unity ugui image 毛玻璃效果,不通过camera

Shader "Unlit/FrostedGlass"
{
     Properties {
        _Size ("Blur", Range(0, 30)) = 1
        [HideInInspector] _MainTex ("Masking Texture", 2D) = "white" {}
        _AdditiveColor ("Additive Tint color", Color) = (0, 0, 0, 0)
        _MultiplyColor ("Multiply Tint color", Color) = (1, 1, 1, 1)
    }

    Category {

        // We must be transparent, so other objects are drawn before this one.
        Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Opaque" }


        SubShader
        {
            // Horizontal blur
            GrabPass
            {
                "_HBlur"
            }
            /*
            ZTest Off
            Blend SrcAlpha OneMinusSrcAlpha
            */

            Cull Off
            Lighting Off
            ZWrite Off
            ZTest [unity_GUIZTestMode]
            Blend SrcAlpha OneMinusSrcAlpha

            Pass
            {          
                CGPROGRAM
                #pragma vertex vert
                #pragma fragment frag
                #pragma fragmentoption ARB_precision_hint_fastest
                #include "UnityCG.cginc"

                struct appdata_t {
                    float4 v
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