NAME
Set to the leaf name of the LOCAL_BUILT_MODULE. I'm not sure, but it
looks like it's just used in the WHO_AM_I variable to identify in the
pretty printing what's being built.
LOCAL_MODULE_SUFFIX
The suffix that will be appended to LOCAL_MODULE to form
LOCAL_MODULE_NAME. For example, .so, .a, .dylib.
LOCAL_STRIP_MODULE
Calculated in base_rules.make to determine if this module should
actually be stripped or not, based on whether LOCAL_STRIPPABLE_MODULE
is set, and whether the combo is configured to ever strip modules.
With Iliyan's stripping tool, this might change.
LOCAL_STRIPPABLE_MODULE
Set by the include makefiles if that type of module is strippable.
Executables and shared libraries are.
LOCAL_SYSTEM_SHARED_LIBRARIES
Used while building the base libraries: libc, libm, libdl. Usually it
should be set to "none," as it is in $(CLEAR_VARS). When building
these libraries, it's set to the ones they link against. For example,
libc, libstdc++ and libdl don't link against anything, and libm links
against libc. Normally, when the value is none, these libraries are
automatically linked in to executables and libraries, so you don't
need to specify them manually.