服务端:
//FILE TRANSFER USING C#.NET SOCKET - SERVER
class FTServerCode
{
IPEndPoint ipEnd;
Socket sock;
public FTServerCode()
{
ipEnd = new IPEndPoint(IPAddress.Any, 5656);
//Make IP end point to accept any IP address with port no 5656.
sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
//Here creating new socket object with protocol type and transfer data type
sock.Bind(ipEnd);
//Bind end point with newly created socket.
}
public static string receivedPath;
public static string curMsg = "Stopped";
public void StartServer()
{
try
{
curMsg = "Starting...";
sock.Listen(100);
/* That socket object can handle maximum 100 client connection at a time & waiting for new client connection /
curMsg = "Running and waiting to receive file.";
Socket clientSock = sock.Accept();
/* When request comes from client that accept it and return new socket object for handle that client. */
byte[] clientData = new byte[1024 * 5000];
int receivedBytesLen = clientSock.Receive(clientData);
curMsg = "Receiving data...";
int fileNameLen = BitConverter.ToInt32(clientData, 0);
/* I’ve sent byte array data from client in that format like [file name length in byte][file name] [file data], so need to know first how long the file name is. /
string fileName = Encoding.ASCII.GetString(clientData, 4, fileNameLen);
/* Read file name */
BinaryWriter bWrite = new BinaryWriter(File.Open(receivedPath +"/"+ fileName, FileMode.Append)); ;
/* Make a Binary stream writer to saving the receiving data from client. /
bWrite.Write(clientData, 4 + fileNameLen, receivedBytesLen - 4 - fileNameLen);
/* Read remain data (which is file content) and save it by using binary writer. */
curMsg = "Saving file...";
bWrite.Close();
clientSock.Close();
/* Close binary writer and client socket */
curMsg = "Reeived & Saved file; Server Stopped.";
}
catch (Exception ex)
{
curMsg = "File Receving error.";
}
}
}
</code>
客户端:
<code>
//FILE TRANSFER USING C#.NET SOCKET - CLIENT
class FTClientCode
{
public static string curMsg = "Idle";
public static void SendFile(string fileName)
{
try
{
IPAddress[] ipAddress = Dns.GetHostAddresses("localhost");
IPEndPoint ipEnd = new IPEndPoint(ipAddress[0], 5656);
/* Make IP end point same as Server. */
Socket clientSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
/* Make a client socket to send data to server. */
string filePath = "";
/* File reading operation. */
fileName = fileName.Replace("\\", "/");
while (fileName.IndexOf("/") > -1)
{
filePath += fileName.Substring(0, fileName.IndexOf("/") + 1);
fileName = fileName.Substring(fileName.IndexOf("/") + 1);
}
byte[] fileNameByte = Encoding.ASCII.GetBytes(fileName);
if (fileNameByte.Length > 850 * 1024)
{
curMsg = "File size is more than 850kb, please try with small file.";
return;
}
curMsg = "Buffering ...";
byte[] fileData = File.ReadAllBytes(filePath + fileName);
/* Read & store file byte data in byte array. */
byte[] clientData = new byte[4 + fileNameByte.Length + fileData.Length];
/* clientData will store complete bytes which will store file name length, file name & file data. */
byte[] fileNameLen = BitConverter.GetBytes(fileNameByte.Length);
/* File name length’s binary data. */
fileNameLen.CopyTo(clientData, 0);
fileNameByte.CopyTo(clientData, 4);
fileData.CopyTo(clientData, 4 + fileNameByte.Length);
/* copy these bytes to a variable with format line [file name length][file name] [ file content] */
curMsg = "Connection to server ...";
clientSock.Connect(ipEnd);
/* Trying to connection with server. /
curMsg = "File sending...";
clientSock.Send(clientData);
/* Now connection established, send client data to server. */
curMsg = "Disconnecting...";
clientSock.Close();
/* Data send complete now close socket. */
curMsg = "File transferred.";
}
catch (Exception ex)
{
if(ex.Message=="No connection could be made because the target machine actively refused it")
curMsg="File Sending fail. Because server not running." ;
else
curMsg = "File Sending fail." + ex.Message;
}
}
}
</code>