In my iOS project I need to use an external library written in C++. The C++ header files are all in one directory.
I've added these C++ headers to my Xcode project, and also specified a header search path (in Build Settings).
The issue is that these C++ headers include each other using < > angle brackets. This results in:
'filename.h' file not found with <angled> include, use "quotes" instead.
The weird thing is that Xcode does not complain about all headers. Also the same header #include'd in one file is fine, while an issue when #include'd in another. I think this is caused by the fact that these headers #include each other.
Why doesn't doesn't the search path work?
Is there a way to resolve this without modifying these header files?
Note that setting "Always Search User Paths" to YES may cause header issues. It's strongly recommended to set it to NO, and that's the correct way. It's still only there for backward compatibilities. The third party library's headers should be included via angle brackets. –
CouchDeveloperJul 4 '13 at 10:14
@CouchDeveloper: It was meant as a workaround, but you are right and your answer is problably the better solution. –
Martin RJul 4 '13 at 10:52
@CouchDeveloper agree that the this setting should be set to NO, but is there anything undesirable setting this setting to YES in the context of building an embedded framework? –
Chris HollowayApr 15 '15 at 14:16
Create a folder "Libraries" in your application's project - preferable as a sibling to your MyApp.xcodeproj file, but it can be anywhere. Create subfolders for each Configuration (Debug, Release, etc.) and possibly for each architecture (armv7, armv7s, arm64) unless the binary is universal binary archive containing all architectures.
Get the headers of the third party library and the static library binaries (possibly more than one for different platforms, Configurations and architectures) and move them into the "Library" folder into corresponding subfolders (which you may need to create):
For example, assuming you had a universal binary (armv7, armv7s, arm64) and Debug and Release versions of that library: Now, the folder structure is assumed to be as follows:
$(SRCROOT)/Libraries
Debug-iphoneos
include
ThirdParty
third_party.hh
...
libThirdParty.a
Release-iphoneos
include
ThirdParty
third_party.hh
...
libThirdParty.a
MyApp.xcodeproj
"Library Search Paths" Build Setting:
Drag the "Libraries" folder into your Xcode project. This may automatically create a library search path in the build settings. Please verify this, and if it is not correct, fix it.
Given the example, add the following library search paths for Debug and Release Configuration:
You may have different library search paths for particular Configuration and Target platform pairs. Set different path's in the build setting accordingly.
"Header Search Paths" Build Setting:
Given the example, add the following header search path to the Debug and the Release Configuration:
That helped, since that error was target-dependent in my case. –
Thibault D.Jan 21 '14 at 7:38
Epic, first time I can make the angle includes work with a 3rd party library that I have in my project because I want to patch it. Thanks. –
aledalgrandeNov 17 '14 at 18:33
In XCode after setting the "User Header Search Paths" to point to your library's directory, you also have to make sure that a field called "Always Search User Paths" is set to "Yes"
This solved the problem I was having: with <boost/signals2.hpp> file not found with <angled> include, use "quotes" instead.
-I
, nice. Why did-I
not work? – meaning-matters Jul 4 '13 at 9:23